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Post by gedzilla on Feb 24, 2017 15:14:58 GMT
This is my most recent ship, the Interplanetry assualt Heavy Laser Frigate. its main weapons are an array of jasonvance made lasers (thank you), with coilgun and missile secondaries. its armor is actually quite formidible, while being workable. any feedback ? design ideas ? Attachments:
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Post by gedzilla on Feb 24, 2017 9:22:34 GMT
Thanks jasonvance :-)
any luck on the 250-400 ?
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Post by gedzilla on Feb 23, 2017 22:23:07 GMT
Here is a light laser within your spec of ~5m diameter and T50MW. The one stat that is rounded (and not listed properly) is the aperture which is 1.131 (not 1.13). *fixing this atm standby* Thanks a ton
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Post by gedzilla on Feb 23, 2017 20:40:58 GMT
thanks, but those are just screenshots of the lasers in the compare/list viewer. i cant see the details of the lasers to replicate them. maybe post screenshots of them in the designer view so i can see the details on the sides ?
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Post by gedzilla on Feb 23, 2017 18:50:47 GMT
well, mirror size largely determines the turret size, as far as i know, which is why i included dimensions (im meters).
as for ranges, well i mean, as tight a beam as possible i guess (thats more up to the creators discresion)
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Post by gedzilla on Feb 23, 2017 18:25:09 GMT
I have basically no knowledge in making lasers, and yet i find myself needing a few different types (and im not going to use the game's, as all non custom modules are horrible). i looked in the SSOS thread, but most of those were GW lasers, which is not really what im looking for.
So, i would really apreciate it if you had decent lasers in the categories im looking for (or any good ones really), and could share them.
1) a "lighter" laser, 30-50 MW input Dimensions, roughly: 4.5 x 4 x 5.5
2) a "medium" laser, 100-150 MW input Dimensions, roughly: 7 x 6 x 9
3) a "heavier" laser, 250-400MW input Dimensions roughly: as small as you can make it.
In terms of output power, well, as best as you have i guess.
Think of it as a design challenge, if you dont already have them :-)
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Post by gedzilla on Feb 23, 2017 5:14:04 GMT
The recent (22 February 2017 CE) NASA announcement about the new planets in the TRAPPIST-1 system means we'll have to do something with it. Modding them right into the Sol System, of course. I think I'll complete modding this system before starting my main project. Stay tuned! We already have something like it, jupiter and its moons :-) Seriously tho, all of the Trappist-1 planets orbit closer to their sun than mercury does to sol. And the star itself is a supercool brown dwarf only a little bit larger than jupiter. The orbits of the planets are so correspondingly close together, you can easily see them from one planets surface, and they would look as large in the sky as the moon is in ours. Its basically the jupiter system, just in intersteller space
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Post by gedzilla on Feb 19, 2017 18:57:55 GMT
This is my Flak, the coilgun doesnt seem to read the metal part, and only seems to accelerate the solid projectile mass behind it, why is that ? also, general advice on flak coilguns would be nice. thanks
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Post by gedzilla on Feb 17, 2017 14:43:03 GMT
It probably should be adjusted for rate of fire as well - At 1 round per second a 5% chance to hit isn't much, but for a sandblaster firing at 30 rounds per second a 5% chance per round guarantees multiple hits. Only 30rps, why I have a sandblaster at 1666.6667 rounds per a second O.o ... What ?!?
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Post by gedzilla on Feb 17, 2017 14:38:12 GMT
Ah, thanks
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Post by gedzilla on Feb 17, 2017 13:43:41 GMT
Shockingly enough, this thing here actually satisfies all requirements. And it clears the evaluation before the enemy reaches 500 km (takes about 15 minutes though). Code: RadioisotopeThermoelectricGeneratorModule 101 kW Radioisotope Thermoelectric Generator 2 UsesCustomName false FuelPellet Fuel Promethium-147 Mass_kg 234 Height_m 0.075 Thermocouple PTypeComposition Osmium NTypeComposition Nickel Chromium Iron Length_m 0.0209 ExitTemperature_K 750 Coolant Ethane Turbopump Composition Lithium PumpRadius_m 0.01 RotationalSpeed_RPM 2.5
PropellantTankModule 40.0 t Oxygen Tank 2 UsesCustomName false Propellant Oxygen StructureComposition UHMWPE ReactionMass_kg 40000 HeightToRadiusRatio 14 AdditionalArmorThickness_m 0
CombustionRocketModule 4.60 km/s LOX LH2 Gimballed Combustion Rocket UsesCustomName false Reaction LOX LH2 StoichiometricMixtureRatio 1 ThermalRocket ChamberComposition Amorphous Carbon ThroatRadius_m 0.014 ChamberWallThickness_m 0.044 ChamberContractionRatio 6 NozzleExpansionRatio 1000 NozzleExpansionAngle_degrees 10 RegenerativeCooling_Percent 0.25 Injector Composition Lithium PumpRadius_m 0.32 RotationalSpeed_RPM 71 Gimbal InnerRadius_m 0.457 ArmorComposition Graphite Aerogel ArmorThickness_m 0.0001 MomentumWheels Composition Vanadium Chromium Steel RotationalSpeed_RPM 21000 GimbalAngle_degrees 30
LaserModule 666 kW Nd:YAG Near Ultraviolet Laser UsesCustomName false ArcLamp GasComposition Krypton EnvelopeComposition Fused Quartz PowerSupplied_W 6.66e+005 Radius_m 0.01 CavityWallComposition Silver CavityCoolantComposition Hydrogen CavitySemimajorAxis_m 0.2 CavitySemiminorAxis_m 0.19 GainMedium Nd:YAG OpticalNodes 66600000 LasingRodRadius_m 0.0188 Mirror Composition Aluminum OutputCoupler Composition Fused Quartz CoolantTurbopump Composition Calcium PumpRadius_m 0.12 RotationalSpeed_RPM 150 CoolantInletTemperature_K 900 FrequencyDoubler NonlinearOptic Composition Silver Gallium Selenide OpticLength_m 0.016 OpticRadius_m 0.000666 SecondFrequencyDoubler NonlinearOptic Composition Silver Gallium Selenide OpticLength_m 0.009 OpticRadius_m 0.000666 ApertureRadius_m 23 FocusingMirror Composition Aluminum Turret InnerRadius_m 48.8 ArmorComposition Graphite Aerogel ArmorThickness_m 0.0001 MomentumWheels Composition Lithium RotationalSpeed_RPM 1 EngagementRange_km 1000 TargetsShips true TargetsShots true
RadiatorModule 10x1 Calcium Radiator UsesCustomName false Composition Calcium PanelWidth_m 0.5 Height_m 1 Thickness_m 0.001 ArmorThickness_m 0.001 Panels 20 SurfaceFinish Vanadium Chromium Steel
CraftBlueprint Liberty Assault Laser Modules 101 kW Radioisotope Thermoelectric Generator 2 7 0 null 0 100 t Hydrogen Tank 1 -0.875 null 0 40.0 t Oxygen Tank 2 20 -0.9375 null 0 4.60 km/s LOX LH2 Gimballed Combustion Rocket 3 0 null 0 666 kW Nd:YAG Near Ultraviolet Laser 1 140.86 null 0 60 Crew Module 1 -0.375 null 0 10x1 Calcium Radiator 2 13.085 666 kW Nd:YAG Near Ultraviolet Laser 0 10x1 Calcium Radiator 2 6.5424 101 kW Radioisotope Thermoelectric Generator 2 0 10x1 Calcium Radiator 2 8.8508 101 kW Radioisotope Thermoelectric Generator 2 0 10x1 Calcium Radiator 2 11.159 101 kW Radioisotope Thermoelectric Generator 2 0 10x1 Calcium Radiator 4 4.8589 60 Crew Module 0 Armor
Laser noob here, why is that laser so gigantic ?
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Post by gedzilla on Feb 17, 2017 13:06:20 GMT
Since you're literally begging for me to respond, I will - as soon as I get off of work. (Unless argonbalt tells me not to) Please dont. The best thing right now, would be for everyone to drop this thread and move on to other things. Please.
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Post by gedzilla on Feb 17, 2017 9:45:35 GMT
The second stage is supposed to make orbit, you mean. If, for some reason, it doesn't, you'd have a has-been-operated (i.e., contaminated with fission products, though probably not much) reactor on a suborbital trajectory. Imagine the political fallout of this. Maybe you could put a few droptanks, with rockets attached to those droptanks (like the spaceshuttles non-reuseable boosters) on the second stage. Incase it doesnt make it to orbit from the first stage, those booster would provide the final push to get to orbit. In orbit, the second stage's NTR kicks in to get to where it needs to go. Yes you would be carrying large boosters attached to the second stage purely for a (highly unlikely) eventuality, but given how MUCH better NTR are than combustion rockets, it would still be better. Basically, put an NTR on the second stage, as well as a pair of combustion boosters (in case the second stage doesnt make orbit). The benifits of the NTR will offset the extra mass and cost of the boosters, and then some
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Post by gedzilla on Feb 16, 2017 16:34:15 GMT
Google's Deep Mind, in recent months, outcompeted and crushed a human Weiqi champion. For reference, Weiqi, also known as Go in Japan or Baduk in Korea (I think), is an ancient (1000 BCE), incredibly simple, yet incredibly deep game which just flatly cannot be brute-forced calculate all paths to victory played. There were some calculations to that effect, though I forgot where. It is what one would call above the complexity level of chess. Played on a 19 by 19 board, two players alternative turns playing down their pieces (black or white). The pieces do not move. Pieces which are totally surrounded on all sides are captured and removed from the game; but destruction is not the goal of the game. Rather the end goal is to win the game by having as much controlled territory as possible by the end of the game, which is basically when both players decide "Yeah, looks like we can't really move the borders much of anywhere." The big news here is not that Google's Deep Mind AI managed to beat a world Weiqi champion. That alone is impressive enough, considering the fact that it is still impossible to brute force calculate all solutions, and Weiqi AIs before this were so pathetic as to be unable to defeat even a novice at the game. The terrifying news is how Deep Mind did it. In particular: - Using innovative and completely unheard of stratagems and playstyles to crush its human opponent. For reference, this is a game people have been competitively playing for over three thousand years. The AI made significant novel innovations in the very playing style of this game, starting with moves normally derided as utterly stupid and pulling off complete victory from it in a way that demonstrated that it was planned from the start. In other words, it is smart, capable of recognizing patterns, and above all - creative. Or so I've read. I play Weiqi, but I get crushed by said novice AI . - Having literally zero pre-programmed knowledge about the game. The creators of this AI didn't build it to play Weiqi; they built it to learn and adapt to the task it is to do. The creators of the AI had no idea what the AI was doing; they had to hire a Weiqi expert to reinterpret the AI's moves to the AI developers themselves.In other words, it's not built to crush Weiqi, it is built to do your job. - Its decisions are opaque. If I remember correctly, it is a "neural network" type of AI. In other words, utilizing nodes and connections between these nodes in a way reminiscent of actual brains. It's not an obvious if-else branching method, or as least as far as I've read. We can understand how and why these AIs function, but ask for "what's the code for making this move"? and the best we can do is point at the entire AI. Also, it's not being run on any particularly unique hardware. I do recall that such AIs tend to be run on graphics processing units rather than CPUs because GPUs perform calculations very similar to those needed by the AI a lot, but otherwise it's not exactly new and novel hardware that allowed the AI to do this. So yeah, there's that. www.youtube.com/watch?v=SUbqykXVx0A Video for reference. Well, ... Fuck
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Post by gedzilla on Feb 16, 2017 16:17:48 GMT
I dont understand why the Musk doesnt just use NTR's for the spaceship. After all, the second stage's rockets only burn in space. Environmentalists aren't exactly logical. Plus, sure, lets hand a civillian some weapons grade fuel. Go on. Of all the civilians out there to hand weapons grade fuel to, it would be Musk that I would rather. Hell, I'd trust him to handle it more responsibly than some military leaders out there
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