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Post by dragonkid11 on Jul 2, 2017 2:29:04 GMT
Blast launchers purpose (as envisioned by Qswitched) seems rapid fire deployment of payloads in combat. Perhaps it simply didn't occur to him people would want a lower rate fire without lowering launch velocity. Being able to determine volley size might have seemed sufficient. Perhaps suggest it? Why not increase the fire rate? There are gun designs in real life that do effectively the same thing to achieve millions of rounds a minute. The blast launcher fire rate is the rate of which the payload is launched and cleared out of the way of the next payload before launched. Any faster would have caused the whole thing to go up like 4th of July. With your ship as the firework.
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Post by dragonkid11 on Jul 1, 2017 3:28:03 GMT
So this rifle caliber nuke is actually possible? Fuck. Now I want to lower the limit.txt and shove these mini nuke into my cannons and EM guns because holy shit what 1 ton of TNT in less than 15 gram package.
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Post by dragonkid11 on Jun 30, 2017 11:36:30 GMT
...I fairly sure you have the change the limit just to get that low as my smallest nuke still has 10g of fissile.
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Post by dragonkid11 on Jun 29, 2017 11:11:46 GMT
This actually sounds fairly interesting.
I can't believe I completely forgot about that missile now have swamp targeting, so they are actually up for efficient counter missile role now instead of just flinging nuke everytime the enemy launched a bunch of missiles at you.
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Post by dragonkid11 on Jun 28, 2017 9:09:38 GMT
So, the more I used blast launcher, the more I find comparison of it to powered launcher wrong.
Yes, powered launcher is way lighter, cheaper in some heavy case.
But the point of blast launcher isn't just about using it as a one shot launcher. It's to use it as a one shot launcher in combat.
Blast launcher has one key advantage over powered launcher, projectile acceleration.
At max, the projectile could be accelerated to 4.5 kmps, effectively increasing its kinetic energy by a huge load.
In fact, comparing a blast launcher to a payload launching conventional cannon would be a better comparison of efficiency and weight.
Though it's advisable to not push that to the max and just keep it to 4 kmps or 2-3 kmps for heavier stuff.
I put my micromissile into a 4 kmps blast launcher and it basically shredded the enemy vessel when it reached max speed after burning most of its fuel.
Really, this velocity advantage is quite amazing, the lack of need for power is just a bonus.
Now...it would be reallyyyy nice if we can put blast launcher onto a turret form.
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Post by dragonkid11 on Jun 27, 2017 14:38:36 GMT
What the fuck does liking milk has anything to do with being Christian anyway?
Is the bot maker high?
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Post by dragonkid11 on Jun 27, 2017 11:03:22 GMT
I'm now having new module craze and just putting them everywhere. Looks pretty cool in combat.
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Post by dragonkid11 on Jun 27, 2017 2:57:27 GMT
I still found diamond to be the better alternative since it's lighter option than Vanadium steel and stuff.
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Post by dragonkid11 on Jun 26, 2017 12:34:15 GMT
Well, finally got those Metal Storm missiles to work.
Buuut it seems that firing half gram at 4 kmps doesn't do as much damage as I thought.
So I instead used a one gram version and fire those bullets from 20 different blast launchers.
The result is tiny but deep hole as long as it hit the enemy vessel.
As long as it actually hits...
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Post by dragonkid11 on Jun 26, 2017 6:52:44 GMT
1300 shots might be over doing it. I have one with a 18x18 cell that fires a 0.5 gram Osmium needle, it works just fine vs missiles as long as you keep the engine angle below 5 degrees. Pure pursuit guidance with 75%fuel reserved for terminal phase. dV 1.6 kms with 4.5g wet accel. Your 1300 shot box might be producing too much recoil outside of the missile body....causing to much leverage for the guidance to deal with. I think a high RPM engine turn rate ( my missile/drone 180° time is only 1s though ) might also help. The CoG for the missile/drone is just behind the launcher box. Huh, I made my missile with more than 1 second turn rate because anymore than that and the missile will wobbling wildly at close range. However, that's not need with gun missile since you never need to get close in the first place! Hmm, definitely failed a reality check there, I will see if I can do something about this.
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Post by dragonkid11 on Jun 26, 2017 2:31:37 GMT
Since blast launcher is super efficient when it's come to small scale launcher, I decided to make the following missile. Introducing Metal Storm Missile! This one fired 1296 half gram super dense projectile at nearly 4 kmps speed. However, it's a failure because I forgot recoil is a thing, causing the ultra light weight missile to spin out of control. That, and it actually doesn't fire as fast as I would like. Maybe I could use multiple launchers to fire the payload faster before it spun out of control... But since that failed for now, I made another one! This missile was the exact opposite of the Metal Storm Missile, it fires a single nuclear frag warhead that can ruin anyone's day. During first testing, the blast launcher proceeded to cause so much recoil, it destroyed the missile. But the nuclear frag warhead managed to impact with enemy vessel and annihilated it. So test successful! I can still see these two missiles being in niche use since they have absolutely no laser defense at all. But against only kinetic weapon armed ship, they are still frighteningly effective.
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Post by dragonkid11 on Jun 26, 2017 1:13:20 GMT
Annnd sorry for doubleposting buttt I made thisss. It's a carrier... That launched a carrier drone... That launched more missiles drones... That launched MORE MISSILESSSS!!! So yeah, I did the first one with powered launcher, I have to do it with blast launcher too.
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Post by dragonkid11 on Jun 25, 2017 15:52:26 GMT
Somebody should totally put a cute face on it. Preferably the faces from those guns from Kantai Collection. You may now imagine it vomiting streams of missiles.
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Post by dragonkid11 on Jun 25, 2017 9:57:07 GMT
So, tried to make a missile launcher drone armed with blast launcher as of latest patch. It's literally a missile box strapped to a rocket. And it works.
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Post by dragonkid11 on Jun 25, 2017 1:06:31 GMT
UHMWPE fiber was one of the material I tested last night and it fails harder than boron fiber and cost more than a Gunship.
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