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Post by Enderminion on Mar 6, 2017 14:40:51 GMT
1.77TW of waste heat? Missiles won't have trouble finding that thing. Though they might have trouble getting near it lol. Where is the laserstar? All I see is a huge square begging to be shot at. yeah and not enough armour to take that hit
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Post by Durandal on Mar 6, 2017 14:48:34 GMT
bigbombr that looks like it has no CB lasers, how do you deal with tiny lasers slagging your optics? I think the big lasers *are* the counter-batteries...
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Post by Enderminion on Mar 6, 2017 14:51:27 GMT
but a 100Kw design is just as good for slaggin lasers and spins much faster
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Post by Rocket Witch on Mar 6, 2017 15:11:00 GMT
The laser damage model is suspect and designing things to exploit (potential) bugs is both begging for a redesign when that bug is fixed and beside the point of this game (aside from the 'for fun' point which can be used to justify anything).
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Post by morrigi on Mar 6, 2017 18:54:42 GMT
This is my first foray into heavy coilguns after the update.
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Post by bigbombr on Mar 6, 2017 19:16:07 GMT
That laserstar was purely for fun and blasting through meter thick layers of aramid fiber in minutes. My practical laserstar (below) weighs 168 tons, costs 1.43 Mc (I've updated it since the pictures) and has 37 drones for antilaser duties. Each drone also has a 95 t nuke so they're effective as missiles. Both designs heavily use modded materials (though nothing truly unrealistic).
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Post by Enderminion on Mar 6, 2017 19:19:39 GMT
blocked because internet imagine sharing is always p*rn according to my school bigbombr
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Post by bigbombr on Mar 6, 2017 20:29:15 GMT
Super Capital Laserstars are awesome. Cost: 520 Mc 1.77TW of waste heat? Missiles won't have trouble finding that thing. Though they might have trouble getting near it lol. Keep in mind the lasers are 40+% efficient and the reactors are 24+% efficient. Without modded materials allowing for very high efficiency, the waste heat would be ven worse for the same performance.
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Post by underwhelmed on Mar 7, 2017 1:30:36 GMT
A mainstay of any arsenal... Now offering an export line of micro-missiles! (Except the NEFP... we haven't figured out how to make a 488g one yet) Capable of intercepting highly maneuverable targets, designed to evade kinetic point-defenses, and best of all, highly cost-effective.
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Post by Rocket Witch on Mar 7, 2017 2:17:05 GMT
Pride of the fleet! The ruby laser is kind of silly but I only recently cared to play around with their design much, and will diversify my fleet with, finally, an actual laserstar.
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Post by Enderminion on Mar 7, 2017 3:01:44 GMT
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Post by lawson on Mar 7, 2017 3:46:19 GMT
I think I've got these guns pretty well optimized now, time to show them off. Meet my stubby new 'CIWS' rail guns. (I'm not using flak needles in an attempt to minimize lag) Capacitors are fun
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Post by Durandal on Mar 7, 2017 4:40:38 GMT
I think I've got these guns pretty well optimized now, time to show them off. Meet my stubby new 'CIWS' rail guns. (I'm not using flak needles in an attempt to minimize lag) Capacitors are fun Looks like kinetics are back on the menu, boys!
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Post by David367th on Mar 7, 2017 4:42:09 GMT
I think I've got these guns pretty well optimized now, time to show them off. Meet my stubby new 'CIWS' rail guns. (I'm not using flak needles in an attempt to minimize lag) Capacitors are fun Looks like kinetics are back on the menu, boys! Tell that to my 100g Flak coilgun
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Post by The Astronomer on Mar 7, 2017 8:33:56 GMT
My 77.0 nm laser 'Maia' using modded Ce:LLF The name came from Maia (star), which is a mercury-manganese star. The arc lamp gas composition is mercury, so it took its name. Pros: damn high intensity Cons: The radiators cooling this laser is waaaaay too large.
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