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Post by jonen on Dec 4, 2016 18:31:30 GMT
I know how our reactors on earth work you heat up water to produce steam which passes through a turbine which generates electricity. Now my question is how do recactors in Childrens of a dead earth work. there is something with a thermocouple which generates electricity but I dont see a turbine anywhere.So how does it work Thermocouple. No need for turbine, it's a thermoelectric generator. EDIT: The concept documents ingame mention turboelectric fission reactors (ie a nuclear powerplant which generates power with a turbine) as well as thermoelectric fission reactors, but as of now it does not appear to be possible to make one ingame.
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Post by jonen on Dec 3, 2016 16:03:53 GMT
So I think I'm most famous for the 100 mc laser boats. I can now certify that (a refined version) can beat every combat mission allowing custom ships, including On the Surface of Giants.
I am going to be refining the drone version for testing purposes (and to use them to beat every combat mission allowing custom fleets and tracking it with zero DeltaV expenditure), because I'm pretty sure it'd be terribly gauche to sacrifice a full on warship with crew to Neptune everytime I wanna take out a methane depot.
(That said, 1Mmeter laser should increase options for a safe intercept. And since the target isn't armored or maneuvering...)
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Post by jonen on Nov 28, 2016 19:33:54 GMT
Shot pattern distribution is being reworked for the next patch. The age of KE weapon is nigh! Repent, Laser and missile gunners! Repent! You mean: "Recoil, laser and missile gunners! Recoil!"
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Post by jonen on Nov 27, 2016 21:04:49 GMT
... Rapidly approaching Honorverse level laserdreadnought.
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Post by jonen on Nov 27, 2016 4:55:22 GMT
I like the game's star and crescent flag better than the real world ones. Now that most people know how planets work, the perspective makes better sense. Maybe we could petition some islamic countries to actually use the RFP flag for their space program, when they start a flag contest or something. On the other hand, the USTA flag doesn't make as much sense, it's a shield in front of the sun? Well, the shield is fairly self evident, but I don't think the circle is a sun. The rear half appears to be a gear with square cogs, while the front half has spikes.
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Post by jonen on Nov 25, 2016 14:11:13 GMT
I imagine there's some interesting eschatological and post-eschatological cults as well.
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Post by jonen on Nov 25, 2016 13:04:32 GMT
I think they are from south east asia, so are probably muslim. That I don't want our space faring descendants to wear burkas is why we really ought to defeat radical islam. In the CoaDE verse, odds are most fundamentalists and radicals of various denominations went the way of the Gaalsien during the Burning of Kharak. Certainly not the kind of people who'd be moved up to the head of the line by the people controlling the rockets, and unlikely to develop much spacelift themselves.
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Post by jonen on Nov 24, 2016 12:08:05 GMT
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Post by jonen on Nov 23, 2016 23:41:50 GMT
Aye. Armor layout specifics. Beryllium copper foil (500 micrometers). For coloration. 1 meter spacing. 1 cm boron layer. 10 cm spacing 2.5 cm nitrile rubber. 10 cm spacing 1 cm amorphous carbon. Modules die if focused on. The armor gets penetrated if the lasers get time to bore through it to get at a module. But if the enemy doesn't focus fire, it works. To get the enemy from focusing fire, I put a coilgun firing KKVs ever 67.5 ms. Had about 3 live KKVs flying at any given time, and only took some incidental laser damage. That did cut a hole in my outer armor layer, but that was cosmetic, and heated up the others. Whether the success can be wholly attributed to the nitrile rubber, I'm not sure. Disarmed ships with this armor layout sent in to ram the lasing boat run themselves out of deltaV without being knocked out by the laser. 1m spacing on a missile? No. Warship. Is only a missile once enemy has burned off all weapons. The actual missiles have a different layout.
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Post by jonen on Nov 23, 2016 21:28:43 GMT
Have you tested the nitrile ablative armor vs your 1000km laser beast? Im thinking I will test various nitrile thinknesses and layerings of amorphous carbon. There must be a point where it gets too thick to spread heat effectively and burns through. Aye. Armor layout specifics. Beryllium copper foil (500 micrometers). For coloration. 1 meter spacing. 1 cm boron layer. 10 cm spacing 2.5 cm nitrile rubber. 10 cm spacing 1 cm amorphous carbon. Modules die if focused on. The armor gets penetrated if the lasers get time to bore through it to get at a module. But if the enemy doesn't focus fire, it works. To get the enemy from focusing fire, I put a coilgun firing KKVs ever 67.5 ms. Had about 3 live KKVs flying at any given time, and only took some incidental laser damage. That did cut a hole in my outer armor layer, but that was cosmetic, and heated up the others. Whether the success can be wholly attributed to the nitrile rubber, I'm not sure. Disarmed ships with this armor layout sent in to ram the lasing boat run themselves out of deltaV without being knocked out by the laser.
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Post by jonen on Nov 23, 2016 18:56:25 GMT
Nitrile Rubber Ablative Armor seems to be very effective against long range laser.
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Post by jonen on Nov 23, 2016 17:47:52 GMT
Okay. Here's a thing to maybe look into (or out for). Situation: I am working on designing a simple enough KKV. I intend for it to be partially armored, I figure 1/3 armor is enough. When advancing by increments, I notice that in the switch from 66,6% to 66,7% the game recalculates the missiles mass and cost. Picture one 2/3rd armored at 66.6%. Picture two 1/3rd armored at 66.7% Obviously this can have rather significant impact. Also just checked, the switch between full armor and 2/3rd armor happens at 33,3%.
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Post by jonen on Nov 23, 2016 16:12:32 GMT
Firing ports! Hah, what do you think this is, the Navy? ...Wait, can we make this thing amphibious too? Are they going to wear the missiles as hats?
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Post by jonen on Nov 23, 2016 8:39:15 GMT
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Post by jonen on Nov 22, 2016 16:33:03 GMT
The thing about torpedoes (up until the cold war, when guided torpedoes really started to becone the rule) is they let a 300 ton pt boat (or an airplane, or submarine) threaten a 35kt battleship.
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