blkcandy
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Post by blkcandy on May 4, 2017 7:04:36 GMT
Well, I guess people does use low velocity weapons.
But isn't miss when the kinetic speed is too low applies to everyone?
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blkcandy
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Post by blkcandy on May 4, 2017 5:57:07 GMT
Does anyone even use non-hyper velocity weapon?
Anyway, target distribution system made it easier to defense against kinetic drones and missiles.
But there are many ways to use drones. For kinetic drones, you can go armored capital drone and fight like a capital ship, or you flood them with smaller drones charging at very high flyby speed and evade everything with their manueverability.
They do work.
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blkcandy
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Post by blkcandy on May 4, 2017 2:31:43 GMT
You guys sure have some big ass railgun while I still having only 20 kmps railgun at max here. Nice little point defence railgun: "Unreasonably Large Spinal Railgun" indeed.
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blkcandy
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Post by blkcandy on May 3, 2017 15:35:59 GMT
I am using decane. Before moving to modded material, resistojets used to do much better exhaust velocity. NTR was capped by the reactor ccore melting point. Resistojets was capped by the coil.
Now I have both NTR reactor and resistojet coil meting poit at 4900k. The NTR gives greater tgrust and exhaust velocity.
But looking back now, resistojet achieved greater velocity from coil which operates at higher temp than NTR reactor. It lost this advantage when melting poit of the reactor and coil became the same.
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blkcandy
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Post by blkcandy on May 3, 2017 11:53:56 GMT
Boost its effectiveness with light and cheap flak payloads!
I have microflak railgun pds as reserve pds since back when laser mounts are still easily destroyed with cap open. Now these pds are actually better than laser at close range. They consume 250MW each though.
Never really use conventional cannon. The usual engagement range is too far for them to be useful
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blkcandy
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Post by blkcandy on May 3, 2017 5:03:33 GMT
Eh? With graphene chamber and graphene encapsulated u233, I had just pushed NTR exhaust velocity higher that resistojet with graphene coil.
Is that even suppose to be possible?
Also pyrolytic carbon with 3d-graphene make mad thermocouple.
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blkcandy
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Post by blkcandy on May 2, 2017 23:51:32 GMT
I just suffered from laser inaccuracy and super small beam laser.
My 0.435/1GW laser ship had hust lost laser fight against 3 87/200MW drones due to laser inaccuracy.
The engagement started at 1Mm. The 1GW laser has too small beam and cannot hit the enemy small laser turrets.
The 3 200MW on the other hand has much larger beam and easily hit the larger 1GW laser mounts.
In the end, the 3 200MW lasers won.
I kind of want a larger beam, but the mirror cannot handle the laser intensity. And while it is possible to remove a frequency doubler to widen the beam, I still want to keel it at 77nm.
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blkcandy
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Post by blkcandy on May 2, 2017 22:52:50 GMT
My main kinetic battle drone sloped armor is 62m long and has a diameter of 26. Its whipple shield is made of 500micron aluminum and 500micron graphene backed by 3d-graphene filler underneat.
It deflect pretty much all stock weapon with only aluminum surface peeled off. Even the whipple shield itself last a few seconds under full gunship fire before it finally start doing its duty as a whipple shield layer.
Deflecting stock weapon shouldn't be that hard.
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blkcandy
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Post by blkcandy on May 2, 2017 13:08:35 GMT
3D-Graphene. It isn't that much thicker than graphene and yet much lighter. Also, sometimes light thick barrel are just better (faster turn speed with less power demand and lighter reaction wheel, probably from the wheel radius.) Haven't dabbled with stock materials yet.
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blkcandy
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Post by blkcandy on May 2, 2017 10:02:05 GMT
Yes they do interact between layers. I coat my armor with 500micron aluminum coat, the same material used in 77nm laser mirrors. It works really well against those extreme UV lasers.
Now, aluminum is a good mirror, but it cannot withstand that much heat. Aluminum alone would melt instantly under such laser. (As proven by stock designs) Graphene and 3d-graphene filler under that aluminum on the other hand have really high spec-heat and thermal conductivity. They absorb the heat from the aluminum layer and spread them all over the hall, making the aluminum last much longer.
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blkcandy
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Post by blkcandy on Apr 30, 2017 13:01:53 GMT
Wasn't the game programmed to 'wobble' to simulate sensor inaccuracy? (and perhaps turret inaccuracy also?) User module design seems to have no effect to the wobble.
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blkcandy
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Post by blkcandy on Apr 30, 2017 0:55:28 GMT
With the new patch, missiles and drones now scatter when there is an incoming missile. The problem is, they face away when they scatter and they won't angle their laser mount back to those missiles. My drones use forward mount extended turret laser with 91° firing angle but still cannot get a firing angle when AI scatter the drones. The counter missile drone fleet got tear apart by a few nuclear missiles even though they have enough laser to vaporize these missiles from hundreds km away.
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blkcandy
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Post by blkcandy on Apr 29, 2017 12:29:36 GMT
That new Limits.txt
I have been min-maxing things, mostly minimizing, my smaller units had just got much smaller, lighter, cheaper, and just plain better.
I tried electric actuator, but using it on a big fat gun just make it balloon in size. Using it on smaller low powered gun? It still cannot beat osmium wheels. Sure it can save a lot of power, but the size and mass are just too much for me.
BTW, I don't think aerogels are good barrel material for minimizing weight. The barrel weight might be reduced, but it would be huge and require larger support.
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blkcandy
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Post by blkcandy on Apr 26, 2017 16:02:32 GMT
My standard armor is only a few mm over a meter thick. It works when sloped. A direct hit on the flat side pierces it like it was paper though. *claps claps* Congrats, you won't be participating in the real arms race, where railguns fire sand faster than 50 km/s, coilguns launches drones and nukes, lasers kill everything AND Macross missile massacre is the regime. Sometimes people don't think armors are useful at all. Also, all hail Boron. PS: How do you go head-on without having all of your lasers killed in one second, and how would you dodge projectiles? Because it works sloped? You know, ship aren't supose to expose its big flat softy sides. turn that small pointy side towards that stream of projectiles. Though to be honest, my units are going against no super-weapons. Their enemies are ~28km/s flak railguns, 1 GW lasers, and 1MT nukes. These weapons are powerful enough to one-shot stock ships, but not "WTF was that" powerful. But yeah, my plans only work sloped, I have no armor plan which work non-sloped and still light and cheap enough to use on my "don't turn this toward the enemy" sides. As for lasers. A shut the high-power laser lens cap and counter enemy lasers with 10MW laser drones.
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blkcandy
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Post by blkcandy on Apr 26, 2017 14:19:00 GMT
My standard armor is only a few mm over a meter thick. It works when sloped. A direct hit on the flat side pierces it like it was paper though.
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