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Post by bdcarrillo on Feb 28, 2017 16:03:44 GMT
COADE does seem to address crew requirements by module pretty well, but the mass limit just seems too arbitrary.
Sure, in the example of a 10t vs 10kt fuel tank, you'll understandably need another space plumber or two. I disagree on needing more astronavigators and other support crew that aren't directly related.
Keep it strictly by module (not simply overall mass) and we should hit more realistic numbers.
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Fan art
Feb 28, 2017 15:51:18 GMT
via mobile
Post by bdcarrillo on Feb 28, 2017 15:51:18 GMT
Here's hoping to see more kitchen gadgets in our artwork...
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Tactics
Feb 28, 2017 15:50:00 GMT
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Post by bdcarrillo on Feb 28, 2017 15:50:00 GMT
I didn't want to pin an exact distance on it If you let a ship get into kilometer ranges, something is very wrong with your armaments. Ohhh... I meant anti missile point defense several km out from your own ship. Anti ship drones would of course be further out
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Tactics
Feb 28, 2017 14:31:10 GMT
via mobile
Post by bdcarrillo on Feb 28, 2017 14:31:10 GMT
I do like the missile swarm idea. Would be great if we could have point defense drones hold station keeping several km out in front of the ship. Don't you mean several hundred km? I didn't want to pin an exact distance on it
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Tactics
Feb 28, 2017 13:50:42 GMT
via mobile
Post by bdcarrillo on Feb 28, 2017 13:50:42 GMT
I do like the missile swarm idea.
Would be great if we could have point defense drones hold station keeping several km out in front of the ship.
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Post by bdcarrillo on Feb 27, 2017 21:23:04 GMT
I think I finally solved the problem of stealth in space, all it takes is an advanced camouflage system to blend in with the environment. --- can we see about getting this added to the game? Looks like it would only work in Canada...
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Post by bdcarrillo on Feb 24, 2017 21:25:54 GMT
This is about trying to reverse engineer the pricing system Qswitched created. I see what you're shooting for and I'm tracking now. I would focus on solar system abundance without comparing it to terrestrial rarity.
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Post by bdcarrillo on Feb 24, 2017 4:58:51 GMT
If memory serves, the prices were based on solar system abundance.
Different manufacturing, harvesting, logistics, and abundance. You can try to make cost correlations, but there are so many variables that any conversion value that you arrive at is going to have a massive margin.
Heck, compare prices of gasoline across the world. You'll find values from $0.25 to $8 a gallon. Just about any type of resource will have that same swing in cost.
Even trying to correlate in game values for raw aluminum to a real world dollar figure is impossible. Nobody has a dollar value on asteroid mined, zero g refined, atomically perfect aluminum. You can't even figure out the energy cost of that manufacturing.
So yeah, you could say it's $X for me to get a kg of aluminum at the store, and 12 cents per kwh for energy to turn that lump into something useful. BUT, that's essentially meaningless when compared to a futuristic intrasolar civilization.
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Post by bdcarrillo on Feb 24, 2017 4:18:41 GMT
underwhelmedWhy the switch to SeaRAM? Increased engagement range at least, I'd venture to guess. Fortunately, in space, our kinetic projectiles have essentially unlimited range. Once range is removed as a variable, chance to kill and cost effectiveness are about the only relevant attributes. At some extreme distance from your ship there is a tradeoff between those two. Of course, laser systems come with a steeper entry cost, but would be exceedingly effective. Bottom line, I'm suggesting that CIWS (as a concept, not specifically R2-D2) would be cost effective compared to carrying a myriad assortment of countermeasures.
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Post by bdcarrillo on Feb 23, 2017 17:10:13 GMT
Isn't low density bad because it requires more space and worse mass fractions for transport? Except it's also ridiculously lightweight per cubic meter of pure lithium, which makes it very easy to transport if you can make monolithic blocks of it. I definitely agree with this, on the basis that large chunks of refined materials can be stored externally on vessels. You don't need to box up some lithium and have it in a pressurised compartment on board. Heck, you could attach a rudimentary guidance system and propulsion unit to a chunk of material and send it on it's way.
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Post by bdcarrillo on Feb 23, 2017 17:05:04 GMT
You can't really compare them since the game implies zero g harvesting and manufacturing. There isn't any way to accurately predict that.
You could caveat the 3.74c/$ by saying "in 2017 dollars, based on terrestrial manufacturing and harvesting"
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Post by bdcarrillo on Feb 22, 2017 21:42:22 GMT
Take a look at lindybeige on youtube running a crossfire game over the web...
There are monumental challenges to overcome before you even get into the nitty gritty of custom modules in coade.
How much time elapses per turn? What is the basis for resource gathering? Monetary system? Political landscape? Trade?
Heck, what would the goal be?
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Post by bdcarrillo on Feb 22, 2017 21:36:05 GMT
I remember reading that the railgun wear issue had been largely resolved... Something about a bit of aluminum that becomes molten and lubricates the rails but tends not to adhere or gouge.
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Post by bdcarrillo on Feb 22, 2017 18:03:45 GMT
Ehhh... I know that laser communication would be the first reply, but countermeasures exist for that as well. I would suggest that countermeasures and guidance technologies would be neck in neck, and of such a broad variety that carrying a CIWS becomes the simplest, mass efficient option. Just out of curiosity, what is the countermeasure for lasercoms? Obfuscating the laser beam path is the easiest method. If by chance during orbital maneuvering you get a glimpse of the backside of the missiles, you could attempt to spoof or jam the optical receptors. There are still likely to be plenty of ways to confuse the sensors of the missile, rendering any command input at extreme range moot. The simplest and cheapest answer still seems to be "shoot it"
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Post by bdcarrillo on Feb 22, 2017 17:56:15 GMT
Command guidance at strategic ranges has a limitation on communication speed. That delay of several light seconds could be the difference between a hit and miss. Command guidance also has countermeasures... You need a signal of some sort, and (in general) signals can be tampered with. whisker lasers... Ehhh... I know that laser communication would be the first reply, but countermeasures exist for that as well. I would suggest that countermeasures and guidance technologies would be neck in neck, and of such a broad variety that carrying a CIWS becomes the simplest, mass efficient option.
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