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Post by bdcarrillo on Nov 8, 2016 17:08:33 GMT
Batteries would be a nice future addition.
It seems odd that our remote controls don't require one...
And I'd like to make reasonable drones with small conventional guns that don't require a massive rtg or radiators.
A basic gun and turret requires about 200 watts, easily achievable in a relatively light/compact form factor with modern technology.
Staging (primarily for missiles) would follow current technologies/practice for large SAMs. Whether we use it for terminal delta-v or cruising, I think it would have a very high utility factor in-game.
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Post by Crazy Tom on Nov 9, 2016 0:49:10 GMT
IIRC, blow-back receivers for chemical guns are on the to-do list.
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Post by morrigi on Nov 17, 2016 12:21:00 GMT
Aren't straight blowback receivers notoriously heavy and impractical when used for anything more powerful than pistol cartridges? Delayed blowback is a different story.
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Post by bdcarrillo on Nov 17, 2016 16:07:52 GMT
Aren't straight blowback receivers notoriously heavy and impractical when used for anything more powerful than pistol cartridges? Delayed blowback is a different story. There are pretty big blowback guns around the 20mm ballpark. I don't think the type of action was determined, just that a purely mechanical type may be coming.
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Post by n2maniac on Nov 18, 2016 6:03:52 GMT
Batteries would be a nice future addition. It seems odd that our remote controls don't require one... And I'd like to make reasonable drones with small conventional guns that don't require a massive rtg or radiators. A basic gun and turret requires about 200 watts, easily achievable in a relatively light/compact form factor with modern technology. Staging (primarily for missiles) would follow current technologies/practice for large SAMs. Whether we use it for terminal delta-v or cruising, I think it would have a very high utility factor in-game. Does a 2-3kg 1kW nuclear reactor with paper thin, 2400K radiators not work for you? There is a thread around comparing these, and the best are good to the point where I wouldn't think twice about batteries unless you are looking for approximately a sub-200W, sub-1kg solution.
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Post by bdcarrillo on Nov 18, 2016 7:08:22 GMT
I've actually started tinkering with some of those from the unlimited power thread.
In terms of manufacturing ease, long term storage, and real-world practicality, chemical batteries do have their place.
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Post by n2maniac on Nov 22, 2016 4:06:58 GMT
I've actually started tinkering with some of those from the unlimited power thread. In terms of manufacturing ease, long term storage, and real-world practicality, chemical batteries do have their place. 100% agree (though long-term storage may be up for debate).
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Post by subunit on Nov 22, 2016 4:57:11 GMT
Aren't straight blowback receivers notoriously heavy and impractical when used for anything more powerful than pistol cartridges? Delayed blowback is a different story. Gimme gas babaaayyy... Gimme dat piston action... gimme direct impingement.. c'mon qswitched let us build small arms operated by crew from w/in the ship Firing port weapons!!
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Post by morrigi on Nov 23, 2016 16:02:37 GMT
Firing ports! Hah, what do you think this is, the Navy? ...Wait, can we make this thing amphibious too?
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Post by jonen on Nov 23, 2016 16:12:32 GMT
Firing ports! Hah, what do you think this is, the Navy? ...Wait, can we make this thing amphibious too? Are they going to wear the missiles as hats?
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Post by ross128 on Nov 23, 2016 21:50:10 GMT
Firing ports! Hah, what do you think this is, the Navy? ...Wait, can we make this thing amphibious too? Are they going to wear the missiles as hats? You don't have to buy the damn thing, just draw it.
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Post by coaxjack on Nov 25, 2016 3:45:52 GMT
Firing ports! Hah, what do you think this is, the Navy? ...Wait, can we make this thing amphibious too? Get out your drills, boys, we're going to Europa.
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Post by faoladh on Dec 20, 2016 9:36:52 GMT
I'd like the ability to make interface craft so that we can land on Mars, Ganymede, or wherever. It would also allow modders to make settings for their scenarios with a still-populated Earth. I realize that it would be a little more complex, but KSP has shown that it can be done. Also, because of N-body physics and pewpewpew, it would be better than Kerbal if it could be pulled off. I just want transonic suborbital attack planes to hit low-orbit targets.
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Post by The Astronomer on Dec 20, 2016 10:51:05 GMT
The drone core has a battery inside it. I'd like the ability to make interface craft so that we can land on Mars, Ganymede, or wherever. It would also allow modders to make settings for their scenarios with a still-populated Earth. I realize that it would be a little more complex, but KSP has shown that it can be done. Also, because of N-body physics and pewpewpew, it would be better than Kerbal if it could be pulled off. I just want transonic suborbital attack planes to hit low-orbit targets. That would be cool for a mod, but I don't really see that coming in the main game, mostly because going into atmospheres or ground bases aren't CoaDE's goals, but also the complexity. However, having a ground base shooting at attacker groups is probably very important and game-changing in strategies, and CoaDE may miss many things simply by not having them.
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Post by jonen on Dec 20, 2016 11:33:37 GMT
The main advantage floated for having lasers based on asteroids as superior to spaceships is they can mount huge lasers and dump heat directly into the rock.
Add that into the game and we'll have players posting pictures of glowing molten asteroids in hours.
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