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Post by someusername6 on Nov 9, 2016 2:50:19 GMT
Also as a "hidden" / partially implemented feature: You can specify a control rod on fission reactor in grams by typing the value in, even if the arrows don't let you pick that. This saves some mass and cost on micro reactors.
Lasers can also benefit plenty from being able to specify more precise values -- if you want to make the aperture as large as possible without increasing the turret, you will save on mass and cost.
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Post by dragonkid11 on Nov 9, 2016 4:24:45 GMT
At this point, we are going to make micro reactor so small a trooper can carry it to power their energy weapons.
Actually, now I'm wondering if it's possible to make micro NTR so we can make EVEN better micro missile.
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Post by teeth on Nov 9, 2016 5:57:29 GMT
I tried my hand at a micro NTR, but it increased the cost of my 55 credit drone to 80 credits while only making it 1 kilogram lighter. We need an even smaller limit, maybe 500 milligrams. This would never work for fission, but an RTG of that size with polonium-210 just might be able to supply the 15 watts of power my drone needs. Plus, I only need to reduce it to about 10-20 grams to make the NTR practical.
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Post by dragonkid11 on Nov 9, 2016 6:25:19 GMT
I'm mostly going to try to see if I could make my micro missile more compact by using decane NTR since hydrogen and fluoride takes up quite a lot of space.
Also to see if I could get higher delta-V this way, price doesn't really matter since the micro missiles are above average dirt cheap right now already.
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Post by Drahkan on Nov 9, 2016 6:30:00 GMT
Plus, I only need to reduce it to about 10-20 grams to make the NTR practical. You "only" need to reduce it to 10-20 grams to make it "practical"? That's a piece of uranium not much larger than the size of my thumbnail! ...but man-oh-man, I must say that the idea of this game developing to the point where we can design (and use, of course!) nanobots makes me kinda tingly in my naughty-spot. Er. Um. *Please* let me know if you can/have made a micro-missile that's effectively a CKEM: en.wikipedia.org/wiki/Compact_Kinetic_Energy_Missile ...because then I don't have to try and make it myself.
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Post by bigbombr on Nov 9, 2016 17:26:05 GMT
I just noticed the power cap on lasers has been raised from 1 GW to 10 GW. Increasing their power to the new cap decreases their efficiency, but is still more efficient/superior than 10 1 GW lasers. I am currently working on a vessel with 20 10 GW lasers.
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Post by jonen on Nov 9, 2016 18:03:28 GMT
I just noticed the power cap on lasers has been raised from 1 GW to 10 GW. Increasing their power to the new cap decreases their efficiency, but is still more efficient/superior than 10 1 GW lasers. I am currently working on a vessel with 20 10 GW lasers. /Manly grunting. More power!
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Post by someusername6 on Nov 9, 2016 18:53:32 GMT
Does the micro KKV with F-H2 combustion engine not do most of this? I has 5+ km/s of delta v (more than Mach 6.5), is less than 1.5 m long, and fully burns in less than 25s. As I posted there it had no explicit penetrator other than the control module and the armor itself, but I was still getting exit holes when they hit (and I have since upgraded the armor to 650 um of Silica Aerogel to survive slighty longer against lasers).
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Post by Pttg on Nov 9, 2016 19:33:14 GMT
I can't find any documentation on accessing the command line. ~ doesn't work...
Oh, it's the command line flags.
In steam, right-click on COADE, click properties, then Set Launch Options. Type "PrintMaterials" in the box, then click OK and run the game. It'll start and close immediately. Go back and delete PrintMaterials, then open the directory where your saved games are (defaults to C:\Users\YOUR USERNAME HERE\AppData\Roaming\CDE).
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Post by Drahkan on Nov 9, 2016 22:06:17 GMT
Does the micro KKV with F-H2 combustion engine not do most of this? I has 5+ km/s of delta v (more than Mach 6.5), is less than 1.5 m long, and fully burns in less than 25s. As I posted there it had no explicit penetrator other than the control module and the armor itself, but I was still getting exit holes when they hit (and I have since upgraded the armor to 650 um of Silica Aerogel to survive slighty longer against lasers). Yep, that does it. On some other thread it was pointed out that KKV's seem to peak when their mass ratio is around 7.4, so getting it down to <45kg with an actual penetrator shouldn't be an issue. (If it's even necessary, although I don't think a couple kg of tungsten has ever hurt anyone. Er, wait; I said that backwards...)
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Post by jakjakman on Nov 10, 2016 2:58:17 GMT
None of my NTRs work anymore, they're all broken Anyone found any good materials to fix their rockets?
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Post by beatle on Nov 10, 2016 3:17:00 GMT
Great update, thanks!
While we are on missile guidance, I am very interested - are there any plans to change the target selection system too? Ability to counter an incoming missile swarm with our own point defense missile swarm and not have all of them attacking the same single incoming missile would help greatly!
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Post by Drahkan on Nov 11, 2016 0:50:34 GMT
Qswitched, could provide a short description of the different types of homing behaviors please? *edit* I have found some articles on deviated pursuit and proportional navigation on Wikipedia. Reading now.... Could you provide links, please? (...only if they are helpful. Otherwise I can search for them myself. ) *EDIT:* datagenetics.com/blog/august22014/index.html for anyone interested in a really straightforward explanation of "how missiles work."
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Post by goduranus on Nov 11, 2016 8:27:52 GMT
- Laser max range increased. I tried to make a spinal laser, but the max range of black-box laser is still 250km.
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Post by wafflestoo on Nov 14, 2016 17:42:18 GMT
None of my NTRs work anymore, they're all broken Anyone found any good materials to fix their rockets? You need to reduce the power of the nuclear reactor and re-tune the pumps to the new energy level. That'll get things working again. From there it's just a matter of re-tuning your bell thickness, shape, and regen-cooling to get them close to what they were pre-patch.
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