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Post by concretedonkey on Mar 8, 2017 18:42:23 GMT
Argopeilacos , The Astronomer , have you encountered that problem that much ? I haven't atleast with ships of that size, I'm usually loosing riddled with holes or irradiated or blown to pieces . So I agree with this design this is a problem but there are no ideal layouts and a compromise must be made somewhere. Smaller ships will not have redundancy , that many weapons or that many radiators so it might be possible to solve the problem in a proper way there , I'll see when I get there. But you are generally right, this layout is vulnerable to this.
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Post by gedzilla on Mar 8, 2017 20:27:21 GMT
Argopeilacos , The Astronomer , have you encountered that problem that much ? I haven't atleast with ships of that size, I'm usually loosing riddled with holes or irradiated or blown to pieces . So I agree with this design this is a problem but there are no ideal layouts and a compromise must be made somewhere. Smaller ships will not have redundancy , that many weapons or that many radiators so it might be possible to solve the problem in a proper way there , I'll see when I get there. But you are generally right, this layout is vulnerable to this. I feel like this is really only a problem on the longer (120m+) ships, but watev, I try to have my crew modules in the center anyway
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Post by ash19256 on Mar 8, 2017 20:37:28 GMT
This does look like something I would be very interested in. Will we still be seeing the same ridiculousness from the stock reactors and RTGs when it comes to their outlet temperatures and choices of fissiles?
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Post by concretedonkey on Mar 8, 2017 21:18:43 GMT
Yes for the moment I'll keep using the stock systems as much as possible. I'm not sure about the drone's RTGs however. I'll see when I get there. Today it was mostly armor testing for the gunship. Its been pretty epic - it faced some of my normal ships that literally riddled it with holes and lased it to the point of glowing. Amazingly it didn't die. Sure it was facing a gunboat with 1g or 5g railguns , some decoy/suicide micro drones with 1MW lasers and 1.9kt warheads + 28MW lasers but still it was all out assault without any restrictions and it survived 3 times. More shots: I'm starting to warm up to the stock armor - sure its not cost effective but it seems the problem with the stock ships survivability is mostly due to the flat bows, not the armor materials.
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Post by ash19256 on Mar 8, 2017 21:22:11 GMT
Wow. That's damn impressive.
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Post by concretedonkey on Mar 8, 2017 21:33:45 GMT
Wow. That's damn impressive. Thanks , it was also facing a newer version of the gunship with the 4mm railguns. This is the only one that managed to score a kill , however for the moment it has the annoying tendecy to attack with its broadside so its not ready for posting.
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Post by Enderminion on Mar 8, 2017 23:12:45 GMT
a small fixed laser on the nose fixes that problem, mostly. if an AI uses it set the range lowish but longer then other guns, if you are using set it to a Mm and disable it outside of combat
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Post by vegemeister on Mar 8, 2017 23:31:52 GMT
a small fixed laser on the nose fixes that problem, mostly. if an AI uses it set the range lowish but longer then other guns, if you are using set it to a Mm and disable it outside of combat That makes the nose at least as wide as twice the armor thickness, though, which throws away most of your armor sloping with thick armor.
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Post by Enderminion on Mar 8, 2017 23:42:56 GMT
all my ships have tiny 100kw lasers and don't have that problem
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Post by vegemeister on Mar 8, 2017 23:52:35 GMT
all my ships have tiny 100kw lasers and don't have that problem Please post picture of tiny laser on front of ship like so:
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Post by Durandal on Mar 8, 2017 23:58:45 GMT
Yes for the moment I'll keep using the stock systems as much as possible. I'm not sure about the drone's RTGs however. I'll see when I get there. Today it was mostly armor testing for the gunship. Its been pretty epic - it faced some of my normal ships that literally riddled it with holes and lased it to the point of glowing. Amazingly it didn't die. Sure it was facing a gunboat with 1g or 5g railguns , some decoy/suicide micro drones with 1MW lasers and 1.9kt warheads + 28MW lasers but still it was all out assault without any restrictions and it survived 3 times. More shots: I'm starting to warm up to the stock armor - sure its not cost effective but it seems the problem with the stock ships survivability is mostly due to the flat bows, not the armor materials. I've always had trouble getting through 7cm of reinforced carbon-carbon. Nukes, 1g kenetics, lasers. If I could get my damn flak missiles to hit they may work, but that inner layer is pretty impressive.
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Post by Enderminion on Mar 9, 2017 0:52:38 GMT
all my ships have tiny 100kw lasers and don't have that problem Please post picture of tiny laser on front of ship like so: the speck on the front is the laser
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Post by vegemeister on Mar 9, 2017 1:34:47 GMT
Enderminion Your ship's armor is 4.5 cm thick, assuming no spacing. Mine is 9.55 m thick.
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Post by Enderminion on Mar 9, 2017 2:26:09 GMT
vegemeister 4.55cm actually, yeah no spaceing, my most armoured ship has 76ish centimeters of armour over the front and 75 over the back
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Post by concretedonkey on Mar 9, 2017 4:57:16 GMT
a small fixed laser on the nose fixes that problem, mostly. if an AI uses it set the range lowish but longer then other guns, if you are using set it to a Mm and disable it outside of combat I'll try it. I've seen this on your designs and was thinking about it, my only concern was if it will attract fire , I still have a crew compartment directy behind it. Edit: I thought about the spinning problem and why its so exotic for me and seems other members are very concerned about it. My working hypothesis is that its the large tanks, they should expel a lot more mass when punctured and will be much more likely to send the ship spinning. On the other hand I'm not using any of those, all my tanks are subdivided to smaller ones so a puncture usually results only in a minor jink not a spin.
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