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Post by Rocket Witch on Oct 11, 2018 1:46:53 GMT
So why are there material missing from the workshop modpack?, and is there a way to get the missing ones listed so i can manually add them Certain ones like graphene come under the perview of the future materials pack: steamcommunity.com/sharedfiles/filedetails/?id=1282438061Everything in the main pack should be present-day materials which can be produced outsite of a lab in suitable quantity and quality for bulk use. Zubrin NSWR has been excluded because of reported crashes. Fgdfgfthgr may know more items; I do also have authorship rights for the packs but I don't directly manage them (and in truth have never subscribed to actually find out what's inside, since I'm afraid of the changes it may make to my hand-modded install). The compendium here is an archive of absolutely everything no matter how inconvenient, while the packs are geared toward "I just want to click a button and have everything working". One instance is ozone, with two versions in the compendium, so one may have been picked over the other for the pack. _________________________________________________________________________________________________________ By the way, Fgdfgfthgr , it may be best to make the diamond decomposition temp fix into its own mod, since it breaks so many current stock designs, as apophys mentioned somewhere, not long ago. I had expected it would probably be integrated into vanilla but Q's priorities seem to be elsewhere.
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Post by Fgdfgfthgr on Oct 11, 2018 2:59:13 GMT
Ok, Ok, I will try to take care of the Diamond problem...
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Post by Fgdfgfthgr on Oct 11, 2018 3:27:21 GMT
Problem solved, modded diamond had moved to another mod.
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Post by The Astronomer on Oct 19, 2018 16:52:52 GMT
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Post by ironclad6 on Nov 15, 2018 18:22:35 GMT
Anyone have any idea why I can't use Po-210 in my NTR designs?
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Post by AtomHeartDragon on Nov 15, 2018 18:42:06 GMT
Anyone have any idea why I can't use Po-210 in my NTR designs? Why would you?
At <527K it wouldn't make a worthwhile NTR anyway.
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Post by someusername6 on Nov 15, 2018 21:56:58 GMT
Anyone have any idea why I can't use Po-210 in my NTR designs? Probably because the game is looking for fissionables for NTR, using a controllable chain fission reaction. We get energy from Po-210 via its natural alpha and beta decays instead. This is like the difference between RTGs and fission reactors -- you could probably build a radioisotope rocket, but you wouldn't be able to control the rate of radioactive decay.
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Post by AtomHeartDragon on Dec 9, 2018 17:28:51 GMT
Why is there Beryllium in the Community Material Pack? It's already in the base game.
Also, why is it in Alloys.txt?
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Post by Fgdfgfthgr on Dec 10, 2018 10:42:01 GMT
Why is there Beryllium in the Community Material Pack? It's already in the base game. Also, why is it in Alloys.txt? The Beryllium in CMP is an advanced(and still realistic) version of original Beryllium. For the alloys file thing, I think I actually just too lazy to put them in the right file.
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Post by AtomHeartDragon on Dec 10, 2018 18:07:11 GMT
Why is there Beryllium in the Community Material Pack? It's already in the base game. Also, why is it in Alloys.txt? The Beryllium in CMP is an advanced(and still realistic) version of original Beryllium. For the alloys file thing, I think I actually just too lazy to put them in the right file. Shouldn't all the changes to vanilla materials be reserved for separate packs, with CMP kept as clean as possible (you pop it into the game and have guarantee that NO designs you already have change)?
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Post by bigbombr on Jan 2, 2019 20:05:14 GMT
Zubrin NSWR works fine for me. Can anyone confirm? If it works fine it can be added to the Community Future Materials Pack again.
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Post by Fgdfgfthgr on Jan 3, 2019 0:03:55 GMT
Zubrin NSWR works fine for me. Can anyone confirm? If it works fine it can be added to the Community Future Materials Pack again. Did you check nukes?
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Post by bigbombr on Jan 3, 2019 8:03:43 GMT
No. I just checked it in combustion rockets, as that is it's intended use.
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Post by Fgdfgfthgr on Jan 3, 2019 20:12:20 GMT
No. I just checked it in combustion rockets, as that is it's intended use. Go Check nukes.
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Post by doctorsquared on Jan 5, 2019 4:12:04 GMT
Tinkering with polyimide aerogel using specs of material sold commercially as BlueShift Aerogels AeroZero. Although for some reason the game keeps crashing when I try to launch it with the entry in it. Pros:- Less brittle than silica aerogels
- Improved tensile strength and modulus with relatively low mass.
- Has high resistivity and electrical strength due to being polymer-based.
- Thermoplastic base material allows for monolithic shapes and thin films via continuous extrusion rather than the thermosetting/supercritical drying process used to make silica and graphite gels.
Cons:
- Heavier than silica and graphite aerogels.
- Has a lower melting point due to being made of thermoplastic
It's a less-optimal material from a weight standpoint but it's a little more practical to create large panels of it for use as ammo storage containers and armor layers. Material Polyimide Aerogel Elements C ElementCount 1 IsPorous true Density_kg__m3 150 YieldStrength_MPa .160 UltimateTensileStrength_MPa 4.5 YoungsModulus_GPa .1 ShearModulus_GPa .000008 SpecificHeat_J__kg_K 1090 MeltingPoint_K 673 ThermalConductivity_W__m_K .04 ThermalExpansion__K 2.4e-6 Resistivity_Ohm_m 7e14 RefractiveIndex Silica Aerogel RoughnessCoefficient
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