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Post by AtomHeartDragon on Jun 27, 2018 21:46:20 GMT
Aand that would be it as far as vanilla campaign is concerned (I have some extra missions from mod, so no outro for me yet). I have taken 4 of my 10kt tankers and mixture of two variants of my mainstay ship in this thread (both just under 1kt, one armed exclusively with 60mm turrets, the other with turrets and 10x33mm spinal battery - I have decided to finally settle for flared hull but without actual skirt), 9 of one 10 of the other, and departed Enceladus burning prograde relative to Saturn, aiming to overshoot Titan's orbit, giving it time to catch up as my fleet started falling back towards Saturn. Prior to fly-by, I have drained three of my tankers of remass, and prepared the rest of the fleet to inject into orbit matching the enemy fleet, but retrograde. After successful injection I nearly drained the last tanker, and sent it to park in low orbit around Titan - meanwhile the battle fleet prepared final trajectory adjustments. The intercept was predictably easy - high velocity pass while aiming for vulnerable enemy modules. Solar Lance fell first hit by multiple 33mm salvos, quickly followed by Corsair penetrated bow to stern and out of the nozzle. The rest of the ships quickly followed accompanied in the end by the few Lancers Hiveship managed to deploy. On my side one of the ships suffered sympathetic detonation in 33mm battery and, after being turned sideways to protect internals while dodging incoming fire managed to suffer extensive nozzle damage to all 3 engines, immobilizing it in a somewhat eccentric orbit around Titan. No other ship suffered significant damage and none was destroyed. Titan has fallen. As usual, pictures:
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Post by AtomHeartDragon on Jun 27, 2018 22:04:11 GMT
I believe I haven't put up my screenshots from cannon-only Main Belt Extraction completion, so here they are, from a particularly fun approach where I overshot Remus in order to use it as cover to sneak up on orbiting USTA flagship and start fight at knives-in-a-phonebooth range, so here goes:
(No completion screen, but you can see that all 12 of my ships have survived - 1kt each, filling the available mass budget)
And that would be it - cannons only, stock module only, actually much easier than with default stock ships.
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Post by lawson on Jul 7, 2018 15:07:46 GMT
Space shot guns . You inspired me to make a drone space shot-gun. Very effective I'll post it over in the design thread.
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Post by AtomHeartDragon on Jul 8, 2018 10:05:47 GMT
Has anyone else done the campaign with just chemguns on crewed ships? Do try it, it's fun.
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