I bet we could find some rough approximation based on materials. Like comparing the value of a dollar 2017, to a dollar 1917, it will give some idea, but at the same time the economy/tech will be different. For comparison purposes only.
I took the prices of the main base metals used in manufacturing, Aluminum, Copper, Lead, Nickel, Tin, Zinc, found their prices per kg in dollars, and then compared them to c in game, and then averaged the price. Just a rough idea.
3.74 c per $ is what I got. So one of our 335 Mc 14.8 kt 90 crewed Fleet Carriers, would be roughly $89 million. This is about the same price as the Otago 1.9 kt Protector-class offshore patrol vehicle when it was launched.
"I don't think it is possible to even compare c to any present-day currency due to how different the environment is." "You can't really compare them since the game implies zero g harvesting and manufacturing. There isn't any way to accurately predict that."
kaiserwilhelm COADE is a game. These prices were made up anyway. So to compare them to 2017 currency, is just backwards engineering. It's a math/conceptual problem, not a prediction. 100% possible.
BTW, I wonder what c is for? From real historical currencies... Cubits? Coppers? Cash? Customs Gold Unit? Theoretical... Credits? Coinage?
Probably credits.
"c" stands for "currency-unit". It's a generic monetary stand-in for all possible future currencies across all factions. Most factions are hostile to one another, so they would keep separate currencies, since none of them could agree on a solar bank which controls inflation rates, currency supply, etc.
However, every faction needs to be able to compare the costs of their ships/modules/materials without having to run currency conversions, so the generic currency-unit is used.
We talked about exchange rates briefly back in the NP-237 thread. If you were to compare the costs of aluminium you will find the exchange rate is 1 USD : 1 c.
We talked about exchange rates briefly back in the NP-237 thread. If you were to compare the costs of aluminium you will find the exchange rate is 1 USD : 1 c.
I looked up 6 base manufacturing materials, and came up with a rough avg. exchange rate of 3.74 c per $. It would be so much simpler if it really is 1:1.
Edit: Ah, I understand you now. But you would need more data points no? If someone would try even more materials and tie it in with relative rarity in the solar system I bet they would get an even more accurate picture. I'm sure Qswitched pricing whatever it is, is based on some complex formula or something. He doesn't do anything haphazardly.
If memory serves, the prices were based on solar system abundance.
Different manufacturing, harvesting, logistics, and abundance. You can try to make cost correlations, but there are so many variables that any conversion value that you arrive at is going to have a massive margin.
Heck, compare prices of gasoline across the world. You'll find values from $0.25 to $8 a gallon. Just about any type of resource will have that same swing in cost.
Even trying to correlate in game values for raw aluminum to a real world dollar figure is impossible. Nobody has a dollar value on asteroid mined, zero g refined, atomically perfect aluminum. You can't even figure out the energy cost of that manufacturing.
So yeah, you could say it's $X for me to get a kg of aluminum at the store, and 12 cents per kwh for energy to turn that lump into something useful. BUT, that's essentially meaningless when compared to a futuristic intrasolar civilization.
"I don't think it is possible to even compare c to any present-day currency due to how different the environment is." "You can't really compare them since the game implies zero g harvesting and manufacturing. There isn't any way to accurately predict that."
kaiserwilhelm COADE is a game. These prices were made up anyway. So to compare them to 2017 currency, is just backwards engineering. It's a math/conceptual problem, not a prediction. 100% possible.
If memory serves, the prices were based on solar system abundance.
Different manufacturing, harvesting, logistics, and abundance. You can try to make cost correlations, but there are so many variables that any conversion value that you arrive at is going to have a massive margin.
Heck, compare prices of gasoline across the world. You'll find values from $0.25 to $8 a gallon. Just about any type of resource will have that same swing in cost.
Even trying to correlate in game values for raw aluminum to a real world dollar figure is impossible. Nobody has a dollar value on asteroid mined, zero g refined, atomically perfect aluminum. You can't even figure out the energy cost of that manufacturing.
So yeah, you could say it's $X for me to get a kg of aluminum at the store, and 12 cents per kwh for energy to turn that lump into something useful. BUT, that's essentially meaningless when compared to a futuristic intrasolar civilization.
Yeah basically that's how an economy works, the material only has a price because it's worth something to someone. Then again I don't think we're factoring in worker wages or anything so who knows.
bdcarrillo (COADE is a game, made up by a person, it's not real.) It's pretty darn engrossing, but it's a simulation. We don't have to be economists, nor fortune tellers.
This is about trying to reverse engineer the pricing system Qswitched created. Focusing on relative rarity in the solar system is a great idea. Can you perhaps share and run some numbers based on that?
Surely if Qswitched alone made some kind of system, all of us together should be able to figure it out. Let's put our minds to that. It will be more fun, and more useful than trying to think up reasons why it is impossible. Even if for some reason we can't figure it out, it will be interesting.
"I don't think it is possible to even compare c to any present-day currency due to how different the environment is." "You can't really compare them since the game implies zero g harvesting and manufacturing. There isn't any way to accurately predict that."
kaiserwilhelm COADE is a game. These prices were made up anyway. So to compare them to 2017 currency, is just backwards engineering. It's a math/conceptual problem, not a prediction. 100% possible.
I am aware that COADE is a game I just found it to be interesting if you maybe could calculate it somehow.
kaiserwilhelm, you misunderstand me completely. Go figure. My point was since it is a game, WE CAN calculate an exchange rate. We just have to "backwards engineer" it. I've started with a practical number 3.74c/$. I hope others will add in their practical numbers and how they got them and we could figure it out.
"Reverse engineering, also called back engineering, is the processes of extracting knowledge or design information from anything man-made and re-producing it or re-producing anything based on the extracted information."