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Post by newageofpower on Dec 22, 2017 23:26:30 GMT
I still can't seem to find the max armor layers attribute... tukuro , you found it yet? That's almost certainly hardcoded like having one thermocouple and two frequency doublers. qswitched it would be nice if the aspect ratio limit for fuses could be exposed, like remotes already have. Tukuro was able to bypass the armor layers limit by manually editing the design file.
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Post by newageofpower on Dec 22, 2017 23:25:34 GMT
Okay, I'm perhaps being too hard on the newbie >jtyotjotjipaefvj >newbie Lurk moar. What happeneth to the Charlotte Avatar? Turn in your best girl badge.
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Post by newageofpower on Dec 22, 2017 8:09:36 GMT
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Post by newageofpower on Dec 22, 2017 6:51:05 GMT
The workshop file for that drone seems to be bugged. Hmm. Do you have the Apo-chan standard module library?
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Post by newageofpower on Dec 22, 2017 5:45:17 GMT
- Mods --- Exposed ship armor limits in Limits.txt. I still can't seem to find the max armor layers attribute... tukuro, you found it yet?
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Post by newageofpower on Dec 22, 2017 4:10:34 GMT
Thanks to the armor and RCS design, it's accurate and durable enough to usually take down a Gunship with a single missile, but it's fairly cheap so there's no reason not to fire a bunch of them at the same time. Below are results from a few combat tests I did. Wat. Unmodded, omnipotentvoid has killed a gunship with a 29.5 credit missile. Your missile is roughly 695 times less cost efficient. Okay, I'm perhaps being too hard on the newbie, but how many of your missiles does it take to kill one of these drones?
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Post by newageofpower on Dec 20, 2017 1:30:48 GMT
Hey qswitched I know its kind of rude to ask so close to an update, but is there any chance that the shapes of struts can change? They're still cylindrical so making a plane of fuel tanks doesn't flatten the armor. It kind of foiled my hopes and dreams of making Galactic Empire wedges. imgur.com/a/I1BnTI tried, but this is the best I've got so far. It's not just the struts, it's the armor pattering itself. Still leagues better than it used to be.
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Post by newageofpower on Dec 19, 2017 16:19:44 GMT
IIRC Amimai and apo-chan did some experiments about a year ago; for warships with armored or redundant radiators, 2500k-2600k is preferable. For civilian ships with paper thin zero redundancy radiators, 2400k was optimal. After that, an update came that introduced prismatic reactor cores (i.e. higher melting temp limits). That changed optimal points, and now paper-thin radiators also prefer to sit around 2500 K. This is the reason I stopped providing separate reactor series for 2400 K and for 2500 K; there is no longer a need for the distinction. You're alive!
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Post by newageofpower on Dec 15, 2017 2:45:24 GMT
Nice start, but still a lot of space to improve. > Nitrocellulose is just about the worst stock gun propellant ever. Try switching until you find the one you like. - While you're at it, increase the amount of propellant. > Larger bore radius helps improving efficiency, as with thicker barrel (which is not the problem here). > The barrel is uselessly long. The tip is to look at the 'Breach Pressure' graph and see where the pressure became irrelevant (in this case, probably 4 m). Shorter barrels are lighter, and can turn faster on turrets. > Try other materials for your barrel if you like. Nitro is very good for cost. My gun microdrone swarmers use nitro. For thousands of rounds of octo (assuming high velocity high energy gun) I could use a more powerful weapons system other than a gun.
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Post by newageofpower on Dec 7, 2017 21:27:39 GMT
This can already be found in the section for lithium propellant. I thought you would be aware of it? Well if not, try also the fluorine lithium hydride reaction, which is pretty ridiculous (>5km/s) and does a similar thing to your idea of reacting lithium with water, except the hydrogen comes bound to the fuel instead of the oxidiser. Huh, I looked for it before posting. Must have missed it. I built an missile using that fuel chemistry. Exquisite performance from a chemical system, combined with strictly superior volumetric density compared to Hydroflourine.
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Post by newageofpower on Dec 5, 2017 16:01:07 GMT
You could try a tandem projectile made of two rods with a spacer between, though this is even more likely to allow massive bugged velocities on the gun. You mean, like ships connected via spacer yet fly despite having a gap between its sections? if the simulation is accurate enough. 'accurate'
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Post by newageofpower on Dec 4, 2017 19:49:49 GMT
Gold is not especially common and very massive, but a boiling gold turbine would be hilariously blingy indeed.
Gold doesn't strongly bond to Carbon, so that's one less safety aspect to be concerned about. Some forms of active cooling may have catastrophic failure mode due to gold vapor deposition, but the very low melt temperature means that we can probably be safe against aggregation via centrifugal action. Just don't use a microscopic pore/channel system to attempt to form a pressure wall between gold/turbine blade.
What is the design outlet temperature?
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Post by newageofpower on Dec 2, 2017 23:26:30 GMT
so long as hot, free fluorine isn't scavenged by literally everything else There. I fixed that for you.
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Post by newageofpower on Dec 1, 2017 15:25:06 GMT
Well, unless we are aiming to achieve continuous acceleration over interplanetary distances, then the turbines will function for two weeks at most. Even a mediocre 10 milligee racks up to 118km/s over two weeks. B-but muh 500km/s Apophys superliner! How will I get my Saturnian beauty products shipped on schedule? (Also, 10mg acceleration is actually fairly high for an electric drive craft, and resisting embrittlement for minutes is still dramatically different from weeks.)
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Post by newageofpower on Dec 1, 2017 6:07:22 GMT
Minutes is not a severe issue. However, I assume your turbines exist to produce electrical power, yes? If we're supplying electricity for electric propulsion, you may need months of endurance...
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