Post by qswitched on Nov 8, 2016 7:18:29 GMT
Missile guidance algorithms have been heavily tweaked. Guidance algorithms are now customizable in the Remote Control module.
Payloads now have a "Hard Range" and "Activation Range".
Modules can be renamed. Module sliders can be edited via text editor.
Intercept stats are displayed when you have an intercept.
Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes.
And many more minor changes, bug fixes, and crash fixes.
Full Changelist:
1.0.7 (11/7/2016)
- Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets.
- Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable.
- Removed Controlled Homing. In combat, missile phases can instead be forced via the Remote Control module.
- Added “Hard Range” and "Activation Range" for proximity detonators, allows early detonations for flak.
- Modules can now be renamed.
- Allowed manual input of values for any sliders in game.
- Intercept stats are now displayed in orbital view, showing intercept velocity, parallel vs perpendicular velocity, and closest point of approach.
- Exposed dev tool for dumping out materials as a csv file in the same location as save files. Can now be accessed by putting "PrintMaterials" in command line.
- Found and added in missing extinction coefficients in silica aerogel data. This fixes its incorrect laser damage response. A number of other refractive index data have been updated as well.
- Small range changes in module designer. RTGs and reactor fuel can be made smaller. Nuclear reactors can be made bigger. Lasers/resistojets power can be made much higher. Laser max range increased.
- Modules are filtered based on whether they are user made for easy access.
- Weapon modules have a "range estimates" box, easier than reading the range graph.
- Added coilgun diagram for applied field. Exposed film temperature info for combustion rockets.
- Minor text fixes. Minor material value fixes, like borosilicate glass, methane. UI tweaks.
- Fixed rare bug with intercepts not actually resolving and missing combat.
- Fixed bug in crew module food/air consumption.
- Fixed resistojet negative mass bug.
- Fixed crash with certain nuclear reactor and micro-rocket designs.
- Fixed occasional crash on ship/module delete.
- Fixed several more minor/rare crashes and bugs.
- Improved cpu performance of nuclear payload module design.
Payloads now have a "Hard Range" and "Activation Range".
Modules can be renamed. Module sliders can be edited via text editor.
Intercept stats are displayed when you have an intercept.
Aerogel has refractive indices fixed, which affects its response to laser damage significantly. Many more minor material changes.
And many more minor changes, bug fixes, and crash fixes.
Full Changelist:
1.0.7 (11/7/2016)
- Missile Guidance Laws have been tweaked heavily, have much better intercept results, especially against dodging targets.
- Exposed internals of missile guidance laws in remote control modules, so you can customize your own missile homing behavior. Remote Controls are now customizable.
- Removed Controlled Homing. In combat, missile phases can instead be forced via the Remote Control module.
- Added “Hard Range” and "Activation Range" for proximity detonators, allows early detonations for flak.
- Modules can now be renamed.
- Allowed manual input of values for any sliders in game.
- Intercept stats are now displayed in orbital view, showing intercept velocity, parallel vs perpendicular velocity, and closest point of approach.
- Exposed dev tool for dumping out materials as a csv file in the same location as save files. Can now be accessed by putting "PrintMaterials" in command line.
- Found and added in missing extinction coefficients in silica aerogel data. This fixes its incorrect laser damage response. A number of other refractive index data have been updated as well.
- Small range changes in module designer. RTGs and reactor fuel can be made smaller. Nuclear reactors can be made bigger. Lasers/resistojets power can be made much higher. Laser max range increased.
- Modules are filtered based on whether they are user made for easy access.
- Weapon modules have a "range estimates" box, easier than reading the range graph.
- Added coilgun diagram for applied field. Exposed film temperature info for combustion rockets.
- Minor text fixes. Minor material value fixes, like borosilicate glass, methane. UI tweaks.
- Fixed rare bug with intercepts not actually resolving and missing combat.
- Fixed bug in crew module food/air consumption.
- Fixed resistojet negative mass bug.
- Fixed crash with certain nuclear reactor and micro-rocket designs.
- Fixed occasional crash on ship/module delete.
- Fixed several more minor/rare crashes and bugs.
- Improved cpu performance of nuclear payload module design.