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Post by newageofpower on Jan 9, 2018 18:42:18 GMT
Hicks reported this on the patch announcement thread, IIRC
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Post by newageofpower on Jan 9, 2018 8:19:23 GMT
Details about killing underground bunkers with nukes tend to be kind of scarce for some reason. There is also no kill like overkill. If you're even thinking about this then subtle options like drilling a hole first or pouring foam insulation down the heat vents weren't seen as sufficient. No kill like overkill indeed. I was not sure that several dozen teratons of nuclear shaped charge would do the trick against a bunker designed for synthetics that is submerged in upper mantle. Well there are also 'supercavitation drills' in the setting but they are usually seen as harder to setup. A large rock on a retrograde intercept could unleash exatons of energy; we have identified over 140 very large 100km plus objects in the main belt. Given the orbital velocity of Earth is ~30kms we can get a ideal (ideal practical, that is) 60km/s relative velocity at impact. Wolfram gives me an estimate of about 1.36 exatons for a 100km chunk of nickel-iron at these impact velocities... Which still might be survivable for advanced synthetic intelligences. However, most industrial processes capable of operating at such an environment are going to be less efficient simply due to thermodynamics, so once you turn the surface into lava, you can put a bunch of spysats/spydrones around, and deny any attempts at reindustrializing the surface while you exploit the system's resources vastly more efficiently.
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Post by newageofpower on Jan 8, 2018 4:09:01 GMT
Inb4 qswitched models in our radiators melting our armor. A thin sheet of Amorphous Carbon with something insulative (Vitrified Carbon on Graphite Aerogel?) underneath could adequately isolate the hull from 3500k radiators. Before battle damage, that is...
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Post by newageofpower on Jan 6, 2018 22:15:49 GMT
Interesting. I was unaware medical technology had advanced so far.
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Post by newageofpower on Jan 4, 2018 1:25:55 GMT
Some people are ideologically opposed to entities like Google, Valve, etc. I think they are misguided or plain wrong, but if Q-Sempai doesn't cater to them he won't get much of their money.
A simple cost-benefit analysis indicates its extremely unlikely the manhours put into catering to them will be beneficial, imho.
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Post by newageofpower on Jan 4, 2018 0:03:53 GMT
I'm fairly familiar with homing AI, having written a few of them myself, so I have a fairly good grasp of how they should fly and what variables to use for that. Are you like, a missile designer?
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Post by newageofpower on Jan 3, 2018 3:21:08 GMT
Another minor bug: Gun-launched craft spawn with their radiators already extended. I don't think this was the case in the previous version. Also, just for interest: the pictured place here, Eros, is not available in the celestial body selection in sandbox, but it is available via selecting the Orbital Fallout level preset. This isn't too surprising since the mission area is so small the engagements are buggy (missiles spawn on top of you regardless of gun range, and fleets spawn well within 1Mm of each other so if you move at all you can enter combat). My drones spin out of control when launched sideways. ;_;
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Post by newageofpower on Jan 2, 2018 18:19:33 GMT
I also like to think that the people saying MAD and logistics would stop sane people from doing much conflict in space are correct, although making humans stop trying to destroy eachother will probably require a couple of paradigm shifts and some significant edits to what it means to be human. Even very smart humans are not always rational. Plus, necessity breeds innovation, and conflict creates necessity at amazing pressures. War tends to drive progress at an incredible pace.
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Post by newageofpower on Jan 2, 2018 12:59:09 GMT
Mind-machine cybernetics and radical physical modification. If your country is desperate, use brains-in-a-jar for crew, emplace into high G android bodies that can function at 27G.
Oh, needless to say you need a very high ISP drive to make such high acceleration practical.
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Post by newageofpower on Jan 2, 2018 4:26:15 GMT
Eh. RCS, as in lateral thrusters enabling superior dodging or terminal manouvers, has been borked in the last few patches.
I'm not sure if it ever functioned properly before.
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Post by newageofpower on Jan 2, 2018 0:04:01 GMT
Ah, a market for my gigacredit supertankers.
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Post by newageofpower on Jan 1, 2018 22:36:15 GMT
a lot of a pain when your ship explodes because it's also a detonatable monopropellant. This is why I raise the flag when people want metallized hydrogen for warships and missiles...
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Post by newageofpower on Jan 1, 2018 21:32:54 GMT
L-lewd! (ah, I like your tanker's ring/heat fin design)
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Post by newageofpower on Jan 1, 2018 21:27:23 GMT
Just put stuff together and check the ship's acceleration. For combat dodging with NTRs or chemical thrusters, you will probably want acceleration in the range of 1-10 g 0 (1 g 0 = Earth gravity, about 9.8 m/s 2). Add more thrusters and/or swap for ones with higher thrust as needed. Even very fit, highly trained humans have difficulties functioning (as in, doing things other than sitting strapped in and breathing) at -3/+9 G loading. I suppose you could have the ship's automated systems fight when the acceleration exceeds such limits, but I question the need for a crew in that case. Ditto for cybernetic enhancement.
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Post by newageofpower on Jan 1, 2018 21:17:20 GMT
one has to wonder where they're keeping enough spiders to armour 150m long spacecrafts. They are probably using bioreactors to produce those, along with artificial meat and other food. RW probably wanted to create the creepy image of an O'Neill cylinder (or other large space habitat) filled with millions of spiders. It was very effective.
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