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Post by dragonkid11 on Jun 24, 2017 11:51:13 GMT
Okay, I have fixed EVERY SINGLE NUKE I have annnd they have way lower nuclear explosiveness than I liked. :c
But well, still usable and probably logical this time.
Besides that, I also tried blast launcher with large object to see if it can do it somewhat better than powered launcher.
The answer was no.
The blast launcher I made out of spider silk of all thing (because boron filament apparently fail when it was put in large scale) weighed 7 times heavier than the 10 MW powered launcher version and costed 7 millions of solid spider silk.
I have my suspicion that the actual blast launcher is a lot lighter, but since the payload is cylindrical and the launcher is cuboid, the corner might have been filled up with solid block instead.
So essentially, we might need to...literally cut corner for blast launcher for it to be lighter.
Still, it is cool to launch my 350 tons heavy assault drone at 100 meter per second instantaneously.
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Post by dragonkid11 on Jun 24, 2017 3:28:35 GMT
I still could not figure out what is the currently best way to fix my nuke as now all my current nuke would be twice as heavy and thus reducing my nuke power in half because I want to shove them into small missiles.
Guess micro nuke isn't so micro now.
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Post by dragonkid11 on Jun 24, 2017 2:17:56 GMT
Man, I remember those time when I used droptank as cluster munition.
Now this is way more convenient.
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Post by dragonkid11 on Jun 23, 2017 12:43:45 GMT
So then, to all scientists and engineers of Children of the Dead Earth.
Patch 1.1.1 is out! And I made this thread to discuss about it.
Eventhough it has been out like 2 days...
ANYWAY, let's get to the main show of this update.
STEAM WORKSHOP!!! Now we can upload stuff so other players can use our fun stuff and erm actually most of us probably has problem with fixing stuff so...
MOVING ON TO NEXT THING.
Blast launcher!
Explosive based launcher that used absolutely power to launch stuff!
Unfortunately, they are heavier that your powered launcher, so if you have power to spare, using normal launcher would be better.
Butttt blast launcher does seems cool when you can launch missile, payload, flare and mutineers in a insane firing rate.
Maybe we could figure out something else.
NEXT!
Swarm targetting, for both missiles and drones!
It has been quite a big problem for missile swamp to just miss because magical flare, and this update provided us with an answer to that problem!
Still, I have no tweaked any of the new option yet. Sooo I have no idea how effective the new missiles are in ot being blindsided by flares.
NEXT!
Boron is dead.
*sadface*
So we gonna present out replacement material or our spaceship is not going to work!
And I currently has some suggestions
Armor layer-Boron filament (Because this is pretty much the version of boron we all liked to use but basically fixed up properly) Tank material-Vanadium Steel, Diamond (Both are competing for the best material for propellant tank buttt I use vanadium steel because it's shiny) Injector fan-Amorphous carbon. Conventional cannon barrel-Diamond (Possible stop gap solution)
That's all I can think of so far, so please suggest what you think is better than these options.
It's not just those modules with boron that are broken either.
Nuclear reactor, NTR and laser are all being affected by new safety measure.
Easiest solution would be to reduce flux or increase the size of the injector fan.
Annnd that's all from me for now.
I hope all this information would help you out on the new patch.
Have a nice day and please suggest what you think would help out the community, thank you.
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Post by dragonkid11 on Jun 23, 2017 10:42:40 GMT
Well, it seems like all of my nuke will be twice as heavy even at max optimisation now. This sucks. :C
Same goes for my conventional cannon which is replaced with diamond barrel that doesn't hold up as well as boron.
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Post by dragonkid11 on Jun 22, 2017 10:37:02 GMT
We should now attempt to make poor man V3 cannon.
It only makes more sense this way.
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Post by dragonkid11 on Jun 22, 2017 5:25:07 GMT
The issue is now in reverse? Lol
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Post by dragonkid11 on Jun 22, 2017 4:17:34 GMT
I'm a simple man and as soon as I saw the update, I am just absolutely satisfied.
Blast launcher? Swarm missile/drone targeting? Steam workshop?
Absolutely glorious.
"But sir, all our stuffs are now brok-"
CHALLENGE ACCEPTED!!! TIME TO FIX EVERYTHING!!!
I can't seem to figure out how to fix micro nuke or nuclear weapon in general though.
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Post by dragonkid11 on Jun 17, 2017 1:01:28 GMT
Ramscoop simply does not work in real life, you need a scoop that is way too damn big and heavy to get a tiny amount of fuel for your ship.
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Post by dragonkid11 on Jun 3, 2017 1:31:37 GMT
...Great, now I want the option to have fuel tank be selectively empty so I can use the drone remaining fuel source to refuel the empty tank in the missile and launch them at enemies for further efficiency.
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Post by dragonkid11 on May 29, 2017 12:53:55 GMT
Denser armor tends to benefit more from denser fuel.
Tends to, as it is very situational.
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Post by dragonkid11 on May 24, 2017 8:58:46 GMT
We can use most of the weapon here because they are made for and often only usable in space.
Also.
MONEYYYYYYYYYYY.
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Post by dragonkid11 on May 24, 2017 5:35:25 GMT
Nice, looks way better than my past gun mine design.
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Post by dragonkid11 on May 6, 2017 8:00:52 GMT
Nitrile rubber still works, same goes for silicon aerogel.
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Post by dragonkid11 on May 5, 2017 9:51:09 GMT
Flare is 500w, ship is running at 98MW. The missiles don't seem to track the flares, but do explode when the flares are near. So the flare is triggering the missile detonation system by being detected by the sensor! Hmmm *scribble scribble note* Hmmm...
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