Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Nov 11, 2019 3:44:39 GMT
I'm curious if & how the designs by players here on the forum have changed since the last major thread on doctrine. I thought it'd be awesome if we had a sort of "Fleet Review" where everyone posted the designs that would make up their fleet if this was a strategic war game. Tell us about your ship & drone classes, and what they are armed with, what their propulsion is, and what propellants they use. If desired also give strategic background & intended home port as well as any mods used: inner system combat fleets will differ from outer system combat fleets. Ditto with planetary defense fleets verses system-wide power projection fleets.
If nothing has changed, I think this is also a great opportunity to document our fleets in detail as a one place stop that can be maintained & updated.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Nov 10, 2019 23:38:41 GMT
I have to select one or the other for the vanilla module pack OR the modded pack correct? Downloading the modded modules will break the vanilla stuff?
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Nov 4, 2019 14:07:24 GMT
This is the one project that I would actually donate to on Patreon.
Lots of good ideas here. qswitched has an awesome core community to support him. Even people like me who lurk in the forums as a guest are waiting to pounce.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 20, 2018 14:45:44 GMT
So I was thinking about this and a thought just occurred to me. If tiny railguns projectiles are so effectively countered by whipper shields and heavier slower slugs are that much harder to armor against, why not use heavier slower slugs over smaller faster grains? It puts your opponent in an uncomfortable situation. At the very least, have a primary and secondary battery so that ships have both types. For slower slugs, it's a matter of acceleration of the target. If the target can move so fast that you can't reasonably lead accurately with the gun, you aren't going to actually hit anything, save for some exceptional luck. Sandblasters are effective because they're exceptionally hard to dodge. Flak missiles then would probably a better way of delivering larger slower KE rounds.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 17, 2018 17:29:22 GMT
Stuffed whipple works great against extremely tiny hypervelocity projectiles. It's almost pointless against conventional guns though. It's hard to make conventional gun armour that wouldn't be prohibitively heavy, though. So I was thinking about this and a thought just occurred to me. If tiny railguns projectiles are so effectively countered by whipper shields and heavier slower slugs are that much harder to armor against, why not use heavier slower slugs over smaller faster grains? It puts your opponent in an uncomfortable situation. At the very least, have a primary and secondary battery so that ships have both types.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 10, 2018 18:58:05 GMT
Armor is actually not as hard and pretty fun to get into. I encourage you to start at least basic modification with stuffed whopper shields at least.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 2, 2018 16:15:54 GMT
Exactly the same here. Except I also mess around with aspect ratios depending on the exact dimensions of my craft.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 1, 2018 2:13:06 GMT
It would be nice to have toroidal tanks; those should be right by the ultimate limit for an extended cylinder, since the end caps disappear into each other. And then slide the crew modules/reactors/ammo through the hole down the center. It would essentially be an optimized version of how I lay out my ship designs.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Sept 1, 2018 2:06:45 GMT
[nvm just delete this @mods]
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 29, 2018 18:19:42 GMT
Who needs to state power requirements? With the right capacitor, you can fire your gun on watts of power once every few weeks! *cough* MAC *cough* Don't Halo's MAC cannons accelerate something like a multi-ton slug to a significant fraction of lightspeed within the length of a couple football fields? And then the UNSC has such a hard time fighting the Covenant in-universe...
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 29, 2018 18:13:08 GMT
This reminds me of the evolution of aerial fight tactics. In WW2 age fighters had no bigger TWR than 1 so not losing your kinetic energy during tactical maneuvers, still try your best to get enemy's dead six was a matter. Modern days decent fighters have more than 1 TWR so they don't really worry much about kinetic energy, and since Beyond-Visual Range combat became dominant, getting enemy's ass is not that much important anymore. So both of you're right, it's just a matter of what tech do you have. You just articulated what I think is an extremely important point.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 29, 2018 17:54:34 GMT
why tin and aramid fiber in the wipple shield ? I saw somewhere somebody recommended tin there, and aramid for additional spall liner to save my armored methane tank. Spall liners should be in the very very last layers to catch fragments that made it through everything. Aramid on the outside of the whipple shield to protect against lasers would be good though. Tin I heard is a good material choice for whipple shields. Personally I stick to Aluminum for its lower cost and mass, with sufficient performance.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 29, 2018 17:52:33 GMT
What would be best to get structural integrity? I'm using all-or-nothing partial armor scheme but definitely need some structural support for unprotected portion. VCS would be my starting point. Vanadium Chromium Steel.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 29, 2018 17:49:13 GMT
If your ship doesn't have a radius bigger than the sun's diameter it ain't big enough. I've always wondered if Kardashev Type II or III civilizations would weaponize entire planets. Like a death star would be their smallest warship.
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Prancer
Junior Member
Jousting in space. We're all Knights of the Stars.
Posts: 57
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Post by Prancer on Aug 1, 2018 4:53:07 GMT
It would be a nice weapon to use before conducting a boarding operation with intent to kill the crew and capture the ship, then.
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