|
Post by Enderminion on Mar 10, 2017 16:51:12 GMT
So, I was trying to figure out how to make a small scale capital ship. Then I just gave up and put some crews into my well designed sub-capital ship because that takes way less effort. It has guns, it has missiles, it has drones. IT HAS EVERYTHING YOU NEED!!! Except laser, but some other ship can carry that. And tried to improve my sub-capital drone as well. I just really like the diamond coating, it also good for when some projectiles just came striking the hull or when laser tried to slice it up. Really really like the new extruded turret because it makes this shot possible. That brave frontier I've never be able to break into. which frontier?
|
|
|
Post by Rocket Witch on Mar 10, 2017 17:31:51 GMT
only 3Gw? I have 5Gw and 10Gw lasers I had trouble with stock kinetics crossing the gap and taking out the 9m turrets on this ship, let alone 10m+ doom lasers. This experience makes me skeptical of the usefulness of large-scale high-power lasers (if the aperture isn't big, the reactor or radiators are) as opposed to a large net of much smaller systems, especially after finding that low power lasers exposed to their targets for a long time can melt ships from the inside out like a microwave oven. So, I was trying to figure out how to make a small scale capital ship. The crew is the bottleneck. Minimise the number of different systems. Use one engine, minimal weapon count (eg. one unturreted weapon and one launcher), one or two radiators per module, one propellant tank, etc. Also use RTG and avoid nuclear engines since reactors require crews. 40 is the lower limit for crew I usually run into with ships I consider feasible and not just a tech demo, but you might be able to crew a combat ship for as little as 30.
|
|
|
Post by AdmiralObvious on Mar 10, 2017 17:41:00 GMT
The crew is the bottleneck. Minimise the number of different systems. Use one engine, minimal weapon count (eg. one unturreted weapon and one launcher), one or two radiators per module, one propellant tank, etc. Also use RTG and avoid nuclear engines since reactors require crews. 40 is the lower limit for crew I usually run into with ships I consider feasible and not just a tech demo, but you might be able to crew a combat ship for as little as 30. I was able to make a crewed ship work with, I believe it was 25 crew, due to the fact that it only had a single forward facing conventional gun (a really big conventional gun, 2m) and a few nukes with a single launcher system. The rest was a Methane Oxygen conventional rocket, and just enough power using a custom RTG to just barely power everything. It was pretty DeltaV poor, but it could accelerate fairly quickly.
|
|
|
Post by Enderminion on Mar 10, 2017 17:47:23 GMT
all my ships have crew, they may be approaching the size of Nimitz class aircraft carriers at a third the mass but they have crew counts in the 80 range
|
|
|
Post by littlerift on Mar 10, 2017 23:44:10 GMT
Just thought I'd share my first proper design. It's nothing that special, but I'm fairly with her. And the Switch Missile, which is... well it's fairly small.
|
|
|
Post by dragonkid11 on Mar 11, 2017 0:01:36 GMT
The crew is the bottleneck. Minimise the number of different systems. Use one engine, minimal weapon count (eg. one unturreted weapon and one launcher), one or two radiators per module, one propellant tank, etc. Also use RTG and avoid nuclear engines since reactors require crews. 40 is the lower limit for crew I usually run into with ships I consider feasible and not just a tech demo, but you might be able to crew a combat ship for as little as 30. Crew vessel is definitely the bottle neck of small class capital ship. Which is why when I build my new generation of sub-capital drone, I build them with multi weapon systems so I could take advantage of that drone requires less crew no matter what. Which honestly kinda make my drone overkill since putting the same weapon systems my Tank-Class drone has onto a capital ship still resulted in a really powerful vessel.
|
|
|
Post by Enderminion on Mar 11, 2017 0:53:52 GMT
what would you guys consider a micromissile? like MK48 sized or striker sized?
|
|
|
Post by dragonkid11 on Mar 11, 2017 1:00:36 GMT
Okay, for some reasons, the forum isn't accepting attachment anymore. So I'm just gonna post images straight from my steam account! So yes, I totally went ahead and converted my laser sub-capital drone to a small capital ship. BUT WE CAN GET EVEN SMALLER. This is probably one of the smallest vessel I could make right now. Looks more like a tiny assault boat with gun and missiles than anything.
|
|
|
Post by Enderminion on Mar 11, 2017 2:07:11 GMT
So this is a farily major drop, I got a couple of high yield nukes based on the design from the steam fourms, spendy but they mass less (or only slightly more) then the 9.64Mt Nuclear Warhead on the standards thread, but cost 2-4x as much. next up we have a missile using the 10.2Mt warhead, based on a 2.5Mc interceptor Lastly we have a guided missile destoryer escort using these missiles, based on the Monroe Class GMDE, with the new missiles and more mini-missiles the mini missile and the Monroe class have been posted before so no not posting them unless asked
|
|
|
Post by Rocket Witch on Mar 11, 2017 5:15:30 GMT
what would you guys consider a micromissile? like MK48 sized or striker sized? Mk 48. Something that fits a minimum size nuke (95t) inline without being wider (nor insanely long), or is even smaller and kinetic/flak.
|
|
|
Post by The Astronomer on Mar 11, 2017 9:25:42 GMT
Venus. Texture from Celestia, and albedo edited. Since I kind of designed this thing, it is technically 'my design' lol.
|
|
|
Post by Inglonias on Mar 12, 2017 1:35:20 GMT
This is my first full day I've had to play this game since I bought it on Sunday of last week. I've been having a blast. I've made one custom ship and many custom modules. My first design goal is to exceed the stock modules, and I seem to have succeeded beyond all of my expectations. The only physics I actually knew coming in related to rocket nozzles (blame Scott Manley), but I didn't even mess with those for a while! So I think I'll go over my ship: The Lighthouse Agency Attack Frigate. Not much to say, really. It's got custom everything (except nuclear reactors). The Knifefight missiles are prefect for shredding drones and inbound ordinance (and in a pinch can be used against capital ships) The PD coilguns were inspired by the 3mm stock sniper coilguns. I wanted them, but didn't want to pay for them. I got their cost down to 1.02 Mc a pop (including ammo!). The lasers are lasers and the railguns are railguns. Nothing crazy. The nuclear engine is a Decane nuclear engine. Meh. The lasers and engine design specs were basically taken by reading the SSOS thread right on these forums. All of this being said, however, the thing I am most proud of I just created a little over an hour ago. I wanted to make a new strategic nuclear weapon, better than the Devastator in every way. And I succeeded. Ladies, gentlemen, and everyone in between, may I present... the Apocalypse torpedo. For the same price and mass as a Devastator, you get more delta-V and four times the power.
|
|
|
Post by dragonkid11 on Mar 12, 2017 5:07:34 GMT
Seems like my latest armor composition on my subcapital drone are so good, that I might need to look into improving my radiator design as well as proper internal placement.
Because there's a clear problem with both.
I kept thinking of a tower placement of spacer (For pointy nose), ammunition, fuel tank and then reactor followed by thruster.
But then, after testing out hypothetical scenario of going into a gunfight after running out munition for my internal missile and drone pod for my sub-capital drone, I discovered a major error.
If my drones were to dodge around, the enemy would have to keep leading their rounds, which mean they will most likely hit the rear of the shit first.
So in fact, putting essential things like fuel and reactor at the rear seems to be BAD idea.
And since in that scenario, I will launch out all munition in the first place, thus there's no need to protect them because they are EMPTY.
Going to test out a retrofitted redesign to see if my theory of putting things in reverse would make it better.
As for radiator, can't think of anything besides increasing their thickness or make redundant number of them.
|
|
|
Post by gedzilla on Mar 12, 2017 7:04:04 GMT
Seems like my latest armor composition on my subcapital drone are so good, that I might need to look into improving my radiator design as well as proper internal placement. Because there's a clear problem with both. I kept thinking of a tower placement of spacer (For pointy nose), ammunition, fuel tank and then reactor followed by thruster. But then, after testing out hypothetical scenario of going into a gunfight after running out munition for my internal missile and drone pod for my sub-capital drone, I discovered a major error. If my drones were to dodge around, the enemy would have to keep leading their rounds, which mean they will most likely hit the rear of the shit first. So in fact, putting essential things like fuel and reactor at the rear seems to be BAD idea. And since in that scenario, I will launch out all munition in the first place, thus there's no need to protect them because they are EMPTY. Going to test out a retrofitted redesign to see if my theory of putting things in reverse would make it better. As for radiator, can't think of anything besides increasing their thickness or make redundant number of them. If you want to protect your radiators, try concrete donkey's design style (double diamond with radiators on the sloping down back half. Ive tried it with a few custom designs and its good
|
|
|
Post by thebenn on Mar 12, 2017 18:50:41 GMT
all my ships have crew, they may be approaching the size of Nimitz class aircraft carriers at a third the mass but they have crew counts in the 80 range Are you using the stock crew modules? I have noticed today (after almost 50 hours of playtime) that the 50crew module I designed is cheaper than any of the stock modules. Gotta say, crew modules were not where I expected to be able to shave off massive amounts of money.
|
|