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Post by randomletters on Oct 7, 2016 5:00:27 GMT
Assuming there aren't additonal targeting methods added, that should work unless your ship gets chopped into pieces by multiple hits.
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Post by tukuro on Oct 7, 2016 5:02:20 GMT
I've also accidentally discovered that a nuke capped with a dense material will sometimes run a target clean through, with almost no regard for armor of any type or thickness, if it gets a point-blank detonation just right. My current theory is that it's liquifying the cap and launching that through the target, based on the small hole left at the center of the blast and the fact that it never happens if the missile turns sideways before hitting. Also, raising the yield of the nuke caused it to stop happening, I guess because it got too hot and vaporized the cap instead of liquifying it. The effect is very finicky and difficult to reproduce reliably though. It's an amusing way to render an arbitrarily large amount of armor pretty much irrelevant, but unless we get a missile that can reliably get a nuke dead-on target it's likely to not be worth the trouble. So basically a casaba howitzer?
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Post by ross128 on Oct 7, 2016 5:18:56 GMT
Possibly. I'm going to try putting a DU reflector plate behind the warhead, to see if it makes the performance more consistent.
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Post by tukuro on Oct 7, 2016 5:30:36 GMT
Possibly. I'm going to try putting a DU reflector plate behind the warhead, to see if it makes the performance more consistent. I'm not sure if that's modeled, but I was able to replicate the result at much greater distances. I used a 30cm osmium plate on top of a 1 gigaton nuke. I aimed it by placing a weapon on the front, which turns the missile into a "drone". I was able to blast through 2cm of osmium and 1 cm of aramid fibre at a distance of ~10km. EDIT: Nvm, that was just the cannon I mounted. The nuke I use is too powerful and vaporises the plate.
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Post by tukuro on Oct 7, 2016 5:56:09 GMT
Well, it definitely works: I detonated from about 10km away using a 105Mt nuke and 30cm of osmium armor. I'll keep tweaking and see how far I can take this. Each hole penetrated 15mm of osmium and 5mm of para-aramid fibre.
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Post by beta on Oct 7, 2016 6:12:07 GMT
And people were asking to add nuclear shaped charges ...
Little did they know!
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Post by nivik on Oct 7, 2016 13:08:53 GMT
At the moment that's a strong counter to flak missiles too, they detonate so close to the hull they practically have the same damage profile as a KKV. KKVs are particularly good launched out of turrets by the way, a turret will point the missile in the right direction to start with so all it has to do is burn toward the target and do a little course correction. The turret also gives it a velocity boost of course, but too much muzzle velocity prevents the missiles from homing reliably. If you get juuust the right amount though, it'll reliably drill right through any radiator block you point it at. I've also accidentally discovered that a nuke capped with a dense material will sometimes run a target clean through, with almost no regard for armor of any type or thickness, if it gets a point-blank detonation just right. My current theory is that it's liquifying the cap and launching that through the target, based on the small hole left at the center of the blast and the fact that it never happens if the missile turns sideways before hitting. Also, raising the yield of the nuke caused it to stop happening, I guess because it got too hot and vaporized the cap instead of liquifying it. The effect is very finicky and difficult to reproduce reliably though. It's an amusing way to render an arbitrarily large amount of armor pretty much irrelevant, but unless we get a missile that can reliably get a nuke dead-on target it's likely to not be worth the trouble. Hmm. I wonder if we could accomplish the same thing with an explosive-only warhead, behind a plate of something like copper or lead, on a smaller scale?
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Post by Durandal on Oct 7, 2016 13:16:40 GMT
If you get juuust the right amount though, it'll reliably drill right through any radiator block you point it at. I've also accidentally discovered that a nuke capped with a dense material will sometimes run a target clean through, with almost no regard for armor of any type or thickness, if it gets a point-blank detonation just right. My current theory is that it's liquifying the cap and launching that through the target, based on the small hole left at the center of the blast and the fact that it never happens if the missile turns sideways before hitting. Also, raising the yield of the nuke caused it to stop happening, I guess because it got too hot and vaporized the cap instead of liquifying it. The effect is very finicky and difficult to reproduce reliably though. It's an amusing way to render an arbitrarily large amount of armor pretty much irrelevant, but unless we get a missile that can reliably get a nuke dead-on target it's likely to not be worth the trouble. Capped as in with a radiation shield? Let's see a design please! Kasaba Howitzer here we come!
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Post by WafflesToo on Oct 7, 2016 15:43:55 GMT
But, yeah. It's hard to beat Newton when it comes to making something dead. Best quote ever XD I'm noticing some of the same trend, anything anywhere near the radiators tends to get 'recked. I haven't played with the ship editor yet, but I'm thinking either a void as suggested, or else extend the skirt behind the engines and mount them way out of the way of everything else.
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Post by nivik on Oct 7, 2016 15:54:23 GMT
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Post by ross128 on Oct 7, 2016 16:38:01 GMT
The original design was an armored nose-cone, but after some testing it turns out using a radiation shield as a flat plate seems to provide better performance for less mass (which is doubly beneficial, since it reduces the counterweight necessary to correct the center of mass). Putting a reflector plate in the back doesn't seem to have done anything, but it could probably use some more testing to make sure.
I probably am going to have to go with Tukuro's solution of putting a nose gun on to force it to aim closer to the target's center of mass, since the missile guidance algorithm likes to aim behind the target and then make a massive last-minute correction that throws the EFP off target. I'm also working on tweaking the engines to get more reliable, less wobbly guidance (the guidance algorithm likes to oversteer a lot, making the missile unstable and wasting a lot of delta-V on wobbling).
Designs should be posted later this afternoon, hopefully.
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Post by Durandal on Oct 7, 2016 16:45:23 GMT
The original design was an armored nose-cone, but after some testing it turns out using a radiation shield as a flat plate seems to provide better performance for less mass (which is doubly beneficial, since it reduces the counterweight necessary to correct the center of mass). Putting a reflector plate in the back doesn't seem to have done anything, but it could probably use some more testing to make sure. I probably am going to have to go with Tukuro's solution of putting a nose gun on to force it to aim closer to the target's center of mass, since the missile guidance algorithm likes to aim behind the target and then make a massive last-minute correction that throws the EFP off target. I'm also working on tweaking the engines to get more reliable, less wobbly guidance (the guidance algorithm likes to oversteer a lot, making the missile unstable and wasting a lot of delta-V on wobbling). Designs should be posted later this afternoon, hopefully. Wonderful. This was one of the first things I tried to build when I got into the ship builder. *sigh* It's gonna be a long workday...
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Post by ross128 on Oct 7, 2016 16:54:42 GMT
The original design was an armored nose-cone, but after some testing it turns out using a radiation shield as a flat plate seems to provide better performance for less mass (which is doubly beneficial, since it reduces the counterweight necessary to correct the center of mass). Putting a reflector plate in the back doesn't seem to have done anything, but it could probably use some more testing to make sure. I probably am going to have to go with Tukuro's solution of putting a nose gun on to force it to aim closer to the target's center of mass, since the missile guidance algorithm likes to aim behind the target and then make a massive last-minute correction that throws the EFP off target. I'm also working on tweaking the engines to get more reliable, less wobbly guidance (the guidance algorithm likes to oversteer a lot, making the missile unstable and wasting a lot of delta-V on wobbling). Designs should be posted later this afternoon, hopefully. Wonderful. This was one of the first things I tried to build when I got into customization but I couldn't get it to work. 10km armor piercing range you said? From a 109kt warhead? *sigh* It's gonna be a long workday... ____________________________________________________________ You'll have to ask Tukuro about that one (his was about 100Mt though), I've yet to get mine working with anything other than a point-blank detonation. Though I suspect it's mostly a matter of getting the nose pointed at the target. When it does work though, it seems like 10Mt is entirely sufficient to treat any reasonable armor (and a lot of unreasonable armor) like tissue paper. I'm sure it does scale up handily though, if you want to call Luke Skywalker and tell him the trench run won't be necessary. Though at really high yields, a plate thick enough to avoid getting vaporized might get pretty heavy.
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Post by Durandal on Oct 7, 2016 17:15:56 GMT
Wonderful. This was one of the first things I tried to build when I got into customization but I couldn't get it to work. 10km armor piercing range you said? From a 109kt warhead? *sigh* It's gonna be a long workday... ____________________________________________________________ You'll have to ask Tukuro about that one (his was about 100Mt though), I've yet to get mine working with anything other than a point-blank detonation. Though I suspect it's mostly a matter of getting the nose pointed at the target. When it does work though, it seems like 10Mt is entirely sufficient to treat any reasonable armor (and a lot of unreasonable armor) like tissue paper. I'm sure it does scale up handily though, if you want to call Luke Skywalker and tell him the trench run won't be necessary. Though at really high yields, a plate thick enough to avoid getting vaporized might get pretty heavy. My mistake on the misquote. Still, if these work properly I think you gents may have revolutionized our little space warfare sim.
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Post by Durandal on Oct 7, 2016 19:15:31 GMT
Possibly. I'm going to try putting a DU reflector plate behind the warhead, to see if it makes the performance more consistent. I'm not sure if that's modeled, but I was able to replicate the result at much greater distances. I used a 30cm osmium plate on top of a 1 gigaton nuke. I aimed it by placing a weapon on the front, which turns the missile into a "drone". I was able to blast through 2cm of osmium and 1 cm of aramid fibre at a distance of ~10km. EDIT: Nvm, that was just the cannon I mounted. The nuke I use is too powerful and vaporises the plate. Did you say 1 gigaton nuke?
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