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Post by jonen on Jan 12, 2017 9:14:02 GMT
Come back with your Whipple shield, or on it. Isn't that meant to be shot to bits to save your ship?
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Post by jonen on Jan 9, 2017 23:04:26 GMT
Yeah. Broken.
I just beat my own records (using the broken join, of course): 4.97 m/s deltaV. 11 hours 38 minutes time (rendezvous at about (in excess of?) 200 m/s).
Until it's patched, I'm thinking looney toones magnetic grappling hook and fishing line.
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Post by jonen on Dec 25, 2016 8:32:01 GMT
I like my nice looking designs, though ;_; It's a freighter, not a sleek warship. If it doesn't look like an industrial site, you're probably not optimally designed.
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Post by jonen on Dec 22, 2016 11:02:55 GMT
Per Kg, human exhaust gasses is a better source of carbon than human tissue.
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Post by jonen on Dec 20, 2016 21:25:07 GMT
This design beat Vesta. (It was derived from experience from this failed experiment.) (Well, mostly failed.) ... Mind you, the Flashlight 3 needs to have a better way to deal with missiles than running them out of deltaV or slowly melting them. It is also ludicrously overpowered (and thus could save a lot of weight on radiators).
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Post by jonen on Dec 20, 2016 20:29:45 GMT
are those un turreted lasers being used as reactive armour? i was thinking of doing something similar by throwing out disks of armor as a sort of magazine fed whipple shield The idea more or less was that these lasers are small, light and cheap enough you can cover the hull in them, then wobble about erratically and fire them as a target passed through their firing arc. It is not very effective.
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Post by jonen on Dec 20, 2016 18:38:20 GMT
I had an idea for some light armor. As it happened, it didn't work out, but that's still a way to get 300 lasers into the campaign. (Also, hilariously, I actually managed to get the front mounted lasers to kill stock gunships - you need to use homing, and keep lateral velocity as close to zero as possible, and it's worthless against anything that's got to small a cross section - at least one turreted lasers to deal with drones and missiles is definitely warranted.)
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Post by jonen on Dec 20, 2016 16:51:00 GMT
It's not the Schwerer Gustav, but it is the Gustavs bigger, astronaut newphew.
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Post by jonen on Dec 20, 2016 11:33:37 GMT
The main advantage floated for having lasers based on asteroids as superior to spaceships is they can mount huge lasers and dump heat directly into the rock.
Add that into the game and we'll have players posting pictures of glowing molten asteroids in hours.
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Post by jonen on Dec 18, 2016 8:12:49 GMT
Patch gives us droptanks for staging. Someone turns that into a proof of concept cluster missile payload inside 12 hours.
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Post by jonen on Dec 18, 2016 8:08:25 GMT
... So anyone got anything for a ca 10 GW solution that does not exceed a radius of around 5 meters? Do you have a mass limit & preferred output temperature, or is form-factor your only concern? Form factor is the main concern, but if it's not possible to do it within the same order of magnitude for price and mass as the current standard I'll take a fat bottomed single 10GW laser ship.
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Post by jonen on Dec 18, 2016 3:02:00 GMT
... So anyone got anything for a ca 10 GW solution that does not exceed a radius of around 5 meters?
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Post by jonen on Dec 11, 2016 18:48:06 GMT
You can fire anything out of a cannon as long as you mark it as payload or something. Including crew module, because why not? You can fire anything out of a cannon as long as you mark it as payload or something. Including crew module, because why not? Launching crew modules look interesting, except the crews will probably die from g-force. I will just stick to launching flares and nukes that are less than 1 t in weight... Launching crew modules look interesting, except the crews will probably die from g-force. I will just stick to launching flares and nukes that are less than 1 t in weight... use a really long coil gun, you can get them to be over 100m long, make boarding cannons! Or make them as hardcore execution weapon! Or for launching them to Proxima Centuari. Space Future Elon Musk presents the Super-Duper Loop.
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Post by jonen on Dec 10, 2016 23:26:05 GMT
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Post by jonen on Dec 7, 2016 16:44:56 GMT
I second this "Brain in a Jar" for the one obvious bonus, SIMULATIONS! Now every space crew member while in reality a spinal cord and brain plugged into a wall socket, inside the main computer could create a virtual paradise. Endless training scenarios, prep programs and safety sims, in addition to virtual relaxation simulations, Zegema beach? The Outer Rings? Sleep over at the play boy mansion, fight Muhamed Ali. This would be what you would be buying with volunteering. Access to the highest level of computer sim. The tricky part would be making sure crew are not lost in these simulations, or that someone takes over while they are under. Maintenance on the ship could be done with Waldoes and Various mecha. Processing cycles are expensive. Just edit the short term memory so they always think they just came on shift after two weeks shoreleave.
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