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Post by the_Demongod on Aug 14, 2017 7:33:58 GMT
A friendly reminder: 70s photos tend to be too red. This link looks useful. Also, this is awesome! You should totally make your own thread! Thanks That's an awesome resource, working to make it look more like that now. It might take me a few days of tweaking to get a satisfying result though. As for my own thread, I don't think I'm confident in my skills enough to do that hah, I'm just messing around here. Maybe at some point I'll make a series of images portraying a battle or even a short animation (combat pics probably soon) and I'll post that somewhere else. Might as well use the fan art thread for its intended purpose for now.
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Post by the_Demongod on Sept 2, 2017 3:34:12 GMT
I got burnt out on rendering after spending 3 days straight trying to get earth to look right and failing so it's been a while... I whipped this up a couple days ago when I found a good map of Jupiter and wanted to put it to use. Fun fact: if you're modeling planets, especially the gas giants, make sure you make them the right shape. It's easy to just slap a texture on a sphere and say good enough but the oblateness actually makes a big difference, albeit visually subtle. Jupiter's polar axis is around 93% the length of its equatorial axis, which is a pretty significant difference actually. It's not super obvious normally but if you put a perfectly spherical Jupiter next to the correct one, the oblate one looks way more correct. Anyways, here's a gunship being engaged (by a cutter, maybe?): Not the most polished render ever but it was fun to make; it's pretty easy to get a satisfying result in terms of emulating the weapons.
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Post by the_Demongod on Oct 29, 2017 21:31:18 GMT
Been screwing around in Max again, mostly making myself desktop backgrounds for fun. Unfortunately it doesn't use double precision coordinate space so modeling things on large scales is difficult as I run out of float precision. I'll probably have to model simplified versions of my ships and make the battles take place on the order of 100 meters and call each meter 10 meters or something. Here's my current one:
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Post by Argopeilacos on Oct 30, 2017 9:23:54 GMT
Nice! Is it possible to circumvent the precision issue by scaling everything down (models included)? Also it would look better if tracers had more of a forward glow IMO.
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Fan art
Oct 30, 2017 11:59:13 GMT
via mobile
Post by The Astronomer on Oct 30, 2017 11:59:13 GMT
Been screwing around in Max again, mostly making myself desktop backgrounds for fun. Unfortunately it doesn't use double precision coordinate space so modeling things on large scales is difficult as I run out of float precision. I'll probably have to model simplified versions of my ships and make the battles take place on the order of 100 meters and call each meter 10 meters or something. Here's my current one: I'm still waiting for a new version of Earth rendering! Reference: DISCOVR satellite pics
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Post by the_Demongod on Oct 31, 2017 3:54:44 GMT
Nice! Is it possible to circumvent the precision issue by scaling everything down (models included)? Also it would look better if tracers had more of a forward glow IMO. Yeah I agree, the model I used for the tracers (wasn't getting a good effect using particles w/motion blur like before) actually did have this feature (imagine two pyramids with the bases touching, but one is 300 meters long ), but it got hidden when I applied the glow. I'll have to tweak it. I'm still waiting for a new version of Earth rendering! Reference: DISCOVR satellite pics I know I know , I haven't touched it since I made that post, because I spent so long on it without getting good results and burnt myself out. There's a complex interplay between the color and density of the atmosphere and the color of the surface, so the surface will look right but then I'll improve the atmosphere and the surface (viewed through the atmosphere) then looks too white (especially when trying to match the shades of the ocean) or wrong in some other way. I'll definitely work on it further and post when I get some decent results.
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Post by Argopeilacos on Oct 31, 2017 8:50:19 GMT
Yeah I agree, the model I used for the tracers (wasn't getting a good effect using particles w/motion blur like before) actually did have this feature (imagine two pyramids with the bases touching, but one is 300 meters long ), but it got hidden when I applied the glow. I'll have to tweak it. I was thinking of a glow gradient rather than a specific tracer geometry, but I suppose it would work too.
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Post by the_Demongod on Nov 1, 2017 7:53:26 GMT
I was thinking of a glow gradient rather than a specific tracer geometry, but I suppose it would work too. Actually a glow gradient could work as well if I applied the glow using a mask, I'll try that if I can't get good results the other way. Usually I just change the geometry since the glow intensity is partly based on the visible glowing surface area.
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Post by argonbalt on Nov 12, 2017 21:31:19 GMT
Here is a project i did heavily inspired by the recent Juno mission and Matterbeams excellent post series, namely his article Jupiter
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Post by the_Demongod on Aug 19, 2018 1:53:42 GMT
I've been out of the habit of modeling but I've become addicted to it again. I tend to binge with things like this and then get burnt out and drop it for a while unfortunately I've switched to Blender from 3DS Max since I only have a student copy of Max and I figured I might as well learn how to use something free and avoid getting in trouble if I made some cool animation and wanted to monetize my video on youtube or something. At first I didn't like Blender because it lacked some tools that were important to me in 3DS Max (namely non-destructive editing and particle nodes) but it's really an awesome piece of software and also has a huge community which means if I ever get stuck I'm always fewer than two or three google searches away from an answer. I've been learning a ton doing animation, which I'd never really done before. Here's the short scene I've been working on, it's only about 10 seconds long and unfortunately goes pretty fast but it's a lot harder to make test renders if it takes 45 minutes every time I'll probably go back and slow it down when everything is done. Full screen it so you can see the cannon impacts :^) Critique and ideas would be appreciated. <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.600000000000023px; height: 6.899999999999977px; z-index: -9999; border-style: none;left: 5px; top: 187px;" id="MoatPxIOPT0_58226081" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 473px; top: 187px;" id="MoatPxIOPT0_83845413" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 5px; top: 474px;" id="MoatPxIOPT0_93814822" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 473px; top: 474px;" id="MoatPxIOPT0_96933271" scrolling="no"></iframe>
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Fan art
Aug 22, 2018 11:21:29 GMT
via mobile
Post by The Astronomer on Aug 22, 2018 11:21:29 GMT
I've been out of the habit of modeling but I've become addicted to it again. I tend to binge with things like this and then get burnt out and drop it for a while unfortunately I've switched to Blender from 3DS Max since I only have a student copy of Max and I figured I might as well learn how to use something free and avoid getting in trouble if I made some cool animation and wanted to monetize my video on youtube or something. At first I didn't like Blender because it lacked some tools that were important to me in 3DS Max (namely non-destructive editing and particle nodes) but it's really an awesome piece of software and also has a huge community which means if I ever get stuck I'm always fewer than two or three google searches away from an answer. I've been learning a ton doing animation, which I'd never really done before. Here's the short scene I've been working on, it's only about 10 seconds long and unfortunately goes pretty fast but it's a lot harder to make test renders if it takes 45 minutes every time I'll probably go back and slow it down when everything is done. Full screen it so you can see the cannon impacts :^) Critique and ideas would be appreciated. <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.600000000000023px; height: 6.899999999999977px; z-index: -9999; border-style: none;left: 5px; top: 187px;" id="MoatPxIOPT0_58226081" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 473px; top: 187px;" id="MoatPxIOPT0_83845413" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 5px; top: 474px;" id="MoatPxIOPT0_93814822" scrolling="no"></iframe> <iframe width="10.600000000000023" height="6.899999999999977" style="position: absolute; width: 10.6px; height: 6.9px; z-index: -9999; border-style: none; left: 473px; top: 474px;" id="MoatPxIOPT0_96933271" scrolling="no"></iframe> This is so beautiful
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Sept 7, 2018 17:47:13 GMT
Image of a laser frigate as seen from a drone launched by a support carrier
[During the events of Force Projection]
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Post by gedzilla on Sept 8, 2018 20:07:33 GMT
That looks dope
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on Oct 28, 2019 3:10:03 GMT
Allow me to revive this thread
Dusk over Triton
Aerocapture over Mars
Gunship over Phobos
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thoth
New Member
Posts: 4
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Post by thoth on Oct 29, 2019 1:23:15 GMT
Allow me to revive this thread
Dusk over Triton
Aerocapture over Mars
Gunship over Phobos
Those are really good, have any higher def ones? I have been looking for CDE stuff to use as a wallpaper.
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