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Post by ash19256 on May 28, 2017 5:49:34 GMT
Introducing the new Type I Torpedo: Carrying about 60kg worth of these: Capable of one-shotting a Gunship with a solid direct hit: Why does it have radiators?
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Post by AdmiralObvious on May 28, 2017 6:31:42 GMT
Why does it have radiators? Probably the same reason it's got the decorative gold paint layers. What I'm curious to know is if the radiators are solid gold, or just something cheap painted with gold.
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Post by samchiu2000 on May 28, 2017 9:49:55 GMT
Introducing the new Type I Torpedo: Carrying about 60kg worth of these: Capable of one-shotting a Gunship with a solid direct hit: Can you share the flak bomb code? After all it is hard to design a good flak since there are numerous factors affecting the effectiveness of flak bomb... I also noticed that your new type 1 torpedo is ~13 times more lighter than your old type 5, who allow your destroyer Umikaze to carry 400 type 1 instead of 30 type 5... So... IS THAT IT!?
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Post by apophys on May 28, 2017 14:25:05 GMT
Could you be referring to the Kaiten manned torpedo, which were Type 1? Or am I missing something? Because those were not lighter than the Type 93 they were based on. Also, mandatory Kitakami:
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Post by The Astronomer on May 28, 2017 14:27:31 GMT
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Post by samchiu2000 on May 28, 2017 14:31:34 GMT
Could you be referring to the Kaiten manned torpedo, which were Type 1? Or am I missing something? Also, mandatory Kitakami: I refer to the cruiser, which carry MANY torpedos (40 torpedo TUBES)...
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Post by samchiu2000 on May 28, 2017 14:32:09 GMT
Agree
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Post by zorbeltuss on May 28, 2017 15:27:08 GMT
Just because why not.
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Hyperant
New Member
Owner of Hyper Productions
Posts: 32
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Post by Hyperant on May 28, 2017 17:38:58 GMT
Radiators are simply gold plated Amorphous Carbon Flak bomb code:
ExplosiveModule Cluster Bomb Mk3 UsesCustomName true Length_m 0.14 ExplosiveMass_kg 0.0001 ExplosiveComposition TNT ShrapnelMass_kg 1 ShrapnelComposition Platinum Detonator HardRange_km 2 ActivationRange_km 2.5 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
And now i can introduce the newest iteration in destroyer design: Introducing the new Isokaze Class Destroyer: With the conversion from methane to decane, mass and cost went down while combat effectiveness and delta-v went up. Offensive/Defense: 4x High Velocity Type IV Railguns Offensive: 4x Torpedo launchers with a total capacity for 200 Type I Torpedoes AIF Tylissos in orbit around Mars
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Post by David367th on May 28, 2017 22:49:22 GMT
Whys the Nippon Prime symbol yellow?
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Post by The Astronomer on May 28, 2017 22:57:35 GMT
Whys the Nippon Prime symbol yellow? Modded faction.
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Post by Rocket Witch on May 29, 2017 2:49:10 GMT
A design experiment with a single-ring gun. It's engineered a bit cheaply, and the power input is tuned for an uncovered barrel, but I fully insulated it since it won't be firing for long with that range.
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Post by gedzilla on May 29, 2017 11:31:55 GMT
Radiators are simply gold plated Amorphous Carbon Flak bomb code:
ExplosiveModule Cluster Bomb Mk3 UsesCustomName true Length_m 0.14 ExplosiveMass_kg 0.0001 ExplosiveComposition TNT ShrapnelMass_kg 1 ShrapnelComposition Platinum Detonator HardRange_km 2 ActivationRange_km 2.5 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
And now i can introduce the newest iteration in destroyer design: Introducing the new Isokaze Class Destroyer: With the conversion from methane to decane, mass and cost went down while combat effectiveness and delta-v went up. Offensive/Defense: 4x High Velocity Type IV Railguns Offensive: 4x Torpedo launchers with a total capacity for 200 Type I Torpedoes AIF Tylissos in orbit around Mars When you converted from methane to decane, the mass went down, and the Dv went up ? For me, when I switched to methane from decane, the mass went down since its less dense, and the Dv went up (since the exit v of methane is faster than decane in a NTR)
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Post by bigbombr on May 29, 2017 11:40:00 GMT
When you converted from methane to decane, the mass went down, and the Dv went up ? For me, when I switched to methane from decane, the mass went down since its less dense, and the Dv went up (since the exit v of methane is faster than decane in a NTR) Perhaps a difference in armour doctrine is the explanation for this discrepancy? Higher density is good if you have heavier armour.
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Post by dragonkid11 on May 29, 2017 12:53:55 GMT
Denser armor tends to benefit more from denser fuel.
Tends to, as it is very situational.
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