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Post by jonen on May 7, 2017 22:48:08 GMT
I think it depends on the role more than anything in space sure, geometrically simple works fine, but include landing or boarding operations, ground combat etc and i think lots of the little pieces of humanoid/biological design are actually useful, not necessarily the whole package but sections here and there. Anywhere that has an atmosphere, yeah - hydrodynamics and aerodynamics we can pick up quite a few things from nature. Anywhere that doesn't have atmo? Three points always make a plane (but when it comes to moving about on the surface you can once again start lifting from nature if there's any appreciable gravity).
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Post by jonen on May 7, 2017 22:30:33 GMT
Hypothetically yes, it does not need to be humanoid, if anything that solely works out while it retains a small size and human occupant(powered armour). But if anything that just opens up a world of of possibilities in regards to interesting and dynamic space combat platforms outside of just grey tubes,tachicoma spider tanks,sentinels from the matrix, etc Anything small enough, human operated and not remote operated, needs to actually accommodate a human operator, sure. But we're talking the stuff that either doesn't need to accommodate a human operator, or else is big enough to fit an acceleration couch of some kind. And I don't want to argue against Tachikomae, but surely geometrically simple designs (boring as they are) are a lot easier to work with from a rocketeering standpoint.
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Post by jonen on May 7, 2017 22:18:22 GMT
The main point is that as a whole it is actually a fucking awful weapon for space combat, but within are many very interesting potential ideas such as the reactor equipped fighting unit, mobile space platform etc... Also mechanically speaking while yes the human knee is pretty wacky, that does not mean it cannot be mechanically improved upon. Mechanically improved upon. Yes. You can do that. And if you're doing it to one of the joints, better make that both of that type of joints, and why not all of the joints. Why not the whole humanoid shape? And then you should apply Antoine de Saint-ExupĂ©rys lessons on design. ("A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.") And what you get then isn't very humanoid at all. (I mean, don't get me wrong, Giant Robots are cool and all, and I get the appeal. I won't condone anyone spending time trying to rationalize their use outside fiction where the visual appeal is their main raison d'ĂȘtre, however.)
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Post by jonen on May 7, 2017 21:45:41 GMT
en.wikipedia.org/wiki/KneeNatures proof that if there's an intelligence guiding evolution, said intelligence is Azathoth (the Blind Idiot God). /Two cents.
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Post by jonen on May 5, 2017 16:05:01 GMT
I've received over 3,000 likes on Spacebattles alone in the last five months Speaking as a veteran SBer, that just means you're an active member participating in active threads.
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Post by jonen on Mar 6, 2017 17:39:15 GMT
Oh, just go load up the Austin Powers clip and be done with it.
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Post by jonen on Mar 2, 2017 22:39:42 GMT
They are not reactors, don't dignify them as such. They are bottled nuclear accidents waiting to happen. Could you detail please? For what I heard at least about recent models, they were especially safe, as any leak would solidify under ambient conditions, and any excess temperature in the core would expand and thus decrease the reaction. What exactly are the big risks in those? Hm, okay, so maybe only accidents (by which I mean that any incident where the nuclear reactor is outside normal operational parameters is, per definition, an accident).
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Post by jonen on Mar 2, 2017 17:12:08 GMT
Incase no ones noticed yet, gun barrels now heat up. I think they did so before, but much more rapidly now - maybe something to do with conservation of energy?
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Post by jonen on Mar 2, 2017 17:08:43 GMT
They are not reactors, don't dignify them as such. They are bottled nuclear accidents waiting to happen. you also can't turn them off, without the coolant freezing And I'm pretty sure they all require active coolant flow, in which case once their performance degrades so much they can no longer supply their pumps with enough power to keep a steady flow, the coolant will start freezing unevenly and clog, meaning you'll have to kill the reactor permanently by shuttering the reaction with your control elements letting all the coolant freeze (and most likely locking your control elements in place, since there is no safe restart), or accept having a runaway nuclear reaction and meltdown because your coolant starts boiling away around the heat elements because it is no longer flowing. Not bottled nuclear accidents waiting to happen - nuclear meltdown grenades in a can with a time fuze and a pulled pin. And given minmaxing, I'm not sure all designs are issued with a pin with which to safe it before it goes off.
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Post by jonen on Mar 2, 2017 16:52:22 GMT
"I solve practical problems. Problems like how do I stop some mother Hubbard from tearing me a structurally superfluous new airlock?
"The answer: Use Laser.
"And if that don't work, use more Laser.
...
The fact the AI will now ignore range when faced with megameter laser bombardment does mean you need your laser boats to be able to move unless you are cheap and exit combat before their under way non-maneuvering projectiles pass you.
But other than that, the main thing for winning a laser duel is bringing either more lasers, or (or and/or) more targets, and sniping the enemy lasers first. Preferably both.
Then when the enemy is dead, scatter your fleet before the nonlaser return fire reaches you. If facing guns capable of crossing laser combat range before your lasers can kill the gun carrier, you are not prioritizing correctly, or not bringing enough laser boats.
(And if an enemy with guns capable of crossing laser combat range before lasers kill the gun carrier looses, it is not prioritizing correctly. - If both sides have proper prioritization, things become interesting.)
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Post by jonen on Mar 2, 2017 16:39:59 GMT
It's possible to make realistic designs, though. I'm always waiting for that. but they're so bad compared to molten salt reactors They are not reactors, don't dignify them as such. They are bottled nuclear accidents waiting to happen.
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Post by jonen on Mar 1, 2017 20:13:40 GMT
--- Bugs fixed: level 4 gold record impossible without exploits I'm not sure, seeing as the first thing I did was beat my old record (delta V only, third time's the charm)... Or at least got close to it - can reliably make the mission on a budget of 5.3 m/s. I know I'll do that eventually. Hah, I already have. A lot. Send help. Nobody has the deltaV to intercept, I fear. I've already been making picodrones. Gotta get on the femptodrone game, yo(cto). Bring me a space flamethrower, a sunlamp, or just a couple of nukes.
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Post by jonen on Feb 3, 2017 16:48:03 GMT
Title.
This can be tested with the new stock staged striker missiles.
Launch a couple, zoom out and in to get them arrayed for testing purposes, pause, give them orders to burn in a direction, have one of them detach droptanks, unpause, watch the prelaunched missiles go shooting off towards infinity.
The one you just had drop tanks will have unchanged, but lower deltaV (until the ones that didn't drop have also burned through their tanks, assuming equally long burns).
Detaching droptanks, then zooming out to maneuver screen does not allow the deltaV in the droptanks to be used in maneuver or when zoomed back in.
I think damage that causes deltaV to be recalculated will cause the game to realize the droptanks are not there, but this is harder to test.
...
Carbon nanotube thethers?
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Post by jonen on Jan 19, 2017 22:29:00 GMT
Sorry about this, but how do you multiquote on this board? Sorry about this, but how do you multiquote on this board? I just edit the BBCode by hand to have all the quotes I need. I just edit the BBCode by hand to have all the quotes I need. Oh, bugger. All right, thanks. You can also click the cogs on the upper right corner of any post (right besides the thumbs up), and select the option to "select a post". When you click Reply on the reply box (upper right corner of it) to go into the post editor (instead of making a quick reply) all selected posts will appear quoted in your post.
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Post by jonen on Jan 16, 2017 11:46:27 GMT
IMO, what makes *flagship* is having facilities for hosting a flag officer (admiral) and staff. So excess crew capacity (representing command and control facilities and staff), rather than weapons.
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