ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on May 16, 2017 13:38:54 GMT
If I had time to re-render it I would probably launch missiles out of there, in addition to the spinal mounted guns, and maybe the ring shaped fuel tanks inside to fit all this, Hard AP tip to act as a KKV once ammo is out Imagine a innocent, harmless looking ship, and then all the guns and missiles The ultimate Q-ship
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Post by Enderminion on May 16, 2017 21:43:40 GMT
If I had time to re-render it I would probably launch missiles out of there, in addition to the spinal mounted guns, and maybe the ring shaped fuel tanks inside to fit all this, Hard AP tip to act as a KKV once ammo is out Imagine a innocent, harmless looking ship, and then all the guns and missiles The ultimate Q-switched-ship fixed it
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Post by The Astronomer on May 19, 2017 1:46:56 GMT
If I had time to re-render it I would probably launch missiles out of there, in addition to the spinal mounted guns, and maybe the ring shaped fuel tanks inside to fit all this, Hard AP tip to act as a KKV once ammo is out Imagine a innocent, harmless looking ship, and then all the guns and missiles The ultimate Q- switched-ship fixed it Reminder, Q-ship is a military spacecraft in disguise as civilian spacecraft, while Q-switch is a pulsing laser. So, your fix (probably for coolness) is not making sense.
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Post by Owlfeathers on May 19, 2017 2:46:05 GMT
Reminder, Q-ship is a military spacecraft in disguise as civilian spacecraft, while Q-switch is a pulsing laser. So, your fix (probably for coolness) is not making sense. Pretty sure it was a pun on the developer's name...
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Post by Enderminion on May 19, 2017 3:04:07 GMT
Reminder, Q-ship is a military spacecraft in disguise as civilian spacecraft, while Q-switch is a pulsing laser. So, your fix (probably for coolness) is not making sense. Pretty sure it was a pun on the developer's name... yes, yes it was
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Post by the_Demongod on Aug 12, 2017 10:43:58 GMT
Similar to xenophon13 , I've been dabbling with some renderings too. 3D modeling CoaDE ships is surprisingly easy because they're made out of such simple shapes, and then you can always go add more detail later. Here are a couple of my Hornet MLMS (multiple launch missile system) which is a siloship for my nuclear-tipped KKV missiles. I'd call these about 70% complete, I still have some details to add and materials to tweak (non-metal materials like that Silica Aerogel are hard to get to look right) so consider these semi-WIP. I also have some animations of it firing its missiles but they're not complete enough to show yet. Someday though
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Post by Rocket Witch on Aug 12, 2017 19:28:35 GMT
(non-metal materials like that Silica Aerogel are hard to get to look right) It's even harder than you think — silica aerogel actually looks like weird clear blue-white ice. The game renders transparent materials as black.
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Post by Enderminion on Aug 12, 2017 20:26:17 GMT
(non-metal materials like that Silica Aerogel are hard to get to look right) It's even harder than you think — silica aerogel actually looks like weird clear blue-white ice. The game renders transparent materials as black. the blue white is because of the air trapped in aerogel, I don't think it would look like that in space iirc I was wrong nvm
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Post by apophys on Aug 12, 2017 23:26:57 GMT
the blue white is because of the air trapped in aerogel, I don't think it would look like that in space imho The bluish color is due to scattering of light. It is not related to the air inside but to the networked microstructure of the solid. Here's a youtube video showing it in a vacuum chamber; it does not change its visuals. It is then crushed in a hydraulic press, becoming a white powder. www.youtube.com/watch?v=TDgBYO0piOY
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Post by the_Demongod on Aug 13, 2017 0:36:21 GMT
(non-metal materials like that Silica Aerogel are hard to get to look right) It's even harder than you think — silica aerogel actually looks like weird clear blue-white ice. The game renders transparent materials as black. Yeah I realized that when I went to research the material for the project, but I decided I'd rather keep it looking like the game does for continuity's sake. Let's pretend it's stuck to some sort of black substrate...
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Post by jtyotjotjipaefvj on Aug 13, 2017 10:08:26 GMT
It's even harder than you think — silica aerogel actually looks like weird clear blue-white ice. The game renders transparent materials as black. It looks like it should just be bluish glass with a bit of inscattering added to it. You could probably do it in blender, though I haven't got any idea how it works.
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Post by the_Demongod on Aug 14, 2017 2:33:55 GMT
Ugh... why did I even do this to myself? Now I want it to become reality...
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Post by The Astronomer on Aug 14, 2017 2:48:26 GMT
Ugh... why did I even do this to myself? Now I want it to become reality... Which Earth texture did you use? I recommend these if you aren't using them already.
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Post by the_Demongod on Aug 14, 2017 2:59:54 GMT
Which Earth texture did you use? I recommend these if you aren't using them already. I used one I found on the internet, but it looks like they got it from that link. It didn't look realistic though (too saturated and the ocean was too detailed), I edited the textures manually to get it to look more like this. Getting the atmospheric scattering material to look right took forever.
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Post by The Astronomer on Aug 14, 2017 3:02:37 GMT
Which Earth texture did you use? I recommend these if you aren't using them already. I used one I found on the internet, but it looks like they got it from that link. It didn't look realistic though (too saturated and the ocean was too detailed), I edited the textures manually to get it to look more like this. Getting the atmospheric scattering material to look right took forever. A friendly reminder: 70s photos tend to be too red. This link looks useful. Also, this is awesome! You should totally make your own thread!
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