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Post by samchiu2000 on Apr 7, 2017 9:55:31 GMT
I've kinda overdone the nuclear brimstone missile design... It tore a ship in two when detonated 100Km away Good enough C-H substitute for now? Holy shit is that the REAL NEFP!? Can you show us the code?
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ndeo
Junior Member
It's not a flashlight... It's a High-frequency relativistic boson cannon
Posts: 67
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Post by ndeo on Apr 7, 2017 10:15:03 GMT
Here ya go Just be a bit patient because it freezes your PC for around few minutes while it calculates Note: Manually trigger both the flak and nuke while paused at the distance you want, eg. 100Km so that you don't let counter-batteries get a chance to hit it. 15km/s dV with 8Gs should be sufficient to outmanoeuvre intercepting missiles in tactical view Edit: Fixed code? Edit2: 1cm 1 meter(!) of unobtainium cannot save you now because your crew would be fine paste Attachments:Strategic NEFP.txt (3.11 KB)
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Post by RiftandRend on Apr 7, 2017 11:40:52 GMT
Here ya go Just be a bit patient because it freezes your PC for around few minutes while it calculates I am pretty sure your code is bugged. The engine has no gimbal angle defined and causes CTDs.
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gorthaff
New Member
I can't for the life of me come up with anything smart or witty. <-THIS-> is all you get.
Posts: 17
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Post by gorthaff on Apr 7, 2017 12:00:35 GMT
Heh. Nice. The big boy took all thos missiles like a champ. I imagine if the game didnt force it to engage in broadside it might have even done a bit better. Also, what redundant lines? I havent really done mutch file diving in the game directories, and have no idea how to optimise design.txt-s.
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Post by gedzilla on Apr 7, 2017 13:55:47 GMT
Here's my own try at "how cheap can we make a crewed warship". This one comes at 2.42 Mc. Now if only my game would run smoothly while I try to completely fill Vesta Overkill's budget with these... Hm! I had a fairly different approach to a minimalist crewed warships, so I'll post them. These are more about smallest size than cost; I opted for MPDTs. I know this is old, but how do u ever get a warship with so little mass ? the minimum crew requirements alone should prohibit that.
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Post by gedzilla on Apr 7, 2017 13:58:10 GMT
And What is the least you guys have ever gotten away in terms of crew for a warships ?
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Post by bigbombr on Apr 7, 2017 14:29:14 GMT
And What is the least you guys have ever gotten away in terms of crew for a warships ? 26 crewmembers. Instead of using an NTR, it uses a 1.03 MW RTG to run a 1.02 MW resistojet. It's armed with a single 417/1000 kW laser (turret and laser NOT seperate, seperate turrets require more crew). I tried to keep weight as low as possible, so it has only 2.33 km/s of delta-v at 3.74 mG of acceleration. Weight is 92 t (66.6 t is crewmodule). Cost is 424 kc (crewmodule cost is 272 kc). This ship isn't practical at all, and was an experiment into how small and cheap you can make a manned warship.
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Post by bigbombr on Apr 7, 2017 14:32:48 GMT
Hm! I had a fairly different approach to a minimalist crewed warships, so I'll post them. These are more about smallest size than cost; I opted for MPDTs. I know this is old, but how do u ever get a warship with so little mass ? the minimum crew requirements alone should prohibit that. MPDT's allow for obscenely low mass fractions while still giving decent delta-v. Most of my ships have an MPDT for this reason. This makes me suspect that MPDT craft would be dominant in multiplayer: not because of superior performance, but because of extremely low cost. I personally use methane for as propellant. At high power levels (1 GW and beyond) it performs as well or better than noble gasses, and while less compact, it is a lot more credible to me.
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gorthaff
New Member
I can't for the life of me come up with anything smart or witty. <-THIS-> is all you get.
Posts: 17
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Post by gorthaff on Apr 7, 2017 16:45:21 GMT
If we are doing small ships, well here is mine. I attempted to make it useful as well as small. One of them can gut a vanilla Corvette, if you order it to close at a 30 degree angle. Its a bit more expensive than I'd like, but it needs a bit of armour around its vitals, and a bit more fuel to keep good delta V as a result. With half the armourbelt around the 39 crew and a weaker nosecap, I can get it down to 6.7 Mc. Most of the firepower comes from the micromissiles, and the conventional guns serve as some good multiporpouse weaponry.
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Post by Enderminion on Apr 7, 2017 17:32:54 GMT
I know this is old, but how do u ever get a warship with so little mass ? the minimum crew requirements alone should prohibit that. MPDT's allow for obscenely low mass fractions while still giving decent delta-v. Most of my ships have an MPDT for this reason. This makes me suspect that MPDT craft would be dominant in multiplayer: not because of superior performance, but because of extremely low cost. I personally use methane for as propellant. At high power levels (1 GW and beyond) it performs as well or better than noble gasses, and while less compact, it is a lot more credible to me. those ships are pretty, which is definitely the most important stat
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Post by bigbombr on Apr 7, 2017 17:35:56 GMT
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Post by Enderminion on Apr 7, 2017 17:38:58 GMT
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Post by Rocket Witch on Apr 7, 2017 21:22:55 GMT
I know this is old, but how do u ever get a warship with so little mass ? the minimum crew requirements alone should prohibit that. These ships pack 45 and 40 people into one RCC tube each respectively (if you really want to skimp on cost/mass you can use polyethylene). The compartments are 60-80% of their dry mass and most of their size. Here's a picture of the inside of the current Trawler so you can see how its proportions are rather weird compared to a conventional warship. Using MPDTs, one can design a very small ship without actually optimising the crew size very much (these ships use turreted guns and have multiple missile launchers) if willing to concede all practical thrust and still only have moderate delta-v. For info on the white radiators, see here.
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Post by tortugagreen on Apr 8, 2017 4:52:17 GMT
If we're doing smaller ships, this is my escort ship: Only my heavier capitals and dedicated ships have missile launchers, so my escort here relies on a heavy gun battery to function. It is designed for nose-on fighting, pointing at the enemy.
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Post by Enderminion on Apr 8, 2017 4:54:50 GMT
but why? my lightest missile masses ~300 kilos and the associated launcher+ammo+armour weights less then 5 tons, you can pack a good payload of missiles for less then 10 tons
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