Guide to defeat Laser at the lowest cost.
Nov 17, 2016 5:04:33 GMT
concretedonkey, dragonkid11, and 4 more like this
Post by redparadize on Nov 17, 2016 5:04:33 GMT
Hello everyone
As you may know, I have been working on a replacement for the defunct Silica Aerogel. I am happy to present you my conclusion and creation. I mainly focused on missile, but it also apply to drone and ship:
1- The basic recipe is quite simple, 1 layer of Silica Aerogel, 4 layer of Amorphous Carbon. All layer spaced by 1cm. From there, you can decide how thick you want each layer, but I can assure you that even at 500um its still quite effective. Basically, Amorphous Carbon spread the heat, space slow down heat transition to inner layer and Silica Aeroge give insulation to protect module. Note that you can reduce the spacing below 1cm, I would advise against this as it seem to create weird bug sometimes.
2- On small missile you will notice that all 4 Amorphous carbon layers often evaporate almost at the same time. I believe its because Amorphous Carbon spread heat really fast, once all layer reach maximum temperature they will all melt together. So, what you want is to give it more room to spread heat. More heat you can sink longer your missile will survive. So I believe the number of "hit square" do mater (Almost certain of this), I am talking about the square you see when you display armor. Small missile often only have 3 rings of "hit square", what you want to do is split them in many ring. You can do that by adding a small spacer on top or a slightly larger one in the middle.
That't the best Engineering solution I got so far. But there is also tactical solution:
3- When it come to missile, the recipe and good missile design might not be enough against strong laser. Your might think about thickening Amorphous Carbon layers, but doing so will lower performance. Another option is to use decoy to protect your missile wave. The idea is to create the cheapest unarmed missile possible and mix it with your other missiles. Just make sure that they have just a bit more Dv, that way they will end up in front of missiles you want to protect.
4- Consider deploying your missile within the battle from a drone. There is 4 advantage in doing this. First, its like having a two stage missile, so more Dv for you. It matter allot because it allow higher interception speed, reducing laser exposition duration. Second, it will also allow your missile to travel most of the 1000km undamaged. Third: When your drone start to be beat up, you can launch the missile and the enemy laser will switch to them. That way more heat can be absorbed without meaningful damage. Fourth: Unlike sending missile in wave, lunching within battle will create a steady stream of missile. Instead of all striking the same ship or flare, they will naturally switch target after a ship get destroyed.
Here is some example of design build around this:
Dwarf, a basic nuclear missile. Lancer III, its escort decoy/KKV.
1/9 of the cost and almost the same protection. It help getting more nuclear missiles trough laser defense.
Here is some example of drone carrier:
Trident III, carrying 8 dwarf and 10 Lancer, it use the basic armor recipe. Suitable for light strike or massive assault when escorted by gun drone.
Neptune I, carrying 100 dwarf and 100 Lancer, with hybrid armor and flare missile for self defense.
Artemis VI, my personal favorite, not only it carry 100 dwarf, 100 Lancer and flare missile, but also powerful guns and better armor. Even if missile don't make it trough, they will still allow the Artemis to get closer and fire.
As you may know, I have been working on a replacement for the defunct Silica Aerogel. I am happy to present you my conclusion and creation. I mainly focused on missile, but it also apply to drone and ship:
1- The basic recipe is quite simple, 1 layer of Silica Aerogel, 4 layer of Amorphous Carbon. All layer spaced by 1cm. From there, you can decide how thick you want each layer, but I can assure you that even at 500um its still quite effective. Basically, Amorphous Carbon spread the heat, space slow down heat transition to inner layer and Silica Aeroge give insulation to protect module. Note that you can reduce the spacing below 1cm, I would advise against this as it seem to create weird bug sometimes.
2- On small missile you will notice that all 4 Amorphous carbon layers often evaporate almost at the same time. I believe its because Amorphous Carbon spread heat really fast, once all layer reach maximum temperature they will all melt together. So, what you want is to give it more room to spread heat. More heat you can sink longer your missile will survive. So I believe the number of "hit square" do mater (Almost certain of this), I am talking about the square you see when you display armor. Small missile often only have 3 rings of "hit square", what you want to do is split them in many ring. You can do that by adding a small spacer on top or a slightly larger one in the middle.
That't the best Engineering solution I got so far. But there is also tactical solution:
3- When it come to missile, the recipe and good missile design might not be enough against strong laser. Your might think about thickening Amorphous Carbon layers, but doing so will lower performance. Another option is to use decoy to protect your missile wave. The idea is to create the cheapest unarmed missile possible and mix it with your other missiles. Just make sure that they have just a bit more Dv, that way they will end up in front of missiles you want to protect.
4- Consider deploying your missile within the battle from a drone. There is 4 advantage in doing this. First, its like having a two stage missile, so more Dv for you. It matter allot because it allow higher interception speed, reducing laser exposition duration. Second, it will also allow your missile to travel most of the 1000km undamaged. Third: When your drone start to be beat up, you can launch the missile and the enemy laser will switch to them. That way more heat can be absorbed without meaningful damage. Fourth: Unlike sending missile in wave, lunching within battle will create a steady stream of missile. Instead of all striking the same ship or flare, they will naturally switch target after a ship get destroyed.
Here is some example of design build around this:
Dwarf, a basic nuclear missile. Lancer III, its escort decoy/KKV.
1/9 of the cost and almost the same protection. It help getting more nuclear missiles trough laser defense.
Here is some example of drone carrier:
Trident III, carrying 8 dwarf and 10 Lancer, it use the basic armor recipe. Suitable for light strike or massive assault when escorted by gun drone.
Neptune I, carrying 100 dwarf and 100 Lancer, with hybrid armor and flare missile for self defense.
Artemis VI, my personal favorite, not only it carry 100 dwarf, 100 Lancer and flare missile, but also powerful guns and better armor. Even if missile don't make it trough, they will still allow the Artemis to get closer and fire.