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Post by dragonkid11 on Mar 2, 2017 22:58:37 GMT
I'm so gonna attempt to change the look of my assault drone later.
By assault drone, I'm mean simply drone packing with twenty of the same gun for massive firepower.
This is gonna look like a goddamn battleship.
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Post by AdmiralObvious on Mar 3, 2017 1:23:58 GMT
My first crack at making a coilgun that doesn't take a full second to reload, or overheat. I think I managed to do it, without massively going too high on the weight or cost of it too. It only weighs 26 tons compared to the hundreds of tons the stock guns are. It's just under a megacredit too.
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Post by Enderminion on Mar 3, 2017 1:31:06 GMT
you only have a 91 degree arc of fire, thats your problem
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Post by AdmiralObvious on Mar 3, 2017 1:35:40 GMT
you only have a 91 degree arc of fire, thats your problem Isn't that the entire arc of fire possible? I tested it, and it fires fine facing forward along with the spinal mounted laser.
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Post by tortugagreen on Mar 3, 2017 1:38:08 GMT
I'm so gonna attempt to change the look of my assault drone later. By assault drone, I'm mean simply drone packing with twenty of the same gun for massive firepower. This is gonna look like a goddamn battleship. I was going to try something like that, but then decided it would probably be better to make as a crewed ship instead, so it could operate independently.
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Post by David367th on Mar 3, 2017 1:41:40 GMT
you only have a 91 degree arc of fire, thats your problem Isn't that the entire arc of fire possible? I tested it, and it fires fine facing forward along with the spinal mounted laser. We all know that 95 degrees is the new meta. What were you thinking? /s Looks good but you might want to look into that saturation.
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Post by newageofpower on Mar 3, 2017 2:11:49 GMT
I have an 80km/s coil, but it weighs three times as much as a monolithic rail of the same performance (and ten times as much as a frag-needle rail of the same performance). Speaking of Frag Needles (and physics abuse, qswitched )... I can increase the velocity by another 20km/s, but that would require I triple the mass and quadruple the cost. Of course this design is horrendously impractical, dispensing a mere 11.3 Kj per shot. Plus, it weighs almost as much as a fully laden African Swallow stock Gunship! The slightly more practical version below, dispensing an astounding 60.5 Mj per shot. Behold that beastly range. I can increase it dramatically at the expense of velocity, but imho if the velocity is too low then dodge probability at such immense ranges renders the extra range meaningless.
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Post by vegemeister on Mar 3, 2017 2:13:30 GMT
Some sort of conductive, light, but strong Aluminum alloy. AlZnMg was all the rage a month ago. AlZnMg is quite a bit less conductive than AlCuLi and AlSiMg, but the ridiculous and probably unphysical elastic modulus made up for it back when we barely cared about conductivity of railgun barrels. I'm not sure what alloy it's supposed to be, but the most likely candidate, based on the yield and ultimate strengths, is 7068 with the T6511 temper (http://www.smithsadvanced.com/pdf/7068_AMI.pdf). That would make elastic modulus 73.1 GPa, and the electrical conductivity 17.98 MS/m. That'd probably be a respectable railgun barrel alloy again, since it's a little stronger than AlCuLi, and very slightly more conductive. Of course, I design railguns for low dispersion, so they usually end up stiffness limited anyway. I can't wait for amorphous carbon barrel bracing. Beryllium is okay, but it's stupendously expensive.
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Post by teeth on Mar 3, 2017 2:41:18 GMT
Here's what I've been working on, my general purpose railgun and the Dactyl MK II
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Post by Enderminion on Mar 3, 2017 3:02:00 GMT
I made a big ship, 1.7km long and to stupidly big to be of any use what so ever, when testing aganist a laser skiff 7 of the 32 1.2Gw lasers were disabled and the main 4 10Gw lasers hadn't turned to face the target before the enemy broke in two. Armerment: Four (4) 10Gw 23.5m mirrior heavy lasers, Four (4) "smaller" 10Gw lasers, thirty-two (32) 1.2Gw secondary lasers, 800 Advanced Missile MK1's, 160 Interceptor MK3 missiles Armour: (inner to outer) 5cm P-aramid fiber, 14cm Boron, (over the front 1/3 only) 1cm Iridium, (over whole ship again) 12.6 inches of Aramid fiber, 5.7cm of Amorphus Carbon, 1mm of Diamond Engines: 15 1.39Gn decane NTRs Power Plant: 4 25Gw aphoys reactors (I added one after I took pictures) proof the lasers were still turning
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Post by AdmiralObvious on Mar 3, 2017 3:23:17 GMT
Isn't that the entire arc of fire possible? I tested it, and it fires fine facing forward along with the spinal mounted laser. We all know that 95 degrees is the new meta. What were you thinking? /s Looks good but you might want to look into that saturation. I've found oversaturating the coils actually helps achieve a greater shot velocity. I'm still learning the new maths behind how these things work, but from what i've seen so far, saturation is mostly irrelevant when it comes down to using capacitors. I get that it's probably incredibly inefficient, but it does keep the fire rate up. Edit, I found out I was using the Ferritic Steel, which satuates much faster, but seemingly hit harder. Iron significantly boosted the velocity, and hasn't yet saturated the coils, now the shot is just bordering breaking apart.
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Post by newageofpower on Mar 3, 2017 3:56:54 GMT
In my pre-patch coilgun experiments, I determined that you'd want to *slightly* oversaturate the projectile for maximal effectiveness.
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Post by gedzilla on Mar 3, 2017 12:02:55 GMT
Gedzilla Designs has just completed its newest Design in its Primarily Laser Line; the Interplanetary Assualt Laser Battleship. This Battleship has enough Electrical power to fire EVERY SINGLE WEAPON AT ONCE, barring 2. The firepower of a tip forward broadside (with all possible weapons firing) is terrifying, and its sloped armor (with tip foward) allows it to take many hits. the armor alone is incredibly beefy, although the radiators have little redundancy. Its primary weapons are an array of jasonvance made lasers, 50MW's, 150MW's, and a 400 MW (Thank you jasonvance). it also has missile and railgun secondaries. For its weight and cost it is incredibly dangerous and tough, a flagship of any navy. p.s. positioning the turrets so they dont get in each others way and are all able to fire forward can get very difficult.
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Post by Enderminion on Mar 3, 2017 13:36:48 GMT
I decided to test the "counter battery laser" theory, to that end I modded one of my 300Mw lasers, I gave it a smaller mirror and boron reaction wheels, I also dropped the turret armour from 57mm of Amourphus Carbon to 20mm of A-carbon During battle testing, the ship without CB lasers lost 7/40 (17.5%) laser turrets, all of the lost turrets were of the smaller type for that ship (1.2Gw) that test was aganist a laser skiff During Battle testing, the ship with CB lasers lost 6/44 turrets (13.636%), of these 4 were CB turrets and 2 were 1.2Gw turrets, there were 4 CB turrets total on the ship, that test was aganist a Laser Frigate
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Post by samchiu2000 on Mar 3, 2017 13:50:55 GMT
I decided to test the "counter battery laser" theory, to that end I modded one of my 300Mw lasers, I gave it a smaller mirror and boron reaction wheels, I also dropped the turret armour from 57mm of Amourphus Carbon to 20mm of A-carbon During battle testing, the ship without CB lasers lost 7/40 (17.5%) laser turrets, all of the lost turrets were of the smaller type for that ship (1.2Gw) that test was aganist a laser skiff During Battle testing, the ship with CB lasers lost 6/44 turrets (13.636%), of these 4 were CB turrets and 2 were 1.2Gw turrets, there were 4 CB turrets total on the ship, that test was aganist a Laser Frigate No matter how strong are your lasers , my drone will be destroyed 1Mm away by my anti laser when your armor cap open up. (Also thank to David367th , who provide my drone's laser design~) Attachments:
Anti Laser Drone.txt (9.37 KB)
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