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Post by Enderminion on Jan 24, 2017 3:42:03 GMT
I just built a needlegun because people said they were good, it fires a one gram of amorphus carbon at 34.5km/s and it did not do much to (outer to inner) 1cm aramid fiber, 1inch of diamond, 31mm of boron and 0.1dm of tungsten, so I guess I am sticking to 24kg coilguns. in fact given the same armour and same target, the 24kg killed in less then a minute compared to the ten of the needlegun
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Post by lawson on Jan 24, 2017 6:54:43 GMT
Sounds like you forgot to add the "needle" to the gun. The needle is a 200mg to 1g radiation shield or flak bomb that is as long and skinny as you can fit in your ammo bins. This MASSIVELY increases lethality, boosts lag generation, and allows higher muzzle velocity. This is my current front line needle-gun. About the only thing it won't shred instantly is thick and aggressively sloped diamond topped armor. (i.e. THIS ship)
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Post by caiaphas on Jan 24, 2017 6:59:37 GMT
Sounds like you forgot to add the "needle" to the gun. The needle is a 200mg to 1g radiation shield or flak bomb that is as long and skinny as you can fit in your ammo bins. This MASSIVELY increases lethality, boosts lag generation, and allows higher muzzle velocity. This is my current front line needle-gun. About the only thing it won't shred instantly is thick and aggressively sloped diamond topped armor. (i.e. THIS ship) ...that thing has got to be bugged somehow.
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golol
New Member
Posts: 25
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Post by golol on Jan 24, 2017 9:07:22 GMT
I noticed that everytime you use projectiles which you сan select in flight (they have the grey ring as a symbol) there seems to be no spread at all. When I fired a 1m long 10g cyclonite charge needle with an unimpressive range agaibst a 200km coilgun te game crashed when the projectile streams hit eachother because there must have been thousands of collisions per second. Maybe spray is moddeled differently for the "default" material slugs?
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Post by vegemeister on Jan 24, 2017 10:16:47 GMT
Spread depends on barrel rigidity, as far as I can tell. You can observe it by looking at the 1 m^2 range, or the range/cross section plot. On the plot, the function is linear when the range is spread-limited, and square root-shaped when the range is velocity-limited.
To make the barrel more rigid, use something with a higher Young's modulus, increase the bore radius, or make the barrel walls thicker.
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Post by Enderminion on Jan 24, 2017 14:36:43 GMT
To be fair if I had a GW of spare power, it would be great for point defense, I just made a needle firing needle gun and it killed the target by shooting of the radiators in seconds, the Armour was green green green
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Post by lawson on Jan 25, 2017 7:08:45 GMT
To be fair if I had a GW of spare power, it would be great for point defense, I just made a needle firing needle gun and it killed the target by shooting of the radiators in seconds, the Armour was green green green Examine the ship armor and internals for glowing spots after needling it. I think sometimes punching a <1 mm^2 hole in a ~1 m^2 armor tile doesn't register as significant damage. Even when the projectile that made the tiny hole goes on to core out the ship.
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Post by deskjetser on Jan 28, 2017 8:49:51 GMT
I haven't seen many large NTRs recently, so i'm not sure if this is even that sizeable or powerful. What applications do such engines have? Other than being a monuments that is!
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Post by Enderminion on Jan 28, 2017 18:29:35 GMT
I could use that to push a megaton ship at 6-700mg of acceleration.
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Post by ash19256 on Jan 29, 2017 1:30:14 GMT
I haven't seen many large NTRs recently, so i'm not sure if this is even that sizeable or powerful. What applications do such engines have? Other than being a monuments that is! ... Can we get the code for that? Because I want to see if I can make a torch ship.
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Post by apophys on Jan 29, 2017 5:41:39 GMT
... Can we get the code for that? Because I want to see if I can make a torch ship. Exhaust velocity way too low for a torch ship. The closest you can get ingame is a combination NTR + MPD with hydrogen or HD.
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Post by samchiu2000 on Jan 30, 2017 7:26:02 GMT
I haven't seen many large NTRs recently, so i'm not sure if this is even that sizeable or powerful. What applications do such engines have? Other than being a monuments that is! This beast can be used in asteroid moving if you change its fuel to water and use hundreds instead of one of it~
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Post by newageofpower on Jan 30, 2017 16:56:10 GMT
Hydrogen MPDs have hilarious exhaust velocities.
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Post by caiaphas on Jan 30, 2017 17:01:12 GMT
Hydrogen MPDs have hilarious exhaust velocities. What makes you say that (aside from the obvious)?
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Post by ross128 on Jan 30, 2017 19:16:40 GMT
After a considerable amount of trial and error, Liberty Arsenal has experienced a breakthrough in developing a missile that can take down laser-boats without cratering my frame rates, which for me essentially meant a goal of "less than ~400-500 missiles". RCC is utilized rather than Aramid as a cost-saving measure, but also because it held up surprisingly well in practical tests. It's arranged in spaced layers, so that the vacuum in between insulates each subsequent layer from the layer above. Essentially, it's a 6kg thermos with 16kg of rocket stuffed inside it. These were the test targets used for evaluation (these will be kept behind the links to save screen space): A large array of small lasers A small array of large lasersEach of these targets was successfully taken down with a volley of 200 missiles, with roughly 50 +/-25 missiles surviving typically. Due to variation in survival rates, I think 200 can be taken as the safe minimum to secure a kill (at least against these targets). There is a caveat of course. Even with this layered armor the survival time of each missile is still measured in tenths of a second, especially the last 500km of approach. But with a fast enough approach, it's enough. In order to reduce exposure time, the missiles are boosted into a precision high-velocity intercept by this: Deployment from this first stage allows the missiles to be boosted in at over 6km/s, and hit with a terminal velocity in excess of 11km/s even after burning some dV on guidance. This allows them to cross a million-meter engagement range in under 2 minutes. Each drone carries 200 missiles, meaning each drone deploys with enough missiles to secure a kill against most targets. The addition of intercept calculations on the strategic map were a huge benefit to this system: in order to ensure a hit, a nearest approach of 2km or less is strongly recommended. Additionally, near bodies with strong gravitational fields, a retrograde orbit relative to the target is strongly recommended in order to exploit local gravity to gain dV and reduce exposure time.
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