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Post by tukuro on Mar 5, 2017 15:51:01 GMT
Editor: - Gun turrets are reversed, though they do appear normally during battle mode.
- Radiators aren't always centred properly. To replicate, create a single pane radiator who's height is lower than its width, then angle one side. The displayed dimensions will not correspond accurately with the actual visual position in the editor.
Battle Mode:
- The flow of expanding gas from thrusters is reversed: moving towards the thruster instead of away from it.
- Sometimes the reflected light from high-temperature radiators will flicker.
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Post by The Astronomer on Mar 5, 2017 16:44:55 GMT
Some planets have wrong elevation rendering, too. Mars has its volcanoes as craters, or Luna has crater as some kind of domed mountain.
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Post by Rocket Witch on Mar 11, 2017 1:42:25 GMT
Demo of the engine flow direction: www.youtube.com/watch?v=PbEl2sSJZFQThe sometimes fiery flare near the nozzle moves correctly and it's the gas plume further out is in reverse. Conventonal guns may have a similar problem as certain ones form a distinct ring in the editor at a similar distance from the barrel tip. There's also this where since 1.1.0 conventional gun plumes have been visible during the start of battle pause.
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Post by David367th on Mar 11, 2017 20:21:14 GMT
Rocket Witch Couldn't the exhaust flow be a Stroboscopic or Wagon-Wheel effect?
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Post by Rocket Witch on Mar 11, 2017 21:47:40 GMT
David367th That was my initial thought, but exhaust velocities vary while my framerate doesn't (in menus and while just watching ships move), and the reverse direction is consistent between every engine I've seen.
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