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Post by AdmiralObvious on Jun 30, 2017 0:58:33 GMT
Amusing (to me) note: given the cost and mass, you could afford all of the contestant entries as the player fleet in Vesta Overkill with 3Kt and 220Mc to spare. Poor Celestine Voitenko would never know what hit her. AdmiralObvious After the tourney is over could you do this as a bonus video? Sure. Sounds fun, and easy.
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Post by Dhan on Jun 30, 2017 1:01:53 GMT
The reactor in my ship? I took the one you shared a while back and did some small tweaks to it. Did you also rename it to "[AE] 1.01 GW Reactor v4"? Because that is the name visible for the reactor in the screenshot of your ship, which happens to be exactly the name of the reactor in my ship. And it would not be possible to have 2 modules with the same name on the same game, so they are the same module. I'm thinking AdmiralObvious (intentionally or unintentionally) swapped out the reactor in your ship as part of the "minor code fixes by the host." Which I find amusing. The reactor I submitted had a default name. It was based on your 1 GW reactor in the standardization thread, with some slight tweaks. So I don't know what happened there. And yep, that match went just like I expected it to lol. Maybe I should have tried fitting two guns on there
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Post by treptoplax on Jun 30, 2017 2:13:19 GMT
Hm. I prefer 'Reckless' or 'Aggressive' AI if possible, rather than Launcher (mostly because they send drones 25 at a time) for Patrol Carrier, not that it really mattered in this case. That looked like it was definitely a mutual to me, you may need a specific rule for that sort of thing (last to die gets half a point?), or there are going to be a lot of draws. (Also, wth, I thought I had my launcher set in such a way as to start combats with missiles at a longer minimum range. Oops). I definitely see two disabled ships in the final screenshot, which is not a good sign Edit: Ah, I see. I think the first combat took so long that the missiles were actually well inside the usual engagement envelope when the previous battle ended and the next started. Yeah, I just went with what made sense to me at the time, seeing the ship is essentially a carrier, with cannons for close defense, I don't think you'd want it to try and get into an intercept with an enemy. You could well be right... the problem is (as seen in the first video, which is approximately the idea of what that design wants to do) that 15 drones is just barely enough, if that, if the target has good point defense. With 25 and a longer burst of long-range fire you have a really solid chance at taking out radiators and having enough ships left at the end to get a few rounds in from close range. (And it's not like you can't afford them, they're under 2Kc!) The hope in ship-to-ship combat is that the drones will draw most of the fire, and they're extremely difficult to take out due to tiny size and anti-laser armor. I think they need a bit more acceleration, actually, the carrier tends to get ahead of them at long range... One could try to make the individual drones more powerful, obviously, but that defeats the whole idea of the design; to compensate for poor range by being too small to hit and cheap enough to overload point defense. Blast launchers, now, that's something I need to continue looking into.
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Post by AdmiralObvious on Jun 30, 2017 2:14:35 GMT
There MAY be a large scale fire burning near my home requiring evacuation, based on the amount of sudden air traffic in my area, so the next set of rounds might not happen in a while. We'll see though.
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Post by Enderminion on Jun 30, 2017 3:06:24 GMT
where do you live? East Washington? Cailfornia? Oregon? Idaho?
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Post by AdmiralObvious on Jun 30, 2017 3:26:46 GMT
where do you live? East Washington? Cailfornia? Oregon? Idaho? California. Calfire has no record of it though, if there was a major fire.
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Post by argonbalt on Jun 30, 2017 4:57:52 GMT
Hey admiral obvious i know all entries for tournament are closed and all and it is locked in 1.1.1 but for next time i have an entry for yah!
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Post by randommechanicumguy on Jun 30, 2017 5:22:07 GMT
Where are the videos? Nuuu
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Post by Argopeilacos on Jun 30, 2017 7:16:35 GMT
AdmiralObvious I have a few issues with my duel (not too big as I won): - The starting body is not Luna as was specified in the rules. This causes engagements starting at less than 1Mm to be more likely (and therefore my drones to be launched in tactical combat, which they are not designed to do)
- The AI I requested is not aggressive but launcher, to launch all drones at once without keeping any reserve (didn't matter here as we didn't get to launch anything in strategic map unfortunately).
In order not to skew the results for next engagements, could you take these remarks into account? An thanks for hosting the tournament .
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Post by AdmiralObvious on Jun 30, 2017 7:30:28 GMT
AdmiralObvious I have a few issues with my duel (not too big as I won): - The starting body is not Luna as was specified in the rules. This causes engagements starting at less than 1Mm to be more likely (and therefore my drones to be launched in tactical combat, which they are not designed to do)
- The AI I requested is not aggressive but launcher, to launch all drones at once without keeping any reserve (didn't matter here as we didn't get to launch anything in strategic map unfortunately).
In order not to skew the results for next engagements, could you take these remarks into account? An thanks for hosting the tournament . For the first thing, I just noticed that now in the recording. I dun derped on that one. However, in the two other off camera duels, your ship did win the fight, on Luna. As for the AI type. I actually didn't get any info forwarded on that topic, unless people PM'd me about them. In the future I will be using the Launcher AI.
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Post by Argopeilacos on Jun 30, 2017 7:57:18 GMT
For the first thing, I just noticed that now in the recording. I dun derped on that one. However, in the two other off camera duels, your ship did win the fight, on Luna. I am curious, did the carrier manage to launch drones before tactical combat in Luna orbit? As for the AI type. I actually didn't get any info forwarded on that topic, unless people PM'd me about them. In the future I will be using the Launcher AI. Yeah, I should have PM'd you directly with my instructions. My bad.
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Post by nekomata on Jun 30, 2017 9:32:50 GMT
Oh man, my missiles worked exactly as intended. I forgot to post my design intent. I figured from the start that near everyone would be armoring against hypervelocity impacts (and laser) so I set about to create a large area momentum penetrator. The missile warhead is 36kg of tungsten, designed to split into 12x 3kg chunks. This whiffs through the stock ships like paper and even got good results against a 50cm va-steel test target. Unfortunately I didn't notice before submitting that because of the nose only armor, high power lasers rips right through the rockets. Stock lasers didn't bother them much, but the 15MW laser that fleet ships are quite immune to the missiles.
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Post by treptoplax on Jun 30, 2017 16:19:35 GMT
I wonder what kind of armor it would take to deflect a kamikaze disabled drone. Most of the fuel still left at that point, so about 100-150Kg at 1 Km/s. Mostly fluorine It could be stopped, but I think the weight/cost would be prohibitive in this size of ship...
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Post by Argopeilacos on Jun 30, 2017 17:37:49 GMT
I'm most intimidated by Dhan 's One Trick Pony. If our designs face off, it looks like a mutual kill would be the most likely outcome. Kinetics seem to be your designs main vulnerability. I'd wager your MPDTs won't be able to dodge hypervelocity slugs even at the range involved in the current build. I think my own design doesn't stand a chance against the quantity of lasers you field, except if my "laser bait" missiles can resist your firepower long enough...
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Post by AdmiralObvious on Jun 30, 2017 17:38:35 GMT
Semi-Finals bracket has been chosen. Note, the combat for nekomata and Argopelacos took literally 2 hours, I started recording at 8: 30, and it's now almost 11:10. As a result, YouTube refused to process the video, due to length. Technically, it's a draw in every fight, but Argopeilacos always scored the kill first, so I attribute the win to them. Pretty much the whole video would've been watching the missile fleet chasing unresponsive laser drones, till they burn all their fuel and disable themselves, then having the laser drones burn off all the weapons of the Wildcat, then watching a fleet of 20 missed missiles, gut the laserstar roughly 6 in game hours later.
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