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Post by Dhan on Mar 15, 2017 15:40:11 GMT
With the advent of extruded turrets, is it a waste to out guns right at the front of a ship now? I continued testing of my super light manned patrol ship and found the frontal guns get stripped off too damn fast. And the sloped armor that was otherwise extremely good was penetrated through the hole in the front and fail. Nose gun on capital ship just sucks now. Don't have any designs with those right now, but they're still the best way to get multiple guns on target whithout showing your broadside. With multiple extruded turrets around the hull, the body of the ship tends to block the line of fire of most of them. There's also the case of spinal, unturreted guns. Rare on warships but still viable on drones But yeah, nose guns aren't very useful anymore. What we would need is lateral nose guns- here's an example from The Human Reach (great hard-fi book series) As you can see one of the green lasers is dead center on the nose, but the other laser and the coilgun are offset to the side. You could have a sloped nose AND front-facing guns. (Also yes, that coilgun is huge) A single off center spinal gun seems like a terrible idea. You'd probably spend more time dealing with the torque produced by each shot than actually shooting.
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Post by The Astronomer on Mar 15, 2017 15:48:57 GMT
Don't have any designs with those right now, but they're still the best way to get multiple guns on target whithout showing your broadside. With multiple extruded turrets around the hull, the body of the ship tends to block the line of fire of most of them. There's also the case of spinal, unturreted guns. Rare on warships but still viable on drones But yeah, nose guns aren't very useful anymore. What we would need is lateral nose guns- here's an example from The Human Reach (great hard-fi book series) As you can see one of the green lasers is dead center on the nose, but the other laser and the coilgun are offset to the side. You could have a sloped nose AND front-facing guns. (Also yes, that coilgun is huge) A single off center spinal gun seems like a terrible idea. You'd probably spend more time dealing with the torque produced by each shot than actually shooting. Two lasers surrounding the coilgun would be better, but I prefer 64 lasers
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qstl
New Member
Posts: 4
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Post by qstl on Mar 16, 2017 1:51:28 GMT
First redesigned ship since the patch, this one is primarily intended as just a cheap missile boat for orbital defence. Main weapons are the missiles, plus some basic front firing cannons for backup or finishing off damaged ships. I intended to try to make the power use as low as possible for smaller radiators and flares, but I eventually went up to 1MW reactor just for rotating the turrets forward at the start of combat, once the turrets are on target it only pulls about 10% of that. The radiators are only double redundant, but if the sides are taking enough fire to knock them out the armor is probably gone by then anyway.
Missiles are fairly standard, just a 95t nuclear fragmentation warhead on the A/NF version, and a pure kinetic B/KN version for precision work (or for launching them under fire without destroying the ship when one of them gets hit just outside the launcher)
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Post by dragonkid11 on Mar 16, 2017 16:21:08 GMT
So, I went ahead and improved my super light patrol boat by putting its frontal gun away and mounting it on the sides. My main problem now is to get all three guns aiming right at the enemy but I guess having three guns covering all arcs while the ship steered around to provide optimum armor protection angle is nice.
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qstl
New Member
Posts: 4
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Post by qstl on Mar 16, 2017 18:02:24 GMT
So, I went ahead and improved my super light patrol boat by putting its frontal gun away and mounting it on the sides. My main problem now is to get all three guns aiming right at the enemy but I guess having three guns covering all arcs while the ship steered around to provide optimum armor protection angle is nice. I can't view the full image, but the best solution I've found is just extruded turrets on the side and maintaining nose-forward orientation in combat. Of course, the problem with this is that you can't set turrets to begin the combat pointed forwards, so you need either very lightweight turrets, very large turret balls which will get shot off immediately, or very large amounts of power to rotate them into firing position quickly. I went with just upping power, but it would be really nice if you could set the default aiming point of turrets in the ship editor. Off-center front mount weapons would be a huge help, especially if there was the option to have them mounted partially or fully internally like on modern aircraft - of course, then cooling would become an issue, so you would need either much slower rates of fire or dedicated weapon radiators. Still, it would be a huge help for making forward attack designs more viable.
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Post by gedzilla on Mar 17, 2017 14:24:18 GMT
Why cant i upload attachments ?
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Post by dragonkid11 on Mar 17, 2017 14:31:01 GMT
Why cant i upload attachments ? Apparently the forum maxed out in attachment file count. Guess we have to make do with steam screenshot for now.
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Post by newageofpower on Mar 18, 2017 3:23:12 GMT
Off-center front mount weapons would be a huge help, especially if there was the option to have them mounted partially or fully internally like on modern aircraft - of course, then cooling would become an issue, so you would need either much slower rates of fire or dedicated weapon radiators. Still, it would be a huge help for making forward attack designs more viable. We need active cooling anyways. I'm repeating myself, but why aren't we building our EM guns out of crycooled superconductors, braced with super strong/stiff composites?
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Post by theholyinquisition on Mar 18, 2017 5:30:34 GMT
Off-center front mount weapons would be a huge help, especially if there was the option to have them mounted partially or fully internally like on modern aircraft - of course, then cooling would become an issue, so you would need either much slower rates of fire or dedicated weapon radiators. Still, it would be a huge help for making forward attack designs more viable. We need active cooling anyways. I'm repeating myself, but why aren't we building our EM guns out of crycooled superconductors, braced with super strong/stiff composites? If we're using cryogenic propellants, we could use that to cool them. Qswitched please.
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Post by Inglonias on Mar 21, 2017 23:49:29 GMT
Recently, I set down a new design standard for Lighthouse Agency missiles. All missiles must have more than 1.5 km/sec of delta-V and be capable of at least 2.5G acceleration. Today, I discovered exactly how I do that, and I am proud to share my findings with all of you (in case you didn't know already.) I figured that sodium made such a good reactor coolant because it could absorb a lot of heat, so it must be great for high efficiency NTRs, right? In a word - No. But a 500:1 TWR is not something you shake a stick at from ANY engine.
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Post by gedzilla on Mar 22, 2017 5:12:03 GMT
Why cant i upload attachments ? Apparently the forum maxed out in attachment file count. Guess we have to make do with steam screenshot for now. How do you post them ?
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Post by vegemeister on Mar 22, 2017 5:38:40 GMT
Apparently the forum maxed out in attachment file count. Guess we have to make do with steam screenshot for now. How do you post them ? Take screenshot however you like. Go to imgur.com, or nya.is. Upload. Post image on forum.
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Post by dragonkid11 on Mar 22, 2017 7:01:19 GMT
Take screenshot however you like. Go to imgur.com, or nya.is. Upload. Post image on forum. Easier way would be just upload it to steam website and copy and paste from there.
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Post by The Astronomer on Mar 22, 2017 7:23:40 GMT
[img](your pic's URL)[/img]
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Post by HeinzPepperoni on Mar 22, 2017 12:45:09 GMT
Heyo, I just recently re-installed the game after one of the oldest updates caused fatal crashes that made it impossible for me to play. I'm thrilled to be back """"""designing""""" and pretending to know what I'm doing. So, I boot up the game and find this in my user designs: Leaving aside the fact that it's probably not the best cannon ever (as I said, I really don't know what I'm doing), I like the idea of a fuckhuge cannon tearing everything apart. Does anyone have any tips for a flak shell that large? The shell it fires now basically is made of several over-sized (200kg) stock Nitrocellulose flak bombs. 3-5 shells are required to kill any capital ship and that tells me that the shell is a failure as it is now as I, at the time, probably envisioned it to break capitals in half in a single shot. (It's a 1200mm cannon, for god's sake!) Or am I better off in investing in kinetic penetrators?
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