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Post by ash19256 on Mar 4, 2017 0:23:27 GMT
That's weird. It works for me.
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Post by thorneel on Mar 4, 2017 13:19:23 GMT
That's weird. It works for me. Yes, that's the thing. You see your own links clean (including the ones you quote from others, and maybe when others quote you, I don't know), but you see the links of everyone else with the shady redirect thing. I recommend everyone to never click on any external link on this forum, but always use the "quote" button, go to "bbcode" mode at the bottom of the post editor, and copy the link to a new tab
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Post by David367th on Mar 4, 2017 13:22:42 GMT
I'm here with ash I don't see viglink anymore
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Post by apophys on Mar 4, 2017 15:25:38 GMT
I'm here with ash I don't see viglink anymore It still exists in places. See the links in the OP of this thread: childrenofadeadearth.boards.net/thread/738/mmt-material-modders-toolboxI recommend everyone to never click on any external link on this forum, but always use the "quote" button, go to "bbcode" mode at the bottom of the post editor, and copy the link to a new tab What I've been doing is right-click the link -> Copy Link Location -> paste in address bar, edit the URL to remove the viglink garbage and fix special characters. It's really annoying though.
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Post by David367th on Mar 4, 2017 15:33:29 GMT
Not gonna lie, I never went through viglink for any of those lol. Maybe I'm special all of a sudden.
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Post by apophys on Mar 4, 2017 15:44:57 GMT
If you block all scripts from childrenofadeadearth.boards.net or all scripts from ajax.googleapis.com , the viglink issue is gone. But you also become unable to select/report/link/delete posts, or to use the normal-view editor for making new posts. Haven't tested further. If you block all scripts from storage.proboards.com , you lose the same functionality, but the viglink issue remains. Bleh. EDIT: Wtf, the proboards thing links itself. I did not link that. EDIT2: Aaaand it gives itself a viglink. Nice.
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Post by thorneel on Mar 4, 2017 15:57:27 GMT
I recommend everyone to never click on any external link on this forum, but always use the "quote" button, go to "bbcode" mode at the bottom of the post editor, and copy the link to a new tab What I've been doing is right-click the link -> Copy Link Location -> paste in address bar, edit the URL to remove the viglink garbage and fix special characters. It's really annoying though. The problem with that is that (at least to me) some special characters are replaced by a digit-letter encodage, and it can be a pain to replace them. So some links are redirected and not others, I wonder what's going on there.
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Post by apophys on Mar 4, 2017 16:55:37 GMT
What I've been doing is right-click the link -> Copy Link Location -> paste in address bar, edit the URL to remove the viglink garbage and fix special characters. It's really annoying though. The problem with that is that (at least to me) some special characters are replaced by a digit-letter encodage, and it can be a pain to replace them. So some links are redirected and not others, I wonder what's going on there. One of the Firefox addons that I use will show you the destination of a link when you hover over it. So you can remember what the special characters were supposed to be, and replace the encodage properly. I agree that doing so is a pain. addons.mozilla.org/en-US/firefox/addon/status-4-evar/(excellent addon; been using it for a very long time) Regarding selective redirects, I'm pretty sure there's a whitelist for target websites. Which is pretty shady in itself.
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Post by AdmiralObvious on Mar 8, 2017 2:46:23 GMT
I'm probably late, but I just found someone beating the currently biggest listed nuke in the chart, coming in at 10.1 Megatons. I'd format it like the chart shows, but that's a pain to do on a cell phone, so I'll provide a link instead.
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Post by The Astronomer on Mar 8, 2017 2:48:04 GMT
I'm probably late, but I just found someone beating the currently biggest listed nuke in the chart, coming in at 10.1 Megatons. I'd format it like the chart shows, but that's a pain to do on a cell phone, so I'll provide a link instead. Proper link for those who can't open it like me
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Post by dwwolf on Mar 8, 2017 6:58:38 GMT
93t ? Lmao.
Dont bother.
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Post by The Astronomer on Mar 8, 2017 7:04:08 GMT
I'm probably late, but I just found someone beating the currently biggest listed nuke in the chart, coming in at 10.1 Megatons. I'd format it like the chart shows, but that's a pain to do on a cell phone, so I'll provide a link instead. I've seen lighter nukes of the same yield.
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Post by vegemeister on Mar 8, 2017 8:00:27 GMT
So long as we're posting incrementally improved atom bombs, I noticed my yield/mass optimized design is very slightly more optimal than the one in the OP. [tr] [td style="border:1px solid #bbb;padding: 5px;"]---[/td] [td style="border:1px solid #bbb;padding: 5px;"] vegemeister [/td] [td style="border:1px solid #bbb;padding: 5px;"]1.35 Mt[/td] [td style="border:1px solid #bbb;padding: 5px;"]82 kc[/td] [td style="border:1px solid #bbb;padding: 5px;"]157 kg[/td] [td style="border:1px solid #bbb;padding: 5px;"] i.imgur.com/vLUE2kH.png[/td] [td style="border:1px solid #bbb;padding: 5px;"]---[/td] [/tr] Apparently the export feature doesn't work under Wine, so I copied the code from UserDesigns.txt. I hope I got the right part. NuclearPayloadModule 1.35 Mt Boosted Fission Nuke, 8.60 kt/kg, U-233
UsesCustomName true
CoreComposition U-233
ReflectorComposition UHMWPE
SlowExplosive
CombustionReaction Nitroglycerin
DelayComposition Calcium
DelayCompositionMassFraction 0.902
FastExplosive Nitrocellulose
CoreMass_kg 137
Enrichment_Percent 0.97
HollowCoreRadius_m 0.0687
InnerExplosiveWidth_m 0.001
FusionBoost Deuterium Tritium
FusionFuelDensity_kg__m3 3590
Detonator
HardRange_km 0.001
ActivationRange_km 2
MinimumRange_km 2
OverrideTimer_s 0
DelayedTrigger false
TargetsShips true
TargetsShots false
It actually kind of sucks in game, though. I get better effects at 10 m from an overweight 1 kt bomb, massing 127 kg. I think extra mass helps by turning into high speed plasma. Atomic flak casaba howitzers are even better, but their performance is extremely sensitive to design parameters, I'm not quite sure how they work, and the design I'm using (adapted from Rocket Witch IIRC) is problematically large in diameter.
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Post by newageofpower on Mar 8, 2017 8:10:10 GMT
. Atomic flak casaba howitzers are even better, but their performance is extremely sensitive to design parameters Yep. Getting hits on target with Nuclear Shotguns is a non-trivial task, and I can't do it reliably with more than 1 missile per wave; sending a wave of seven means six just miss against most targets. Altering distances between Flak Pill, Nuke, and EFP plates have unintuitive (and inconsistent) detonation behavior as well. Due to the way the game treats flak particles, deleting them rapidly, I can't even maximize the range of large scale nuclear propelled shrapnel systems; I'm certain my multimegaton missiles should have standoffs exceeding 5 km yet I'm forces to wait until 1 or lose effectiveness :/ It sucks that our resident Nuclear Shotgun Expert has gone inactive.
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Post by gedzilla on Mar 8, 2017 12:10:57 GMT
Who again ?
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