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Post by apophys on Jul 22, 2017 4:00:47 GMT
Thank you, thank you! *bows* And here's an updated version of the tournament-winning entry: AE 2GW Deep Fryer.txt (7.51 KB) (I renamed all modules to avoid possible conflict with my standard modules if you have them. Some are used here, and these weapons are going into the standard modules soon as they are slightly better.)
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Post by Argopeilacos on Jul 22, 2017 8:20:45 GMT
Elimination Final Final Final Once again the game kept crashing at semi decisive results, however, for this tournament Apophys wins! I see you selected the wrong AI for me, causing it to launch a wave of one drone. It doesn't matter given my victory, but what AI did you use against apophys? Also, my tournament bracket gives a re-run between me and apophys for the final (makes sense, I have lost only once vs lennson's 2 defeats, I should be in the final). Edit: As for my match against lennson, I have tested my designs against 50km/s railguns and never took a hit. Apparently the ship "forgot" to dodge anything ( no NTR exaust). Oh well. I am quite happy that a single drone managed to cripple the FF-HVC, apparently without using its missiles to distract lasers (my guess is they where expended in the previous encounter against missiles).
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Post by treptoplax on Jul 22, 2017 13:02:05 GMT
Elimination Final Final Final Once again the game kept crashing at semi decisive results, however, for this tournament Apophys wins! I see you selected the wrong AI for me, causing it to launch a wave of one drone. It doesn't matter given my victory, but what AI did you use against apophys? Also, my tournament bracket gives a re-run between me and apophys for the final (makes sense, I have lost only once vs lennson's 2 defeats, I should be in the final). Edit: As for my match against lennson, I have tested my designs against 50km/s railguns and never took a hit. Apparently the ship "forgot" to dodge anything ( no NTR exaust). Oh well. I am quite happy that a single drone managed to cripple the FF-HVC, apparently without using its missiles to distract lasers (my guess is they where expended in the previous encounter against missiles). Re: lennson match It looked like his drone launchers weren't set to "Target shots" and so ignored your drone or he might have had a good chance there; there were still 5 in the magazine while it was slowly being torched.
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Post by AdmiralObvious on Jul 22, 2017 16:07:20 GMT
Elimination Final Final Final Once again the game kept crashing at semi decisive results, however, for this tournament Apophys wins! I see you selected the wrong AI for me, causing it to launch a wave of one drone. It doesn't matter given my victory, but what AI did you use against apophys? Also, my tournament bracket gives a re-run between me and apophys for the final (makes sense, I have lost only once vs lennson's 2 defeats, I should be in the final). Edit: As for my match against lennson, I have tested my designs against 50km/s railguns and never took a hit. Apparently the ship "forgot" to dodge anything ( no NTR exaust). Oh well. I am quite happy that a single drone managed to cripple the FF-HVC, apparently without using its missiles to distract lasers (my guess is they where expended in the previous encounter against missiles). Sorry, I wrote in the wrong name for the final results, apparently my keyboard didn't copy your username over. Regardless, I ran the last round with your ship using launcher and Apophys running Defensive to try and reduce the lag. It seems regardless of which AI I chose, Apophys was able to melt through the "laser bait" and then kill your mirrors on your lasers.
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Post by Argopeilacos on Jul 22, 2017 17:20:23 GMT
Yeah, I didn't expect it to make any difference. If I understand correctly, his lasers managed to destroy my launchers before they could release their missiles? You said previously that some managed to survive up to 400 km (the salvo launched from the carrier), so they should have worked as intended. treptoplax I dont think the drones would have helped much, this one was dodging properly and all the shots from the main RGs missed despite having about 3 times the muzzle velocity. Congrats to apophys for his victory!
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Post by AdmiralObvious on Jul 22, 2017 18:26:56 GMT
Yeah, I didn't expect it to make any difference. If I understand correctly, his lasers managed to destroy my launchers before they could release their missiles? You said previously that some managed to survive up to 400 km (the salvo launched from the carrier), so they should have worked as intended. treptoplax I dont think the drones would have helped much, this one was dodging properly and all the shots from the main RGs missed despite having about 3 times the muzzle velocity. Congrats to apophys for his victory! I forgot how much bait the drones carried, but each one seemed to only launch 6 KKV units, which did eventually get burned out. Though the AI focused your lasers on the drones before popping something explosive within the drones, either fuel, or more likely the hold for the missiles, it's hard to tell easily.
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Post by treptoplax on Jul 24, 2017 16:21:17 GMT
Many thanks to AdmiralObvious for running this and also to randommechanicumguy for getting the ball rolling. This was fantastic! Hopefully some sucker public-spirited go-getter will do another in the near future! (My PC, alas, is a bit laggy as it is, recording is right out until I get an upgrade...) And of course, congratulations to apophys for his convincing victory and especially for also being so open with his designs. I think there are viable (if maybe not 100% obvious) counters to that sort of glass cannon going forward and the countermeasures and counter-countermeasures will keep us all occupied for a long time to come.
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Post by Enderminion on Jul 24, 2017 16:22:57 GMT
I think there are viable (if maybe not 100% obvious) counters to that sort of glass cannon going forward and the countermeasures and counter-countermeasures will keep us all occupied for a long time to come. Don't forget the counter-counter-countermeasures
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Post by treptoplax on Jul 24, 2017 17:07:19 GMT
I think there are viable (if maybe not 100% obvious) counters to that sort of glass cannon going forward and the countermeasures and counter-countermeasures will keep us all occupied for a long time to come. Don't forget the counter-counter-countermeasures Truly, you have a dizzying intellect.
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Post by Argopeilacos on Jul 25, 2017 8:27:29 GMT
Tournament overview: Rank | Name | Victories (opponents) | Defeats (opponents) | 1st | apophys | 4 (Dhan, lennson, 2 * Argopeilacos) | 0 | 2nd | Argopeilacos | 3 (Hicks, nekomata, lennson) | 2 (2 * apophys) | 3rd | lennson | 3 (2 * treptoplax, Dhan) | 2 (apophys, Argopeilacos) | 4th | treptoplax | 2 (fgdfgfthgr, nekomata) | 2 (2 * lennson) | 5th/6th | Dhan, nekomata | 1 | 2 | 7th/8th | fgdfgfthgr, Hicks | 0 | 2 |
| treptoplax | nekomata | lennson | Hicks | fgdfgfthgr | Dhan | Argopeilacos | apophys | -
| -
| 1 \ 0 | -
| -
| 1 \ 0 | 2 \ 0 | Argopeilacos | -
| 1 \ 0 | 1 \ 0 | 1 \ 0 | -
| -
| Dhan | -
| -
| 0 \ 1 | 1 \ 0 | -
| fgdfgfthgr | 0 \ 1 | 0 \ 1 | -
| -
| Hicks | -
| -
| -
| lennson | 2 \ 0 | -
| nekomata | 0 \ 1 |
12 different matches where fought out of the 28 possible combinations of opponents.
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Post by Hicks on Jul 26, 2017 10:22:43 GMT
Oh well. Next time I'll armor the sides against lasers and decrease the reload time of the cannon.
Too bad I can't play CoaDE anymore. My computer is a potato and while the game worked in December pretty well every patch makes it chug slower and slower. I cold barely even open any mission involving a gas giant (too many moons) and now it is just unplayable after the target prediction update. The same happened with Space Engineers: worked ok to start with but now it requires a direct X 11 compatible graphics card to even open, and my potato does not have a graphics card.
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Post by gedzilla on Aug 31, 2017 14:57:50 GMT
Oh well. Next time I'll armor the sides against lasers and decrease the reload time of the cannon. Too bad I can't play CoaDE anymore. My computer is a potato and while the game worked in December pretty well every patch makes it chug slower and slower. I cold barely even open any mission involving a gas giant (too many moons) and now it is just unplayable after the target prediction update. The same happened with Space Engineers: worked ok to start with but now it requires a direct X 11 compatible graphics card to even open, and my potato does not have a graphics card. well that is the unfortunate sacrifice . Ive considered asking for more realistic damage models (like keeping damaged internal modules in the ship and not just having them dissapear, or "pop" in one hit (looking at you CMs)), but then realized how much more lag it would add
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Post by madmike on Aug 31, 2017 16:59:51 GMT
Oh well. Next time I'll armor the sides against lasers and decrease the reload time of the cannon. Too bad I can't play CoaDE anymore. My computer is a potato and while the game worked in December pretty well every patch makes it chug slower and slower. I cold barely even open any mission involving a gas giant (too many moons) and now it is just unplayable after the target prediction update. The same happened with Space Engineers: worked ok to start with but now it requires a direct X 11 compatible graphics card to even open, and my potato does not have a graphics card. well that is the unfortunate sacrifice . Ive considered asking for more realistic damage models (like keeping damaged internal modules in the ship and not just having them dissapear, or "pop" in one hit (looking at you CMs)), but then realized how much more lag it would add Perhaps the best solution would be to allow toggleable simulation/damage levels to appeal to those with high-end rigs and potatoes.
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