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Post by kaiserwilhelm on Feb 22, 2017 14:48:26 GMT
Since I am a very big fan of grand strategy games and space combat I tought to myself why not combine them bought. Why not combine resource and ship in to be fair an abstract way and COADE ship combat simulator. The general Idea would be that there would be multiple factions composed of willing forum members these factions will strive to acomplish total domination in the solar system with all means necessary. The planets and asteroids would have their real world resources represneted as close as possible. The progress of each faction would be represented with a star map.
Note this is just a general idea and I will need help in figuring out the finer points. There will be many tings we will have to assume like resources on star bodies or the industrial capacity of individual bodies. I would appreciante your thougts and comments.
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Post by samchiu2000 on Feb 22, 2017 15:31:10 GMT
Since I am a very big fan of grand strategy games and space combat I tought to myself why not combine them bought. Why not combine resource and ship in to be fair an abstract way and COADE ship combat simulator. The general Idea would be that there would be multiple factions composed of willing forum members these factions will strive to acomplish total domination in the solar system with all means necessary. The planets and asteroids would have their real world resources represneted as close as possible. The progress of each faction would be represented with a star map. Note this is just a general idea and I will need help in figuring out the finer points. There will be many tings we will have to assume like resources on star bodies or the industrial capacity of individual bodies. I would appreciante your thougts and comments. This idea has been discussed at the time of the beta test of this game. But it seen that your idea will not became a reality anytime soon. There is a high chance that we even can't get tactical multiplayer in the future.
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Post by kaiserwilhelm on Feb 22, 2017 17:03:58 GMT
Since I am a very big fan of grand strategy games and space combat I tought to myself why not combine them bought. Why not combine resource and ship in to be fair an abstract way and COADE ship combat simulator. The general Idea would be that there would be multiple factions composed of willing forum members these factions will strive to acomplish total domination in the solar system with all means necessary. The planets and asteroids would have their real world resources represneted as close as possible. The progress of each faction would be represented with a star map. Note this is just a general idea and I will need help in figuring out the finer points. There will be many tings we will have to assume like resources on star bodies or the industrial capacity of individual bodies. I would appreciante your thougts and comments. This idea has been discussed at the time of the beta test of this game. But it seen that your idea will not became a reality anytime soon. There is a high chance that we even can't get tactical multiplayer in the future. No I dont mean this as inculuded in the base game but as a forum specific project.There has been a misunderstandig here.
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Post by ross128 on Feb 22, 2017 19:10:18 GMT
The idea of a CoaDE-style grand strategy game does sound appealing. On the other hand, keeping track of a grand strategy game on paper is... quite a daunting task.
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Post by kaiserwilhelm on Feb 22, 2017 19:18:26 GMT
The idea of a CoaDE-style grand strategy game does sound appealing. On the other hand, keeping track of a grand strategy game on paper is... quite a daunting task. Well we have got an entire forum worth of paper. Edit we could start out very simple
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Post by wazzledazzle on Feb 22, 2017 19:20:27 GMT
Had thought about this a little while ago.
There's a grand strategy board game called "Battlefleet Mars" that could be pretty useful for this. The movement on the map actually takes in account varying orbital velocities around the Solar system, and the tech is reasonably close to what we have in the game. Could tweak a few things and resolve the battles in CoaDE.
If I bought a copy of the rules and there was some interest for it, I'd love to host something like that.
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Post by Enderminion on Feb 22, 2017 19:23:28 GMT
Had thought about this a little while ago. There's a grand strategy board game called "Battlefleet Mars" that could be pretty useful for this. The movement on the map actually takes in account varying orbital velocities around the Solar system, and the tech is reasonably close to what we have in the game. Could tweak a few things and resolve the battles in CoaDE. If I bought a copy of the rules and there was some interest for it, I'd love to host something like that. I suppose you could use software like roll20 and videocalls to make that work long distance, you would also have to make rules for all the things we build
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Post by wazzledazzle on Feb 22, 2017 19:36:56 GMT
I suppose you could use software like roll20 and videocalls to make that work long distance, you would also have to make rules for all the things we build Doesn't really need to be done in real-time, though. It's more interesting to give it a slower pace and do it through the forums. Would give some time to make interesting reports of each turn and battle, etc.
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Post by apophys on Feb 22, 2017 20:04:41 GMT
I'm interested and will participate if this gets off the ground. We do have AI vs AI combat which we can make use of, and we can mod our AI if we please. Probably the more difficult part is the worldbuilding and starting resource arrangement/allocation. If I bought a copy of the rules spigames.net/PDFv3/BattleFleetMarsRules.pdf
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Post by kaiserwilhelm on Feb 22, 2017 20:05:26 GMT
I suppose you could use software like roll20 and videocalls to make that work long distance, you would also have to make rules for all the things we build Doesn't really need to be done in real-time, though. It's more interesting to give it a slower pace and do it through the forums. Would give some time to make interesting reports of each turn and battle, etc. My personal intet was that this would be a very long term project like wazzledazzle says a slow but steady game.
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Post by kaiserwilhelm on Feb 22, 2017 20:53:34 GMT
I'm interested and will participate if this gets off the ground. We do have AI vs AI combat which we can make use of, and we can mod our AI if we please. Probably the more difficult part is the worldbuilding and starting resource arrangement/allocation. If I bought a copy of the rules spigames.net/PDFv3/BattleFleetMarsRules.pdfI imagine a seperate subforum would be appropriate because if we are going to do it we would need a world map seperate factions and so on.
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Post by bdcarrillo on Feb 22, 2017 21:42:22 GMT
Take a look at lindybeige on youtube running a crossfire game over the web...
There are monumental challenges to overcome before you even get into the nitty gritty of custom modules in coade.
How much time elapses per turn? What is the basis for resource gathering? Monetary system? Political landscape? Trade?
Heck, what would the goal be?
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Post by deltav on Feb 22, 2017 21:53:07 GMT
This is exactly what COADE needs. We all know the amount of interest and buzz that design competition posts generate, and thus far COADE has become more and more about design, in most part because there is no effective way to try out tactics and strategies vs a live thinking opponent.
If there is one thing I bet most COADE players would want added, it would be something like Star Trek online, some way to be a part of a huge pansolar system multiplayer universe.
This is a pretty good start to see how it might be.
Edit: I think long term I really hope we have multiplayer, the better it is, great. Bad multiplayer can be worse than none at all. I just think of Counterstrike Source, which came out 13 years ago, a lifetime in computer game terms, and it still has 8000 people playing online right now, and many times more than that at certain times.
I think to really see what space combat would be like, you have to have logistics, resources, support, refueling, and all the nuts and bolts that make for warfare and the ability to play directly against other humans.
I'm really excited about this project and how it turns out.
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Post by kaiserwilhelm on Feb 22, 2017 22:07:03 GMT
Take a look at lindybeige on youtube running a crossfire game over the web... There are monumental challenges to overcome before you even get into the nitty gritty of custom modules in coade. How much time elapses per turn? What is the basis for resource gathering? Monetary system? Political landscape? Trade? Heck, what would the goal be? Yes all what you said is true but I am sure that we will come up with something we have data on population in the game itself we also ahve a rudimantary monetary system i place trade will be irrelevant for the purposes of this game because most of the factions will be at war with eachother. The baisis of resource gathering are the celestial bodies themselves. They will have predetermined mining facilities i.e there will be existing ones but you will also be permited to buold mines and factories to a certin amout. The deateil shall be determined in this particular thread and/or releated threads. To overcome custom modules there will be ideally a thread to which all submodules and ships will be added. Eventough I agree that this will be some challanges to overcome but I am confidend that they will be managed
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Post by The Astronomer on Feb 23, 2017 9:41:30 GMT
Making an interstellar war showdown would be easier. Just ship speed and distance, and stuffs. Cheap antimatter can be produced in every system with enough energy, and OP lasers only require unlimited frequency doublers.
Let's say, I claim Tau Ceti ;P
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