Solar System Organization of Standardization [2017-01-31]
Nov 18, 2016 1:11:25 GMT
qswitched, apophys, and 21 more like this
Post by tessfield on Nov 18, 2016 1:11:25 GMT
Preface
Hello everyone!
I'd like to make a thread to compile all player-made standards/presets/etc. for the different modules in the game, in a place where it can be kept updated and organized, so one can always come here to get the latest advice, recommendations, presets, modules, etc.
There are some modules that don't really benefit from presets or user-submitted modules, for instance, Crew Modules, for these kind of modules, it's better to list what materials perform the best, and/or any advice to go with it.
Let me know what you think and feel free to give me any suggestions you may have!
For the sake of not making this post super long, I'll link to pastebin or to the screenshot image, so as to keep all designs in one line
Ideally, the least amount of discussions going on over here, the better; the conclusions are more useful/easier to compile than having to comb over discussions to get the right numbers/suggestions.
Lastly, this threads's ORGANIZED BBCode, is hosted over [here] on GitHub, feel free to submit pull requests, or take it over if I ever disappear.
More importantly, it’s also over here, and anonymously editable, if anyone wants to make my job easier: docs.google.com/document/d/1QfArcpxbmph5hqQDS2aEakpl6gTl55lKblNYLz7UM7M/edit?usp=sharing
Make sure you go to Tools -> Preferences... and disable "Use Smart Quotes", as those will break bbcode when used inside []'s
Submodules
Turbopumps
Turbopumps are used for cooling modules, such as Reactors, Launchers, and Lasers, or as the main mechanism, Pumps, in Refueler modules.
There are two things that are important for these, the composition, which ideally should be the cheapest material that can handle the forces involved in the submodule, and the Pump Radius/Rotational Speed ratio, which controls how the weight/cost to efficiency ratio.
For low temperature Turbopumps, Lithium is by far the best material, for being the cheapest available; once its limits are broken, or when high temperature is rquired, materials such as Diamond/Amorphous Carbon should be used instead.
On my LRR 10 MW Reactor (not the most optimized), the inner loop (2500 K) uses Diamond as the material, here's a table describing the efficiency of the turbopump. I changed the Rotational Speed only, and adjusted the Radius until the reactor stopped having issues due to inner loop overheating.
Rotational Speed | Pump Radius | Radius / Speed | Power Consumption | Total Reactor Weight | Total Reactor Price | Total Reactor Power |
---|---|---|---|---|---|---|
1 RPM | 2 m | 200 cm/RPM | 3.14 W | 21.6 t | 46.7 kc | 10.2 MW |
10 RPM | 89 cm | 8.9 cm/RPM | 54.7 W | 2.16 t | 15.4 kc | 10.4 MW |
100 RPM | 41 cm | 0.41 cm/RPM | 1.13 KW | 457 kg | 12 kc | 10.4 MW |
400 RPM | 26 cm | 0.065 cm/RPM | 7.45 KW | 355 kg | 12.2 kc | 10.4 MW |
1 kRPM | 20 cm | 0.02 cm/RPM | 31.3 KW | 398 kg | 13.1 kc | 10.2 MW |
10 kRPM | 8.9 cm | 0.00089 cm/RPM | 546 KW | 815 kg | 18.8 kc | 9.82 MW |
18 kRPM | 7.30 cm | 0.0004056 cm/RPM | 1.18 MW | 1.09 t | 22.4 kc | 9.20 MW |
I would love to know how to process this data to get the best ratio, but I've no idea how to do so.
Getting anything cheaper than 12 kc seems impossible with fiddling with the values manually, so it seems a ratio of ~0.5 cm/RPM is the best for price.
Getting anything below 355 kg (@ 26cm / 400rpm) seems impossible fiddling with the values manually, so it seems a ratio of 0.065 cm/RPM is the best for weight (with a price of 12.2kc, so it seems ~0.06cm/RPM is pretty close to an ideal ratio).
Perhaps the ratio changes depending on the power level of the reactor? Confirmation needed
Perhaps the ratio changes depending on the composition of the turbopump? Confirmation needed
(Credit apophys for material research)
According to apophys, optimum rotating speed in reactors is usually somewhere between 400-600 RPM. Too low, and the coolant in the pump adds mass. Too high, and the bracing adds mass. For different reactors, the optimum is different. (Factors that affect this are unknown.)
Applications other than reactors can use slower rotating speeds, because there is less penalty on a larger size.
Below is a list of useful materials for turbopumps:
Material: | Lithium | Polyethylene | Calcium | Boron | Amorphous Carbon | Diamond |
---|---|---|---|---|---|---|
Density (kg/m3) | 530 | 910 | 1600 | 2100 | 2100 | 3500 |
Cost (c/kg) | 4.04 | 21.3 | 5.86 | 17.4 | 22.4 | 21.8 |
Density / Cost | 131.19 | 42.72 | 273.04 | 120.69 | 93.75 | 160.55 |
In order to find the optimal ratio for a turbopump for your own specific reactor, you'll have to inch the size of the pump up (if starting with a small pump radius) or down (if starting with a large pump radius), then the rpm adjusted until you get the results you want (e.g. efficiency, weight, cost, watch whatever you want to optimize against) and/or you get rid of the warnings.
You can do this with a few different sizes, and you'll find there's a most efficient/sweet spot. If sizing up makes things worse size down or vice versa, at some point the improvements get reversed, and that's where the sweetspot is.
Injectors
Same thing as Turbopumps, except these aren't affected by temperature.
Gimbal/Turrets
Similar to Turbopumps, Lithium is the best material for reaction wheels due to its weight. However, in turrets, reaction wheels consume power, and lots of it, and ideally, one would go for the most power-efficient material and turret diameter combination.
While Li seems to be the best as far as weight/cost for rotation wheels it's very difficult to get decent speed on low power turrets. So far the best I've found for <1 Mw designs is Magnesium. (Credit randomletters)
(Credit apophys for the following material research)
Material | Lithium | Polyethylene | Calcium | Magnesium | Boron | Diamond | Selenium | Zr Copper | Zinc | V.C. Steel | Cadmium | Nickel | Lead | Platinum | Osmium |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Density (kg/m3) | 530 | 910 | 1600 | 1700 | 2100 | 3500 | 4800 | 5700 | 7100 | 7500 | 8700 | 8900 | 11000 | 21000 | 23000 |
Cost (c/kg) | 4.04 | 21.3 | 5.86 | 4.56 | 17.4 | 21.8 | 2.59 | 23.4 | 3.51 | 42.6 | 2.73 | 9.67 | 5.13 | 16 | 27.6 |
Cost per Volume | 131.19 | 42.72 | 273.04 | 372.81 | 120.69 | 160.55 | 1853.28 | 243.59 | 2022.79 | 176.06 | 3186.81 | 920.37 | 2144.25 | 1312.5 | 833.33 |
(Credit amimai for the following material research)
Tests per mass equalized on turret armor:
Lasers: (12x 1.5 MW output, 5 MW intensity) (measured as time to kill 20 turrets)
Nukes: 10MT nukes at 6km detonation
Shrapnel: 20 missiles carrying 600m/s 700x6g + 10x500g frags detonating at 1.5km range (amimai: Could you clarify what the Shrapnel test results mean?)
Test\Material | Silica Gel | Amorphous Carbon | Diamond | Boron | Osmium | Vanadium Chromium |
---|---|---|---|---|---|---|
Lasers | highest survival (10 seconds) | 90% of Silica gel | 45% survival | 30% survival | 15% survival | 10% survival time |
Nukes | 12/12 40x10MT (ship died because diamond radiators melted) | 83% survive 4x10MT | 83% survive 2x10MT | Boron: 60% survive 2x10MT | 0% survival 1x10MT | 0% survival 1x10MT |
Shrapnel | 0% this stuff wont survive a harsh sneez even if you put 1m on... | 5cm, 4t | 3cm, 4t | Boron: 3.9cm, 3t | 5.3mm, 4.5t | 1.1cm, 3t |
Conclusion: For general purpose you want Amorphous Carbon, its cheap, its strong, its a wonder material, and you only need around 4mm to stand up to most things.
For money and 'murrica and EXTRA FREEDOM!, you can use Silicon Aerogel, it is as good vs lasers, balls at stopping any projectile, but will survive the Soviet Nuclear Alpha Strike.
Boron is pretty good as armour if you are particularly working to counter kinetics, but otherwise fairly bad.
---
Does anybody know what the best diameter to rotational speed ratio is? It seems to be ~0.065 if it's the same as with injectors/turbopumps.
Rocket Engine Nozzles
I'm fairly sure NASA has some information on these...
These vary a lot, but it would be great to know the best ratio/s between added volume vs added exit velocity.
What are the best nozzle configuration in your opinion?
Do you think we can come up with a few presets?
Most efficient vs smallest
Missile nozzles vs Capital Ship nozzles
Personally, I've been using Boron or Amorphous Carbon for cheap nozzle material.
(credit apophys) For low mass and size, it is very important to keep throat radius small, because that controls the scaling of the entire nozzle.
Recommended material: diamond. It has very high thermal conductivity, very low thermal expansion, very high melting point, and high yield strength.
Thus, it will not easily crack from thermal stress, and it will have no difficulty spreading and radiating away its heat.
Propellants & Propulsion
Propellants (non-chemical) for NTR and Resistojet Propulstion
In order of usefulness.
Feel super extra free to correct and improve this! Starting out with a short/incomplete list for my sanity's sake, as it takes a while to compile all the data.
I'm aware people have been using Decane and others, but haven't done so myself so I don't have the information to quickly add it to this list.
Propellant | Exit Speed (Max.) | Mass Flow Rate / Density * Thrust (credit apophys) | Notes | |
---|---|---|---|---|
NTR | Resistojet | |||
Decane | ~5.4km/s | 25.8 N/KW @ ~6.4km/s | 0.254 m3/(MN*s) | Good balance, most dense. This is the most viable fuel for resistojets as main propulsion, nothing else gets decent thrust. (credit: apophys) |
Ethane | ~5.77km/s | 4.66 N/KW @ ~6.13km/s | 0.203 m3/(MN*s) | (credit: erik) |
Heavy Water | ~4.5km/s | 2.49 N/KW @ ~4.54km/s | 0.153 m3/(MN*s) | (credit: targetx) |
Methane | ~6.35km/s | 3.3 N/KW @ ~7.53km/s | 0.375 m3/(MN*s) | Good balance, cheap. |
Hydrogen Deuteride | ~9.18km/s | 0.893 N/KW @ ~11km/s | 0.903 m3/(MN*s) | Actually cheaper than Hydrogen, as Hydrogen leaking, among other things, is taken into account when calculating Hydrogen cost. (credit apophys) It gets very expensive to armor, as it's not too dense. (credit erik) May breaks canon a bit for being hard to produce. |
Hydrogen | ~9km/s | 0.504 N/KW @ ~10.5km/s | 0.749 m3/(MN*s) | Requires a lot of volume, expensive to armor, worse than Hydrogen Deuteride in every way. |
Propellants (Chemical)
(Credit: zuthal)
Hydrogen/Fluorine is the best propellant mix ingame. Delivers up to 5.1 km/s of exhaust velocity (at stoichiometric ratio), while being denser than all of the common NTR fuels (At an 18.8:1 Fluorine:Hydrogen ratio by mass, the average density of both is ( 18.8 * 1696 + 70.85 ) / 19.8 = 1614 kg/m^3, compared to 422.62 kg/m^3 for methane and 730.05 kg/m^3 for decane). Hydrogen/Fluorine rockets are, however, not really viable for MN-scale engines, due to combustion chamber heat issues.
Additionally, the inconvenient mixture ratio constrains the minimum total fuel mass to 2 kg. Also, the realism is sketchy, due to both a limited supply of Fluorine in the solar system and the rather... difficult chemistry of fluorine, especially when hot. PTFE tanks should realistically be able to hold it, though (as PTFE is already maximally fluorinated).
Volumetric impulse (how much impulse you get out of one cubic meter of propellant, calculated as exhaust velocity times propellant density) for an optimal HF chemical engine (5100 m/s exhaust velocity) is 8.23 MN*s*m^-3, or the normalised volume usage as used by apophys, is 0.122 m^3*MN^-1*s^-1. Thus, if your ship is small enough to use them, HF chemicals clearly beat any NTRs.
Here's a spreadsheet for all chemical fuels in the game, with a methane and a decane NTR for comparison (in light blue.) Credit to zuthal for this whole section, and hats off for making such a complete spreadsheet!
These are the most useful four:
Fuel Mix | Mixture ratio | Maximum Exhaust Velocity | Oxidiser Density | Fuel Density | Average Density | Oxidiser Cost | Fuel Cost | Average Cost | Volumetric Impulse | Cost-specifc Impulse |
---|---|---|---|---|---|---|---|---|---|---|
Fluorine-Hydrogen | 18.8 | 5150 m/s | 1696 kg/m^3 | 70.85 kg/m^3 | 1613.921717 kg/m^3 | 0.802 c/kg | 6.16 c/kg | 1.072606061 c/kg | 8311696.843 Ns/m^3 | 4801.389988 Ns/c |
Fluorine-Methane | 9.47 | 4030 m/s | 1696 kg/m^3 | 422.62 kg/m^3 | 1574.378223 kg/m^3 | 0.802 c/kg | 1.06 c/kg | 0.8266418338 c/kg | 6344744.241 Ns/m^3 | 4875.146448 Ns/c |
LOX-LH2 | 7.94 | 4630 m/s | 1141 kg/m^3 | 70.85 kg/m^3 | 1021.296421 kg/m^3 | 0.697 c/kg | 6.16 c/kg | 1.308073826 c/kg | 4728602.427 Ns/m^3 | 3539.555574 Ns/c |
LOX-Methane | 3.99 | 3450 m/s | 1141 kg/m^3 | 422.62 kg/m^3 | 997.0360721 kg/m^3 | 0.697 c/kg | 1.06 c/kg | 0.769745491 c/kg | 3439774.449 Ns/m^3 | 4482.000922 Ns/c |
Resistojet Propulsion
Suggested Materials Table
Coil Composition | Tantalum Hafnium Carbide (credit apophys) |
---|
MPD Propulsion
(Credit apophys)
Vanadium Chromium Steel is very strong, which makes smaller MPDs. However, it reduces the GW/kg fuel you can put in significantly
(Credit amimai)
For ideal materials, check out amimai's designs. Cost for MPDs are really a non-issue, so you can go wild. (There's also a suggested materials table below based on this as well.)
For MPD systems, it's ideal to aim for ~50 GW of power. For Neon and Mercury, the saturation point is about ~45 GW, beyond which gains are flat. Below that point, however, you get more thrust per kg of fuel.
If you are going to use MPD as backup thruster for a combat ship use Methane as the main ship propellant, it allows 10 x more MW/g flow and gives higher fuel efficiency for small MPDs.
Power | Mass Flow Rate | Efficiency Gain | Notes |
---|---|---|---|
22 GW | 2.1kg/s | +320 MW/kg/s per dGW input energy | Still outperforms any conventional engine, but not really that great |
28 GW | 2.3kg/s | +290 MW/kg/s per dGW input energy | |
35 GW | 2.5kg/s | +260 MW/kg/s per dGW input energy | |
47 GW | 2.75kg/s | +250 MW/kg/s per dGW input energy | Sweet spot is around here, additional efficiency gains fall off below +250 MW/kg/s per dGW input energy |
55 GW | 2.9kg/s | +230 MW/kg/s per dGW input energy | |
155 GW | 4.0kg/s | +190 MW/kg/s per dGW input energy |
Suggested Materials Table
Cathode Composition | Potassium |
---|---|
Anode Composition | Depleted Uranium |
Insulator Composition | Boron |
Propellants
Propellants for MPDs can be nearly everything, but the best propellants are ideally dense and cheap. Here we list three (feel free to submit more), in order of usefulness for MPD thrusters.
Sulfur Dioxide | Compromise |
---|---|
Neon | This is the cheapest MPD, but its has less acceleration per GW, its a straight up trade, cost and dV for burn time and acceleration (+40% dV, -45% g0, +45% burn time) |
Mercury | This has the best density and acceleration of all MPD, if you need to get a lot of mass going very fast this should be your go-to |
While Mercury can burn straight out most planet's gravity wells, with Neon you will often find you need to slingshot and gravity assist your way out that can add weeks or months to journey time.
Some number crunching by amimai
Density / 1k: Roughly correlates to dV/m^3 of fuel
SQRT adjust: More meaningful in some cases
10g/100g/1kg/4kg: Propellant flow rate
Modules
Name | Author | Thrust | Exhaust Velocity | Propellant | Mass Flow Rate | Power Use | Gimbal | Dimensions | Image | Code |
---|---|---|---|---|---|---|---|---|---|---|
--- | amimai | 558 kN | 192 km/s | Mercury | 2.91 kg/s | 53.7 GW | 20° | 59.6cm x 59.6cm x 34.6cm | --- | pastebin.com/Mz9TzubV |
--- | amimai | 383 kN | 274 km/s | Neon | 1.40 kg/s | 52.6 GW | 20° | 46.6cm x 46.6cm x 58.2cm | --- | pastebin.com/LgqtHPza |
--- | amimai | 2.83 N | 36.9 km/s | Methane | 76.6 mg/s | 100 KW | 10° | 19.3cm x 19.3cm x 6.25cm | --- | pastebin.com/SxYsg7P1 |
Propellant Tanks
Best Composition for Weight | UHMWPE |
---|---|
Best Composition for Price | Boron |
Thermoelectric Fission Reactors
Reactors
With enough fiddling you can get close to 10 MW (60 MW total heat) out of 100 grams of U-233 dioxide at 97% enrichment. So every value below that is going to be some lower enrichment value of 100 grams U-233 dioxide.
To be min-maxed for cost, use the lowest possible enrichment value, with the highest possible neutron flux to generate enough heat to leech the amount of power you want.
So if you want ~1 MW at 2400 K you need ~6.06 MW waste heat. You calculate that by taking the power you want and dividing that by the max thermocoupler efficiency rating for your outlet (16.5% for 2400 K so 1/.165 = ~6.06).
Max sustainable Neutron Flux is a little more tricky so I just kind of eyeball it based off previous reactor results for neturon flux stability (avoiding the reactor burning through fuel too fast error is the real pain).
After you get your reactor outputting the correct amount of waste heat you just need to make it not melt with turbopumps and a large enough thermocoupler. To be the highest efficiency possible you want it to be right on the brink of melt down, and thermocoupler yield strength. If you find yourself more meltdown prone than yield strength prone, reduce the size of the thermocoupler (or vice versa).
(credit jasonvance)
See Turbopumps above for advice on how to find the best size/rpm ratio.
Modules
Name | Author | Power | Temp. | Heat | Price | Weight | Shielded | Screenshot | Code |
---|---|---|---|---|---|---|---|---|---|
Inexistent Power Requirements (~10 W) | |||||||||
13.9 W Hydrogen | jasonvance | 13.9 W | 453 K | 46.9 W | 24.6 c | 118g | NO | link | --- |
--- | jasonvance | 24.3 W | 453 K | 47.2 W | 24.8 c | 126g | NO | link | link |
Extremely Low Power Requirements (~200 W) | |||||||||
--- | jasonvance | 250 W | 871 K | 643 W | 27.5 c | 120g | NO | link | --- |
--- | jasonvance | 538 W | 1114 K | 1.73kW | 27.4 c | 133g | NO | link | link |
Very Low Power Requirements (KW range) | |||||||||
Snickers | kaiserwilhelm | 1.33 KW | 2400 K | (?) | 58.1 c | 160g | NO | link | --- |
Snickers MkII | ash19256 | 1.45 KW | 2400 K | 8.84 KW | 57.4 c | 162g | NO | link link | --- |
--- | jasonvance | 1.68 KW | 2400 K | 10.2 KW | 43.5 c | 170g | NO | link | --- |
LRR 25 KW (Long Rod Reactor) | tessfield | 25 KW | 2000 K | (?) | 538 c | 9.13kg | NO | link | --- |
70 KW GPR | ash19256 | 70 KW | 2400 K | 425 KW | 836 c | 8.04 kg | NO | link link | |
Low Power Requirements (MW range) | |||||||||
1 MW 2400 K | jasonvance <- caiaphas | 1.01 MW | 2400 K | 6.14 MW | 298 c | 15.7kg | NO | link | --- |
SAF 1 MW (Small As F**k) | tessfield | 1 MW | 2500 K | (?) | 967 c | 12.7kg | NO | link | --- |
10.1 MW 2400 K | jasonvance | 10.1 MW | 2400 K | 61.4 MW | 2.39 kc | 132 kg | NO | link | --- |
10.2 MW 2500 K | jasonvance | 10.2 MW | 2500 K | 64.2 MW | 2.83 kc | 190 kg | NO | link | --- |
High Power Requirements (100 MW range) | |||||||||
100 MW v3.0 | apophys | 101 MW | 2400 K | 615 MW | 21.8 kc | 1.16 t | NO | link | link |
100 MW v3.0 Heavy | apophys | 101 MW | 2500 K | 638 MW | 25.3 kc | 1.6 t | NO | link | link |
Very High Power Requirements (1 GW range) | |||||||||
1 GW v3.0 | apophys | 1.01 GW | 2400 K | 6.21 GW | 214 kc | 10.4 t | YES | link | link |
1 GW v3.0 Heavy | apophys | 1.01 GW | 2500 K | 6.48 GW | 238 kc | 14.4 t | YES | link | link |
--- | ash19256 <- randomletters | 2.72 GW | 2400 K | 17.8 GW | 630 kc | 40.7 t | NO | --- | link link |
--- | kjakker | 5.15 GW | 2500 K | 34 GW | 1.30 Mc | 79.2 t | YES | --- | link |
Extremely High Power Requirements (10 GW range) | |||||||||
10 GW v3.0 | apophys | 10.1 GW | 2400 K | 64.1 GW | 1.98 Mc | 98.6 t | YES | link | link |
10 GW v3.0 Heavy | apophys | 10.1 GW | 2500 K | 70.6 GW | 2.33 Mc | 142 t | YES | link | link |
Obscenely High Power Requirements (~25 GW+) | |||||||||
25 GW v3.0 | apophys | 25.1 GW | 2400 K | 164 GW | 4.99 Mc | 247 t | YES | link | link |
25 GW v3.0 Heavy | apophys | 25.1 GW | 2500 K | 187 GW | 6.04 Mc | 377 t | YES | link | link |
40 GW Standard | ash19256 <- apophys | 40.2 GW | 2300 K | 264 GW | 10.3 Mc | 1.60 kt | YES | link link | --- |
Reactor Submission Template:
[tr]
[td style="padding: 5px;border:1px solid #bbb;"]10 GW Standard[/td]
[td style="padding: 5px;border:1px solid #bbb;"]@apophys[/td]
[td style="padding: 5px;border:1px solid #bbb;"]10.1 GW[/td]
[td style="padding: 5px;border:1px solid #bbb;"]2500 K[/td]
[td style="padding: 5px;border:1px solid #bbb;"]5.29 Mc[/td]
[td style="padding: 5px;border:1px solid #bbb;"]152 t[/td]
[td style="padding: 5px;border:1px solid #bbb;"]YES[/td]
[td style="padding: 5px;border:1px solid #bbb;"]---[/td]
[td style="padding: 5px;border:1px solid #bbb;"][a href="http://pastebin.com/tspdYQ5w"]http://pastebin.com/tspdYQ5w[/a][/td]
[/tr]
I strongly prefer links for code or images due to readability issues when trying to edit this post. Having many lines of code within a single table row makes it difficult to edit. I also use multiple cursors on Sublime, actual code text within those tables would make this impossible or very difficult.
Please use code tags when submitting these.
Reactor Temperature
Reactors are best run at 2400-2500 K
2300 K most efficient, bigger radiatiors
2400 K best tradeoffs [citation needed]
2500 K
2600 K less efficient, smaller radiators
(If I remember correctly, the thermocouple can't reach the best delta-Temperature on 2600 K, making 2500 K the "best" choice for this...? I could be spouting nonsense tho[citation needed])
(Credit amimai:)
Side notes on reactor designs :
- Higher neutron flux is better for radiation, mass and size
- Adjusting moderator allows for higher neutron flux
It's important to note that temperature changes reactor behaviour with size:
2400 K: Larger reactors, more efficient.
2500 K: Larger reactors, marginaly more efficient.
2600 K: Smaller reactors, More efficient. (Significantly so, ~5% gain for every 50% output reduction.)
(Credit n2maniac for the information table below.)
Radiator Temp | Relative radiator area per thermal output | Reactor efficiency (electrical per thermal) | Comparative radiator area (area per electrical) | Relative radiator area (area per electrical) |
---|---|---|---|---|
2900 K | 75% | ~4% | 1878% | 185% |
2800 K | 86% | 7.09% | 1219% | 120% |
2700 K | 100% | 9.83% | 1017% | 100% |
2600 K | 116% | 13.10% | 888% | 87% |
2500 K | 136% | 14.60% | 932% | 92% |
2400 K | 160% | ~15% | 1068% | 105% |
There's also these graphs based on amimai's table/information, based on his [reactor]
According to him, for designs over 2500 K, it is possible to make "heavy" reactors, maximizing power/heat at the cost of weight; these were added to data set (under spoiler below) (notably HV2600 reactors are marginally better then 2500 for radiator area)
Original info:
temp | reactor mass | hull cross section | heat signature | reactor cost | total mass | total area | total cost |
2700 | 252.6% | 346.5% | 194.3% | 334.6% | 168.5% | 136.6% | 214.5% |
HV2700 | 293.4% | 219.8% | 163.0% | 240.8% | 169.8% | 114.4% | 162.8% |
2600 | 158.8% | 170.3% | 134.2% | 173.3% | 120.1% | 109.6% | 131.3% |
HV2600 | 205.4% | 127.9% | 122.0% | 148.6% | 130.4% | 99.6% | 115.5% |
2500 | 117.2% | 104.3% | 105.0% | 111.9% | 100.0% | 100.0% | 100.0% |
2400 | 100.0% | 100.0% | 100.0% | 100.0% | 101.3% | 112.3% | 101.3% |
2300 | 71.7% | 103.6% | 96.7% | 98.5% | 101.1% | 128.5% | 109.1% |
2200 | 69.5% | 100.7% | 93.3% | 93.3% | 111.8% | 147.9% | 117.0% |
2100 | 56.6% | 103.6% | 90.0% | 95.2% | 121.9% | 172.6% | 130.6% |
Neutron Reflectors / Radiation Shiels
Lithium-6. That's pretty much it, it's orders of magnitude better than anything else, use it as an external radiation shield and don't bother with neutron reflectors.
On the other hand, if you DO want to bother with Neutron Reflectors, use Boron. Reactor too hot for Boron? Use Boron Nitride (cost optimized) or Boton Carbide (weight optimized).
Anything else is not really comparable. Have a graph, graphs are cool!
If you want to minimize radiation generation on a reactor, use a skinny reactor design. (credit jasonvance)
Coolants
In order of usefulness for nuclear reactors. Let me know if you think I should include more/less properties!
Name | Density | Thermal Conductivity | Specific Heat | Viscosity | Notes |
---|---|---|---|---|---|
Sodium | 970 kg/m3 | 142 W/m K | 1.23 kJ/kg K | 286 uPa s | Best coolant, has no competition. |
Ethane | 540 kg/m3 | 18 W/m K | 1.75 kJ/kg K | 8.61 uPa s | Ethane acts as a good Moderator, so it's more useful than plain Sodium, but is a worse coolant |
Heavy Water | 1100 kg/m3 | 585 mW/m K | 3.77 kJ/kg K | 1.25 uPa s | Just a comparison with what we usually use in real life. |
Radiators
Best Radiator Material based on Temperature
Material | Temperature | Weight / 100,000m2 | Cost / 100,000m2 |
---|---|---|---|
Lithium | 0 K - 452 K | 59.1 tons / 100,000m^2 | 239,000 c / 100,000m^2 |
Calcium | 425 K - 1110 K | 172 tons / 100,000m^2 | 1,000,000 c / 100,000m^2 |
RCC* | 1110 K - 2270 K | 194 tons / 100,000m^2 | 14,700,000 c / 100,000m^2 |
Boron | 2270 K - 2348 K | 230 tons / 100,000m^2 | 4,000,000 c / 100,000m^2 |
Boron Nitrade | 2349 K - 3244 K | 233 tons / 100,000m^2 | 4,890,000 c / 100,000m^2 |
Amorphus Carbon | 3245 K - 3913 K | 233 tons / 100,000m^2 | 5,200,000 c / 100,000m^2 |
Pyrolitic Carbon | 3913 - 3920 K | 249 tons / 100,000m^2 | 5,580,000 c / 100,000m^2 |
Halfnium Carbide | 3920 K - 4158 K | 1,410 tons / 100,000m^2 | 86,800,000 c / 100,000m^2 |
Tantalum Halfnium Carbide | 4158 K - 4486 K | 1,620 tons / 100,000m^2 | 282,000,000 / 100,000m^2 |
* RCC is more expensive than the step up, but less massive nonetheless
Credit jasonvance for this!
Payloads
Nuclear Payloads
Name | Author | Yield | Cost | Weight | Screenshot | Code | |
---|---|---|---|---|---|---|---|
Smallest Nuke | |||||||
Zorbeltuss 95t | zorbeltuss <- cubit32 | 95.0 t | 18.0 c | 564g | i.imgur.com/2YsbysV.jpg | --- | |
Jsonvance 95t | jasonvance <- zorbeltuss <- cubit32 | 95.0 t | 15.1 c | 390g | i.imgur.com/HAPgw3e.jpg | --- | |
Small Yield Nukes (~1 kt) | |||||||
--- | jasonvance | 1.00 kt | 131 c | 2.88 kg | --- | pastebin.com/n0HW0YUu | |
--- | cubit32 | 1.42 kt | 216 c | 5.62kg | prnt.sc/d8sfs2 | --- | |
--- | redparadize | 2.66 kt | 624 c | 8.86kg | imgur.com/BxZ4B9N | --- | |
--- | jasonvance | 5.00 kt | 571 c | 11.0 kg | --- | pastebin.com/Uz09XCKT | |
--- | randomletters | 6.07 kt | 6.26 kc | 11.2kg | puu.sh/sxrdD/2453138019.png | --- | |
--- | jasonvance | 10.00 kt | 1.07 kc | 19.0 kg | --- | pastebin.com/PvXz7h7s | |
--- | jasonvance | 50.00 kt | 4.59 kc | 64.3 kg | --- | pastebin.com/3dpwd6yu | |
--- | jasonvance | 100.00 kt | 8.54 kc | 102 kg | --- | pastebin.com/KmfDeCK9 | |
Large Yield Nukes (~1 Mt) | |||||||
--- | jasonvance | 500.00 kt | 35.3 kc | 220 kg | --- | pastebin.com/TGXiZ1NY | |
--- | jasonvance | 1.00 Mt | 64.4 kc | 185 kg | --- | pastebin.com/xFkgZujL | |
--- | jasonvance | 1.33 Mt | 80.8 kc | 158 kg | --- | pastebin.com/TLp60HHk | |
--- | tessfield | 1.60 Mt | 103kc | 196kg | imgur.com/aQOEZHi | --- | |
--- | newageofpower | 1.69 Mt | 105kc | 208kg | i.imgur.com/88TpyMx.jpg | --- | |
--- | jasonvance | 5.00 Mt | 310 kc | 671 kg | --- | pastebin.com/GJcQZMgU | |
--- | jasonvance | 9.64 Mt | 604 kc | 1.39 t | --- | pastebin.com/7U1dL0uq |
Nuclear Payload Submission Template:
[tr]
[td style="border:1px solid #bbb;padding: 5px;"]---[/td]
[td style="border:1px solid #bbb;padding: 5px;"]@cubit32[/td]
[td style="border:1px solid #bbb;padding: 5px;"]1.42 kt[/td]
[td style="border:1px solid #bbb;padding: 5px;"]216 c[/td]
[td style="border:1px solid #bbb;padding: 5px;"]5.62kg[/td]
[td style="border:1px solid #bbb;padding: 5px;"][a href="http://prnt.sc/d8sfs2"]http://prnt.sc/d8sfs2[/a][/td]
[td style="border:1px solid #bbb;padding: 5px;"]---[/td]
[/tr]
I strongly prefer links for code or images due to readability issues when trying to edit this post. Having many lines of code within a single table row makes it difficult to edit. I also use multiple cursors on Sublime, actual code text within those tables would make this impossible or very difficult.
Please use code tags when submitting these.
Weaponry
Lasers
(Credit apophys for this whole section)
You have effectively 2 choices for your laser medium: Green (Nd:YAG + Krypton) or Purple (Ti:Sapphire + Xenon).
Green is more raw power (higher efficiency), but requires larger apertures to make up for its lesser intensity (Green is lower frequency than Purple). Purple has somewhat improved efficiency at low power, but still not more than Green.
Green gets its best pumping when arc lamp radius is small. Purple gets its best pumping when arc lamp radius is large. This makes Purple slightly more expensive when optimized, in my experience. (Most of your cost will be turret armor.)
Increasing lamp radius requires also increasing lasing rod radius, which worsens M2. Higher power input also worsens M2, but increases intensity. You want M2 to be 3.00-3.02 or else your intensity at range takes a hit.
For these reasons, I recommend Purple for low power (<100 MW) and Green for high power (>100 MW, arbitrary cutoff by me).
Cavity shape is best when it is as close to a circle as possible. Keep dimensions small; this saves a lot of mass (mostly as coolant) at a low efficiency cost.
Transparent parts are Fused Quartz.
Cavity wall and internal mirror are Silver (standard) or Copper (if you want to sacrifice efficiency to push your output temperature up for smaller radiators).
Use a frequency doubler for a greatly reduced aperture, and thus greatly reduced weight and cross-section. It is strongly recommended but not essential; you can choose to take the cost of a large aperture if for some reason you really want a laser in the near infrared.
Silver Gallium Selenide always gets you to 100% efficiency here, and it is the only one to do so. Its cost and weight are negligible. Therefore no other doubler is relevant.
Focusing mirror is aluminum (for Purple) or silver (for Green or near infrared).
The turret should be as small as possible to hold the aperture, due to reaction wheel mass being added.
Crank up engagement range to 1 Mm, because that's what lasers are for. If you're getting terrible intensity, increase the aperture. Aim for at least 1 or 100 MW / m2
Following these guidelines, you can get effective lasers in a few tons of weight, or even less.
(Credit amimai for the following)
Turret Sizes
On turret sizes for Offensive Lasers, for 45.1° (minimum turret design for light flywheels), spot diameter is not proportional to laser power output, only m2-rating changes spot diameter:
Aperture (m) | Radius (m) | MW/m2 output at 200km for 10 MW beam [m2 = 3] | Spot diameter (cm) | Turret Mass (Using Lithium Flywheels) |
---|---|---|---|---|
.41 | 0.87 | 11.7 | 104 | 1.67 |
0.8 | 1.7 | 44.6 | 53 | 1.78 |
1.6 | 3.4 | 179 | 27 | 2.32 |
2.4 | 5.1 | 402 | 18 | 3.53 |
3.2 | 6.8 | 714 | 13 | 5.63t |
4.1 | 8.7 | 1170 | 10 | 4.89t (45.0deg) |
8.0 | 17.0 | 4460 | 5.3 | 50.7t |
16.0 | 34.0 | 17900 | 2.6 | 395t |
Ablation and Critical Intensities
(Credit zuthal for this whole section)
Critical Intensity: Laser intensity above which more intensity in a single laser results in no more increase in ablation rate.
The maximum ablation rates of various materials are calculated under the assumption that the game ignores heat of vaporisation/decomposition (which seems reasonable, as they would likely be otherwise noted for armour materials) and that it has 0 K as the ambient temperature.
[Have a spreadhseet]
Coolants
In order of usefulness for lasers. Let me know if you think I should include more/less properties!
Hydrogen or hydrogen deuteride are the only coolants that really make sense, because it doesn't need to work very hard and it must take a lot of space.
Name | Density | Thermal Conductivity | Specific Heat | Viscosity |
---|---|---|---|---|
Hydrogen Deuteride | 120 kg/m3 | 119 mW/m K | 9.76 kJ/kg K | 10.7 uPa s |
Hydrogen | 71 kg/m3 | 108 mW/m K | 14.3 kJ/kg K | 8.76 uPa s |
Design Guidelines/Philosophies
Apophys: Dedicated Offence Glass-Cannon Lasers
Outlet Temperature | High temperature lasers get a huge hit to efficiency, and the savings in radiators is not worth it. You lose ~55% of laser efficiency while saving ~90% of the laser's radiators; this looks great at first glance. But you have to think about the whole power system; total radiator area (laser+reactor) only scales down ~55%. And you continue to use the same cost/weight of laser & reactor, so it's strictly worse. Oddly enough, silver cavities with their 1234 K temperature remain superior. |
---|---|
Aperture | 45° degrees traverse (the minimum possible) is enough, regardless of the yellow warning thrown by the game. Aperture should only be dictated by the intensity you desire at 1 Mm range (because there really isn't any downside to extending your range as far as it can go). For 100 MW green, the aperture should be at least around 1m to get usable intensity at 1Mm range. |
Armour/Turret Size | A smaller cavity is a reduction in mass. This reduction would be fairly significant if you had very little armor, like I do. |
Amimai: Compact Secondary Weapons
Thermostable Materials | Diamond, Molybdenum, Tungsten (focusing mirror should be Silver since it does not have heat issues.) |
---|---|
Optical Nodes | As few as you need to get [m2 = 3.01] |
Rod Radius | For green lasers, smaller is better, larger rods simply add cost. |
Outlet Temperature | 2000 K+ |
Aperture | First set up your turret ball to match mass, then set up aperture so you have 65deg ark (6 lasers for 360 coverage with overlaps). Doubling the Aperture Diamerter increases the intensity by 4x, the cost by 5x and the mass by 6x its really not a good trade off. Another thing to note, using a 16m aperture turret using a 5 MW laser, I created a death star that vaporised its way through 15m or boron armour without much issue. |
Armour/Turret Size | Boron, aim for around 20cm armour for every 100cm turret so they don't break off so easily. A 1m diameter turret with several cm of boron can take a hit from some really nasty things like highV shrapnel bombs, remember once the turret goes you have a hole in your armour which is bad... if said hole is 30m across. |
Reaction Wheel | Polyethylene, cheap, light and perfect for lasers (better then lithium because you can get rpm>10) |
Modules
Name Author | Weight Price | Size | Wavelength m2 Efficiency | Power Input Power Output | Output Temp Waste Heat | Intensities | Screenshot Code |
---|---|---|---|---|---|---|---|
--- cubit32 | --- | 9.01 m 9.01 m 10.01 m | 395 nm 3.00 m2 4.24% | 8 MW 339 KW | 1232 K 7.66 MW | --- | link link --- |
--- someusername6 | 14.8t 250kc | --- | 395 nm 3 m2 4.40% | 8.00 MW 352 KW | --- | @1000 Km 0.775 MW/m2 (454.19 mm2) | --- link |
--- amimai | 4.47t 78.5kc | --- | 532 nm 3.01 m2 1.86% | 90.00 MW 1.68 MW | --- | @1000 Km 0.0222 MW/m2 (75675.68 mm2) | --- link |
--- David367th | 5.56t 130kc | --- | 532 nm 3.07 m2 3.66% | 480.00 MW 17.6 MW | --- | @1000 Km 11.9 MW/m2 (1478.99 mm2) | --- link |
Completely Gratuitous Blue Laser David367th | 17t 533kc | --- | 475 nm 3.00 m2 0.399% | 990.00 MW 3.95 MW | --- | @1000 Km 11.6 MW/m2 (340.52 mm2) | --- link |
Regular Infra inbrainsane | 4.67t 98.6 c | 14.9 m 4.68 m 6.46 m | 1060 nm 3.02 m2 4.58% | 8 GW 366 MW | 1103 K 7.63 GW | @1000 Km 30.5 MW/m2 (12000 mm2) | --- link |
Regular Green inbrainsane | 4.69t 99.7kc | 14.9 m 4.68 m 6.46 m | 532 nm 3.02 m2 4.42% | 8 GW 354 MW | 1103 K 7.65GW | @1000 Km 118 MW/m2 (3000 mm2) | --- link |
Regular Ultra inbrainsane | 4.64t 98.6kc | 14.9 m 4.68 m 6.46 m | 266 nm 3.02 m2 4.33% | 8 GW 346 MW | 1104 K 7.65 GW | @1000 Km 461 MW/m2 (750.54 mm2) | --- link |
Cheap Infra inbrainsane | 2.87t 28.7kc | 4.68 m 4.68 m 6.68 m | 1060 nm 3.02 m2 4.56% | 8 GW 365 MW | 1103 K 7.63 GW | @1000 Km 30.4 MW/m2 (12006.58 mm2) | --- link |
Cheap Green inbrainsane | 2.90t 30.2kc | 4.68 m 4.68 m 6.68 m | 532 nm 3.02 m2 4.41% | 8 GW 353 MW | 1103 K 7.65 GW | @1000 Km 118 MW/m2 (2991.53 mm2) | --- link |
Cheap Ultra inbrainsane | 2.92t 34.2kc | 4.68 m 4.68 m 6.68 m | 266 nm 3.02 m2 4.32% | 8 GW 345 MW | 1104 K 7.65 GW | @1000 Km 460 MW/m2 (750 mm2) | --- link |
Kinetics
Conventional Guns
Rail Guns
Rail Guns are lighter than Coil Guns.
(credit amimai)
Rail Guns have 2 peaks for velocity depending on bore radius, one at 5mm or less, this is best for projectiles and gives high velocity, the second one at 2cm or more, this gives the best performance when launching payloads.
Good Barrel Materials:
Zirconium Copper (Best Speed)
Aluminum Copper Lithium (33% less speed, 50% less mass/cost)
Good Projectile Materials:
Amorphous Carbon: Good for light, Super Velocity Rail Guns; causes minimal barrel stress at 50km/s+ velocities
Osmium: Good for Heavy Mass Rail Guns; you can safely, and effectively, launch 100g of this at 30km/s+ velocities
Good Shuttle Materials (for shooting payloads):
Osmium: For narrow payloads; 100g payload to 20km/s
Beryllium: For wide payloads; expensive but best
Aluminium Zinc Magnesium: For wide payloads; cheap, 5% slower (than Beryllium)
Gamma Titanium Aluminium: For hot payloads (ie, if shuttle material melts); cheap, 15% slower, 100 times more thermostable (than Beryllium)
On Rail Gun Warnings:
If the projectile shatters, try lowering velocity
If the barrel ruptures, increase projectile mass (which does not decrease velocity)
Coil Guns
Good Barrel Materials:
Aluminium Copper Lithium: It offers 25% lower velocity, but is 4x as light, matching results of rail guns (not that this matters, a 60 MW 1g, 51km/s rail gun has a mass of only 5t)