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Post by David367th on Mar 1, 2017 20:51:48 GMT
Killing OP coilguns has only created a brand new monster. No. Lasers and missiles were always OP, and now guns are even weaker because of the lack of composite barrels. Coils and rails were always support weapons, at best. They're kind of like how armor is; if you end up using it, you've fucked up somewhere else.
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Post by mrsandman on Mar 1, 2017 20:52:58 GMT
Killing OP coilguns has only created a brand new monster. No. Lasers and missiles were always OP, and now guns are even weaker because of the lack of composite barrels. Coils and rails were always support weapons, at best. I hope guns become good in the next update. Or at least viable in a PvP-esque setting.
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Post by ross128 on Mar 1, 2017 21:01:55 GMT
I, for one, welcome our new railgun overlords Because of the lack of composite barrel armor, lasers pop railguns just as fast as they used to. Except there's no way to create ludicrously high velocity 150km/s impactors anymore ;_;. As far as I know you should still be able to reach the same top speeds, as long as you're willing to invest heavily into capacitors and barrel armor (though we still need a way to make barrel armor with different materials than the rails: Osmium/VCS armor for railguns!). It's just that your power input now basically dictates your reload speed, while the quality of your capacitors and rails determine your muzzle velocity. Also, "spacer bracing" still works in the current patch, so you can still use extremely long spacers to reduce the amount of barrel armor you use. Of course, Hafnia starts to get a bit expensive once the size of the capacitor starts ballooning... The real crazy thing is what tower-turrets have done to lasers. Now you can have a 100 degree firing arc and traverse speeds of hundreds of degrees per second, with a turret that is just barely large enough to hold the focusing mirror.
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Post by dorkious on Mar 1, 2017 21:16:17 GMT
I'm finding that my missile chucker coil gun has gone from 15km/s to 3 km/s, got more expensive due to hafnia. But the fire rate has been reduced to 6 shots an hour due to over heating
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Post by dragonkid11 on Mar 1, 2017 22:56:41 GMT
Seems that capacitor for coilgun is just plain harder to design.
Annnd well, hafnia is pretty much the only viable capacitor material.
Also, needle railgun isn't dead at all.
It probably got stronger since now that I know it doesn't break conservation of energy.
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Post by David367th on Mar 1, 2017 23:01:24 GMT
Aluminium Oxynitride works okayish as a material but it's pretty garbage compared to hafnia. Does have lower density though.
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Post by lieste on Mar 1, 2017 23:16:34 GMT
Polyethylene was one of the better materials for cost from memory. Not as good as Hafnia but usable and non-exotic. A bit bulkier though, and I'd prefer it to have an option for 'offmount' like the ammo bays can be, rather than only immediately behind the turret. More risk that bugs with the handling of capacitors would crop up, so the current implementation works, but there are downsides if volume is a concern.
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Post by thorneel on Mar 2, 2017 0:10:08 GMT
Polyethylene was one of the better materials for cost from memory. Not as good as Hafnia but usable and non-exotic. A bit bulkier though, and I'd prefer it to have an option for 'offmount' like the ammo bays can be, rather than only immediately behind the turret. More risk that bugs with the handling of capacitors would crop up, so the current implementation works, but there are downsides if volume is a concern. Wouldn't there be problems with long cables between the gun and the capacitor? Then again, wouldn't there be problems between reactors and everything to begin with?
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Post by dragonkid11 on Mar 2, 2017 0:25:23 GMT
Eventhough hafnia is expensive compared to other option, it wasn't really as expensive as other premium options like magnetic glasses.
So I guess I will use hafnia forever.
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Post by Enderminion on Mar 2, 2017 0:33:49 GMT
Railguns are most likely going to be better for ships which can't afford radiators
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Post by David367th on Mar 2, 2017 0:35:45 GMT
Railguns are most likely going to be better for ships which can't afford radiators You still need a power source to fill a capacitor. Unless you can use it for one shot and I didn't know.
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Post by lieste on Mar 2, 2017 1:35:14 GMT
If you are prepared to take low rates of fire, the capacitor can trickle charge from the available power.
I'd rather supply 'lots' of power and have a decent velocity and rate of fire, but nothing prevents 1GW ~Mm class weapons to run off "handful of MW" power supplies (beyond sensible design choices).
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Post by Enderminion on Mar 2, 2017 2:07:58 GMT
Railguns are most likely going to be better for ships which can't afford radiators You still need a power source to fill a capacitor. Unless you can use it for one shot and I didn't know. Less radiators, and if you use capacitors you don't even need a Big powerplant
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Post by David367th on Mar 2, 2017 2:13:29 GMT
You still need a power source to fill a capacitor. Unless you can use it for one shot and I didn't know. Less radiators, and if you use capacitors you don't even need a Big powerplant Really? My 25kw drone railgun had to be changed to 150kw to keep effectiveness.
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Post by Enderminion on Mar 2, 2017 2:16:28 GMT
new railguns, I feel your pain David367th my sandblaster (and all other coilguns) are broken and I can't fix them
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