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Post by tukuro on Jan 18, 2017 17:24:49 GMT
Something's not right with the way light falloff is calculated. To replicate: Add all the inner planets and gas giants. The inner planets are too bright, and the gas giant moons are far too dim.
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Post by lieste on Jan 18, 2017 18:13:00 GMT
Not sure how much of a problem this could be. After all the inner planets are ... near to the light source, the sun, while the outer ones... aren't.
Solar panels are useful at earth, but fairly .. unimpressive at Jupiter.
Sounds like the lighting engine is doing the right kind of things to me. <shrug>
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Post by tukuro on Jan 18, 2017 21:16:41 GMT
Not sure how much of a problem this could be. After all the inner planets are ... near to the light source, the sun, while the outer ones... aren't. Solar panels are useful at earth, but fairly .. unimpressive at Jupiter. Sounds like the lighting engine is doing the right kind of things to me. <shrug> It's a graphical bug. Outer planets obviously receive less sunlight, but in this case they are way too dim. And this doesn't happen if you set the main body to the gas giant/planet itself. To be specific, this is related to custom missions. This situation doesn't arise in the campaign (where the inner worlds and gas giants never appear in the same mission together).
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Post by lieste on Jan 18, 2017 22:32:31 GMT
The Uranian system receives less than 1/370th of the solar radiation per unit area that Earth receives.
Earth itself receives less than 15% of the solar radiation that is at Mercury.
Jupiter isn't too bad ~ 1/27th of earth's, but by Saturn it is only just above 1%.
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Post by qswitched on Feb 2, 2017 4:37:16 GMT
The camera light sensitivity is based on the "main body" of the level. So if Earth looks normal, Mercury will be extremely bright, and Jupiter extremely dim.
Ideally, the camera sensitivity would vary based on what you are looking at, but I never got around to implementing that since it doesn't affect any of the campaign levels. Definitely a possible feature for future patches, though!
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Post by tukuro on Feb 11, 2017 7:37:24 GMT
The camera light sensitivity is based on the "main body" of the level. So if Earth looks normal, Mercury will be extremely bright, and Jupiter extremely dim. Ideally, the camera sensitivity would vary based on what you are looking at, but I never got around to implementing that since it doesn't affect any of the campaign levels. Definitely a possible feature for future patches, though! Even when I set the main body to Jupiter it still didn't end up being properly lit. I guess it's changed to Sol if there are more than two planets in the scenario? There's also another graphical bug where if a planet is far away from the sun (when it is the main body) the selection circle will not be drawn correctly. Likewise orbits appear jittery and jagged.
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