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Post by Enderminion on Mar 3, 2017 20:08:05 GMT
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Post by concretedonkey on Mar 3, 2017 22:47:21 GMT
I love 1.10 . Suddenly the game became much more interesting. Here is what I've been working on for the last two days. Andarta is the offensive/gunship equivalent, armed with: 48 counter laser turrets , driven by 10 lasers (fps reasons - could easily be much more). Single 400MW laser with six turrets. 1200 small, fast, 13km/s, dual warhead missiles with external tanks. 300 similar missiles without the external tanks - to avoid the lag if I have to launch under fire. 60 small defensive laser drones - could be easily much more but I want to avoid giving the AI rope to hang my PC. I usually send a single drone towards the missile swarm and shoot the engines of the missiles as I pass by. 3 multifunctional small 15MW needle guns with around 41/42km/s. Single very accurate 100MW large needle gun with 100km/s at the bow. Certainly more speed and range is possible with a much larger gun and more power. This almost got under 300 tons and generally has a pretty descent turning speed for a large gun.
Minerva is the defensive/escort laser frigate equivalent. 40 meters and 20 million credits less than Andarta. Sacrifices almost all offensive punch, except the multifunctional needle guns to get there however. Both ships have pretty decent acceleration of 0.6/0.7G that really helps with missle swarms, if the lasers and drones do not get them before that. If anyone is interested in details about anything just ask.
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Post by theholyinquisition on Mar 3, 2017 23:57:31 GMT
I have an 80km/s coil, but it weighs three times as much as a monolithic rail of the same performance (and ten times as much as a frag-needle rail of the same performance). Speaking of Frag Needles (and physics abuse, qswitched )... The slightly more practical version below, dispensing an astounding 60.5 Mj per shot. Behold that beastly range. I can increase it dramatically at the expense of velocity, but imho if the velocity is too low then dodge probability at such immense ranges renders the extra range meaningless. So could you show us the design, instead of the stats?
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Post by dragonkid11 on Mar 4, 2017 0:08:33 GMT
Does a single laser power multiple turrets at once without a reduction in output for each turret? I think I might have made an over redundant laser ship. No, a single laser can only power a single turret. However, having multiple turret meant that the laser can transfer laser power to another turret when one turret was destroyed.
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Post by samchiu2000 on Mar 4, 2017 0:10:53 GMT
deltav I think I need to make a small low power laser to waste enemy lasers fast, 300Mw is too powerful for that work. 100 kW laser kill lasers as fast as 300Mw , so you don't that much power.
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Post by David367th on Mar 4, 2017 0:12:22 GMT
deltav I think I need to make a small low power laser to waste enemy lasers fast, 300Mw is too powerful for that work. 100 kW laser kill lasers as fast as 300Mw , so you don't that much power. More power allows for smaller turrets. It's a trade off as always.
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Post by newageofpower on Mar 4, 2017 0:19:58 GMT
Well, when people didn't beg lawson to be spoonfed the design files, I had a hope that deskjetser was right about people wanting/able to make their own stuff... So could you show us the design, instead of the stats? Nevermind. ExplosiveModule 300 mg Os Frag UsesCustomName true Length_m 5 ExplosiveMass_kg 0.0001 ExplosiveComposition Cyclonite ShrapnelMass_kg 0.0002 ShrapnelComposition Osmium Detonator HardRange_km 1 ActivationRange_km 5 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
SpacerModule Os Frag Spacer UsesCustomName true Dimensions_m 0 44.94
CraftBlueprint 300 mg Os Frag Needle Modules 300 mg Os Frag 1 0 null 0 Os Frag Spacer 1 5.001 null 0 Armor
RailgunModule 1.000 GW 300 mg Os Frag Needle Turreted Capacitor Railgun 2 UsesCustomName false PowerConsumption_W 1e+009 Capacitor Count 1 DielectricComposition Hafnia Dimensions_m 3.3 3.3 Separation_m 0.000125 Rails Composition Zirconium Copper Thickness_m 0.61 Length_m 50 BarrelArmorThickness_m 1 Armature Composition Osmium BoreRadius_m 0.02 Mass_kg 0.001 Tracer null Payload 300 mg Os Frag Needle Loader PowerConsumption_W 1e+008 Turret InnerRadius_m 4.5 Extruded false ArmorComposition Amorphous Carbon ArmorThickness_m 1 MomentumWheels Composition Osmium RotationalSpeed_RPM 72 TargetsShips true TargetsShots true
Bow down before the beneficence of the MessOmnissiah.
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Post by theholyinquisition on Mar 4, 2017 0:25:12 GMT
Well, when people didn't beg lawson to be spoonfed the design files, I had a hope that deskjetser was right about people wanting/able to make their own stuff... Nevermind. So could you show us the design, instead of the stats? ExplosiveModule 300 mg Os Frag UsesCustomName true Length_m 5 ExplosiveMass_kg 0.0001 ExplosiveComposition Cyclonite ShrapnelMass_kg 0.0002 ShrapnelComposition Osmium Detonator HardRange_km 1 ActivationRange_km 5 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
SpacerModule Os Frag Spacer UsesCustomName true Dimensions_m 0 44.94
CraftBlueprint 300 mg Os Frag Needle Modules 300 mg Os Frag 1 0 null 0 Os Frag Spacer 1 5.001 null 0 Armor
RailgunModule 1.000 GW 300 mg Os Frag Needle Turreted Capacitor Railgun 2 UsesCustomName false PowerConsumption_W 1e+009 Capacitor Count 1 DielectricComposition Hafnia Dimensions_m 3.3 3.3 Separation_m 0.000125 Rails Composition Zirconium Copper Thickness_m 0.61 Length_m 50 BarrelArmorThickness_m 1 Armature Composition Osmium BoreRadius_m 0.02 Mass_kg 0.001 Tracer null Payload 300 mg Os Frag Needle Loader PowerConsumption_W 1e+008 Turret InnerRadius_m 4.5 Extruded false ArmorComposition Amorphous Carbon ArmorThickness_m 1 MomentumWheels Composition Osmium RotationalSpeed_RPM 72 TargetsShips true TargetsShots true
Bow down before the beneficence of the MessOmnissiah. Thanks for the design!
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Post by Rocket Witch on Mar 4, 2017 0:42:37 GMT
Got some coils. Designing these is a lot different now. First is part of an ongoing study into a heavy main gun for my capitals to look like the Xenon M0 from X-BTF, which I think is going to have to wait for separated armour/bracing material and electric traverse motors. The gun uses modded MMG Fe; It'll take regular MMG slugs too but with worse performance so it could take some adjusting for that. Second is like a mini version of the old 286mm. It's adorable. Codes: CoilgunModule 50MW 3S Capac Coilgun UsesCustomName true PowerConsumption_W 5e+007 Capacitor DielectricComposition Hafnia Dimensions_m 0.4 1 Separation_m 4.5e-006 Coil Composition Amorphous Carbon WireRadius_m 0.03 NumberOfTurns 50 NumberOfLayers 1 NumberOfStages 3 BarrelArmorThickness_m 0.23 Armature Composition Magnetic Metal Glass Iron BoreRadius_m 0.00193 Mass_kg 0.1 Tracer Samarium Lithium Payload null Loader PowerConsumption_W 3200 Turret InnerRadius_m 1 Extruded true ArmorComposition Aramid Fiber ArmorThickness_m 0.1 MomentumWheels Composition Polyethylene RotationalSpeed_RPM 3600 AttachedAmmoBay Capacity 25000 Stacks 1 TargetsShips true TargetsShots false
CoilgunModule 15MW 1S Capac Coilgun UsesCustomName true PowerConsumption_W 1.5e+007 Capacitor DielectricComposition Hafnia Dimensions_m 0.5 0.08 Separation_m 5.3e-007 Coil Composition Tantalum Hafnium Carbide WireRadius_m 0.00715 NumberOfTurns 25 NumberOfLayers 3 NumberOfStages 1 BarrelArmorThickness_m 0.159 Armature Composition Magnetic Metal Glass BoreRadius_m 0.0013 Mass_kg 0.001 Tracer Iridium Payload null Loader PowerConsumption_W 10 Turret InnerRadius_m 0.595 Extruded false ArmorComposition Aramid Fiber ArmorThickness_m 0.05 MomentumWheels Composition Polyethylene RotationalSpeed_RPM 3490 AttachedAmmoBay Capacity 100000 Stacks 1 TargetsShips true TargetsShots true
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Post by dragonkid11 on Mar 4, 2017 2:38:15 GMT
So, with my attempt on making coilgun from scratch ended in complete failure, I decided to copy a stock coilgun and see what makes it ticks. I ended up picking the insnaely accurate sniper coilgun and got this as end result. Light weight, but still really acurrate and hit really hard. And erm... slightly cheaper, not that it means anything with that price tag. I can't figure out how to increase the efficiency of the coilgun so I used tungsten rhenium to fight the possibility of being overheated.
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Post by AdmiralObvious on Mar 4, 2017 2:45:47 GMT
You could add a second or so stage. It should at least increase velocity by a quarter, assuming you don't break the barrel. Though that can be mitigated with barrel armor.
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Post by David367th on Mar 4, 2017 2:57:03 GMT
You could add a second or so stage. It should at least increase velocity by a quarter, assuming you don't break the barrel. Though that can be mitigated with barrel armor. As I've seen coilguns go, extra stages are almost detrimental
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Post by AdmiralObvious on Mar 4, 2017 3:15:36 GMT
You could add a second or so stage. It should at least increase velocity by a quarter, assuming you don't break the barrel. Though that can be mitigated with barrel armor. As I've seen coilguns go, extra stages are almost detrimental It depends on the capacitance. If they keep full accelerating charge along the coil, abother stage is usually pointless for the weight. If you make a "staggered" acceleration coilgun, usually multi capacitor setups can make end velocity significantly higher, in my experience limited to just the barrel deflection.
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Post by someusername6 on Mar 4, 2017 6:51:20 GMT
Probably needs to be polished more, but: turns out you can still use railguns to impart lots of delta v to small missiles. If you are willing to spend the relevant power. Here's a hafnia capacitor that stores 1.55 GJ, and, incidentally, a gun that launches nuclear micromissiles (3.6 kg) at almost 8 km/s: RemoteControlModule Default Remote Control Tall UsesCustomName true AspectRatio 8 HomingBehavior PropellantForBoostPhase_Percent 0.65 BoostPhase GuidanceLaw Augmented Proportional Navigation Accelerate true DampingEngineMultiplier 0.5 MidcoursePhase GuidanceLaw Augmented Proportional Navigation Accelerate false DampingEngineMultiplier 0.25 TerminalPhase GuidanceLaw Augmented Proportional Navigation Accelerate true DampingEngineMultiplier 1
CombustionRocketModule Micro HF UsesCustomName true Reaction Fluorine Hydrogen StoichiometricMixtureRatio 1 ThermalRocket ChamberComposition Boron ThroatRadius_m 0.001 ChamberWallThickness_m 0.0002 ChamberContractionRatio 100 NozzleExpansionRatio 85 NozzleExpansionAngle_degrees 12 RegenerativeCooling_Percent 1 Injector Composition Lithium PumpRadius_m 0.027 RotationalSpeed_RPM 31 Gimbal InnerRadius_m 0.04 ArmorComposition Graphite Aerogel ArmorThickness_m 0.0001 MomentumWheels Composition Lithium RotationalSpeed_RPM 13000 GimbalAngle_degrees 3
PropellantTankModule 100 g Hydrogen Tank Tall UsesCustomName true Propellant Hydrogen StructureComposition Boron ReactionMass_kg 0.1 HeightToRadiusRatio 20 AdditionalArmorThickness_m 0
PropellantTankModule 1.90 kg Fluorine Tank Tall UsesCustomName true Propellant Fluorine StructureComposition Boron ReactionMass_kg 1.9 HeightToRadiusRatio 20 AdditionalArmorThickness_m 0
NuclearPayloadModule Soda Can Nuke 95t Small UsesCustomName true CoreComposition U-233 ReflectorComposition Vanadium Chromium Steel SlowExplosive CombustionReaction Silicon Thermite DelayComposition Boron DelayCompositionMassFraction 0.219 FastExplosive Nitrocellulose CoreMass_kg 0.01 Enrichment_Percent 0.97 HollowCoreRadius_m 0.02 InnerExplosiveWidth_m 0.0093 FusionBoost Deuterium Tritium FusionFuelDensity_kg__m3 120 Detonator HardRange_km 0.01 ActivationRange_km 0.05 MinimumRange_km 0 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots true
SpacerModule 10.0 cm x 0 m Spacer UsesCustomName false Dimensions_m 0 0.1
CraftBlueprint Micro Nuclear Missile Modules Default Remote Control Tall 1 0.33418 null 0 Micro HF 1 0 null 0 100 g Hydrogen Tank Tall 1 0 null 0 1.90 kg Fluorine Tank Tall 1 0.056119 null 0 Soda Can Nuke 95t Small 1 0.47321 null 0 10.0 cm x 0 m Spacer 1 1.4892 null 0 Armor ArmorLayers Silica Aerogel 0.00065 0 0 1 1
RailgunModule 1.000 GW Micro Nuclear Missile Turreted Capacitor Railgun UsesCustomName false PowerConsumption_W 1e+009 Capacitor Count 1 DielectricComposition Hafnia Dimensions_m 1.4 7.1 Separation_m 6.9e-005 Rails Composition Aluminum Copper Lithium Thickness_m 1.2 Length_m 8.4 BarrelArmorThickness_m 0.107 Armature Composition Vanadium Chromium Steel BoreRadius_m 0.067 Mass_kg 0.043 Tracer null Payload Micro Nuclear Missile Loader PowerConsumption_W 1e+008 Turret InnerRadius_m 2 Extruded true ArmorComposition Diamond ArmorThickness_m 0.05 MomentumWheels Composition Osmium RotationalSpeed_RPM 630 TargetsShips true TargetsShots false
Range is also reasonable, but the idea is that this is a missile that can adjust the trajectory some, and so should be fired at much longer ranges. I have so far tested in place of / paired up large laser ships. It's very satisfying to see a nuclear missile accelerating towards the enemy at those speeds.
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Post by dragonkid11 on Mar 4, 2017 6:53:17 GMT
That's a lot of power, but the big question is what's the price and mass of that railgun.
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