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Post by coaxjack on Jan 6, 2017 4:11:11 GMT
Decided to check out Carbon Dioxide as it's twiceish as dense as decane and is expulsed at halfish the spead. Also decided to try to replicate the needle from above with CO2. Close enough I say, but Cubane has an edge over CO2. I may try with Decane and Pentane tomorrow and see how much of a difference there is. You still managed to drop the price by almost half. I guess it might be in the powerplant you used? Can we get a detail on that?
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Post by coaxjack on Jan 6, 2017 4:07:02 GMT
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Post by coaxjack on Jan 5, 2017 21:41:55 GMT
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Post by coaxjack on Jan 5, 2017 16:39:09 GMT
Depleted uranium is only pyrophoric in the presence of oxygen, and at the speeds typical of guns in this game I doubt the self sharpening properties would come into effect before the round was pulverized into plasma by the impact.
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Post by coaxjack on Jan 5, 2017 16:36:48 GMT
You could also include some sort of coagulant compound in the coolant so if the outer layer were to be punctured by something, the entire supply of coolant wouldn't escape. Something that would remain liquid under pressure while in the system, but harden when exposed to vacuum.
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Post by coaxjack on Jan 4, 2017 4:23:31 GMT
Light, cheap, decent power. Made a permanent update to the Whittle, all MDPU-1 engines in the fleet are now upgraded to the lighter, cheaper, smaller, and more powerful MDPU-1/E Super Whittle:
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Post by coaxjack on Jan 3, 2017 20:36:55 GMT
I'm also bad at tuning control modules for NEFP missiles, what are you all using as far as that goes? I know it's a contextual question when it comes to individual missile designs but in general, how are you getting the nose of the thing pointed at the target at the right distance?
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Post by coaxjack on Jan 2, 2017 20:13:29 GMT
Related question: Is there a known ratio of bomb explosive output in relation to the weight or size of the penetrator plate? I think my efforts to minimize weight end up with even a 95 ton bomb vaporizing the penetrator.
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Post by coaxjack on Dec 20, 2016 21:25:00 GMT
Are the quoted power to weight ratios for real-world existing reactors? If so, I think we can easily squeeze a substantial amount of power out of a notional turbomachine design if we run them suicidally close to redline typical of designs in this game.
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Post by coaxjack on Dec 18, 2016 19:53:40 GMT
The heat source is using a fluid that loops out through the radiators. If you look closely in the radiator editor screen you can see the little tubules that run through them on the lower part of the screen, like so: in between the outer layers of the radiator.
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Post by coaxjack on Dec 9, 2016 23:49:23 GMT
If the hot side anneals in use, this would automatically happen actually. Operating the material near its melting point is likely to do this. Doing this means the material will creep over time, though. Also, gonna suck if the reactor output ever drops faster than the annealing rate: "Laser blasted off, power draw has dropped, dropping reactor power... oh no, the thermoelectrics cracked, hot liquid sodium is going everywhere!" divert power to resistojet until new load is equalized? Things start going wrong, so you just blast away in a panic. We call this the 'Squid Ink Maneuver'.
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Post by coaxjack on Dec 7, 2016 2:34:04 GMT
Also the problem of nearly ten entire killerwatts, I mean, kilowatts of radiation pouring out of there.
Disable an enemy ship by simply flying near them and cooking off their fuel rods...
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Post by coaxjack on Dec 5, 2016 21:55:18 GMT
With 900K for the radiator, put some lithium-6 around the last one and you have a space-suit-rated nuclear generator. There is probably a healthy market to be found among Belters for it. The welders among them will go nuts for it.
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Post by coaxjack on Nov 29, 2016 3:37:37 GMT
Let's try to avoid visits from scary guys in suits from the Department of Energy...
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Post by coaxjack on Nov 29, 2016 3:29:13 GMT
I think the real question you're all missing is how do you pray facing Mecca when you're orbiting Ceres. Or what to do when it's under an atmosphere of pressurized sulphuric acid vapor and volcanic ash.
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