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Post by coaxjack on Sept 15, 2018 4:59:07 GMT
Any news or impressions? I love anything that lets you build aircraft, but I haven't got into that aspect of KSP and there's not many other games involving any amount of realism. Nothing yet, I check once in a while but information is thinly spread at best. Last update is from July and says something about changing the procedural planet into the actual Earth. I've sent emails asking for an alpha key as I've noted in the thread, but no dice as of yet. That was a while ago.
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Post by coaxjack on Aug 27, 2018 6:06:06 GMT
You end up with Mutually Assured Cleric Destruction, where you can send your arsenal of cleric-powered relativistic suicide missiles at the enemy, which they will detect and fire their own relativistic cleric missiles (RCMs). Or have a cleric summon trillions of tons of water into a sub-Schwarzschild point mass to make a black hole while on a spy mission aboard an enemy space station.
What I'm saying is that the ability to summon matter from nothing, the people with the ability, and the tools to do so will be extremely tightly regulated.
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Post by coaxjack on Jul 27, 2018 8:07:57 GMT
And if you decide to sneak off and take a nap during a combat engagement, you'd probably rather be converted to pink mist quickly by a 7 km/s stream of rail sand, because the boatswain on duty will convert you to a pink mist very slowly if the ship survives.
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Post by coaxjack on Jul 24, 2018 8:11:28 GMT
Also makes me wonder how in-depth the turbomachine designer would be for reactors.
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Post by coaxjack on Apr 30, 2018 6:39:02 GMT
KSP still has what I'm looking for, as long as you have the long list of realism/aerodynamics/atmosphere/weaponry mods installed. Advanced Strike Fighter testbed in flight off the coast of southern California, near Vandenberg AFB. Frontal RCS 0.39 m^2:
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Post by coaxjack on Apr 26, 2018 17:43:07 GMT
Update: no reply so far, which sucks.
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Post by coaxjack on Apr 18, 2018 18:39:15 GMT
The design will still throw flags for insufficient crew, because all crew modules need the Administration section of around 6-7 people. Even for what would obviously be a 2-person fighter cockpit crew module.
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Post by coaxjack on Apr 6, 2018 4:23:36 GMT
I applied for a key, it's been a few days. Hopefully I get one, because I would really like to play around with that engine designer.
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Post by coaxjack on Feb 20, 2018 20:05:23 GMT
Real barrels aren't made from monolithic materials, there's no options in-game for different forgings or heat treatment, or work hardening.
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Post by coaxjack on Feb 20, 2018 5:30:12 GMT
In a chemical gun, when firing, the barrel suffers from a phenomenon known as Barrel Whip, where the barrel does flex around due to the shockwave from the propellant exploding. In real-world small arms this can be seen at high frame rates, e.g. www.youtube.com/watch?v=_9ULBtsnkR0 There is a fairly well-established science to this, as pressure waves travelling through rigid materials is well understood. See more here: www.shootingsoftware.com/barrel.htmThe limits in the module designer probably describe a failure of the barrel where it permanently deforms due to the stress. An electric or magnetic gun probably has a similar fail state limitation, only the stress on the rails or coil armature are caused by hundreds of teslas of magnetic flux discharging at 2000 rounds/minute.
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Post by coaxjack on Jan 6, 2018 21:08:32 GMT
Dude! I gave birth to this thread and I'll resurrect it's rotting shambling corpse if I want to! "I brought you into this world, I can take you out of it. And then back into it."
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Post by coaxjack on Jul 12, 2017 22:31:30 GMT
Right, right, my bad. It's Lorentz force not the actual magnetism of the armature. Still, I think the point still stands that if you apply enough electricity to accelerate a 50 mg flake of metal to hundreds of km/s, it's going to melt. Maybe if you chilled it to superconducting temperature, otherwise anything above 0.00000000... ohms will heat it to vapor right quick.
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Post by coaxjack on Jul 12, 2017 15:45:09 GMT
Since metals typically lose their magnetic properties when heated, it's dubious if the projectile would even leave the barrel once liquified.
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Post by coaxjack on Jul 12, 2017 0:16:19 GMT
I think the amount of power applied would inductively heat something that small almost instantly into a liquid, and of course liquefied metals lose their magnetic properties very quickly.
edit: meaning you would get the equivalent of welding spatter all along the inside of your rail or coil system.
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Post by coaxjack on Jul 7, 2017 0:11:08 GMT
They're taking the Spider-Man franchise in a strange direction...
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