Stock ships redesign - the practical approach Mar 5, 2017 20:33:40 GMT apophys, Durandal, and 6 more like this
Post by concretedonkey on Mar 5, 2017 20:33:40 GMT
So this is my attempt at redesigning the stock ships, keeping them mostly stock. Its ment to be a more practical point of view from what Tukuro is doing in his thread.
The first one is the everbody's favourite Gunship.
And surprise, surprise its my favorite double cone design with the radiators behind and most of the guns rearanged around the waist. As you can see here this is quite effective in keeping you safe from the front. The radiators are behind the cone from most angles and the guns are just peeking around the rim to be protected from most of the fire but still have a decent field of view.
In a broadside engagement you still have the upper hand since your radiators are more compact and your crew is either way back or in front, safely away from anything interesting for the enemy.
Most of the crew and the reactors are around 1/4 of the length from the back. Away from the engines if the enemy decides to shoot them and away from the guns. There is a redundant crew module at the very front. Strangely this is kind of safe - even if this ship is designed for a frontal engagement most the fire is concentrated towards the guns at the rim.
It trades all heavy coilguns for 4 additional autofire railguns. The idea is that it doesn't matter how much is your weight of fire if you cannot shoot because you just lost all your radiators (which mostly happened during the tests)
Almost twice as heavy but this is mostly fuel, I just favour more delta V, and the whole design is naturally "fat" to be able to hide the radiators behind the cone. There is an additional armor belt at the whole frontal half of the ship.
The non-stock parts are mostly the radiators and the engines which are essential to make the design work. The radiators are similar to the ones on the stock ship , they are just turned sideways and are made in 3 destinct heights to fit the design. The engines are a smaller bell version of the stock ones - trade exaust velocity for compactness ... otherwise they would not fit.
The other departure from the stock are modified standalone version of the stock 400kw laser - sort of a wannabe anti-laser cluster. I did not modify the range and the apperature in order to keep it as fair as possible. So it mostly did nothing in the AI tests.
I've tested it extensively AI against AI and even the worst versions never lost against the stock gunship. The shots above with the hit patterns are from earlier versions where the gun positions were too far behind the rim and the AI wasn't shooting most of the time.
The last few tests it was much more one sided :
Next will probbably be the corvette or the laser frigate.
Gunship Redesign II - Fixed.txt (5.64 KB)