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Post by The Astronomer on Jan 1, 2017 16:36:14 GMT
That's easy, don't use a crew module that's 5cm thick of RCC. Then you won't be next to 4 Mc for just 20 people. Yep, but this design also includes less power radiated, less cross section, and much less cost. Actually the crew module is using RCC. Also, the optimized model is coming up.
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Post by newageofpower on Jan 1, 2017 19:03:37 GMT
The AstronomerI have a whole library of stations and other civilian designs. Was hoping to wait until Qswitched implemented discrete sensors before posting them.
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Post by caiaphas on Jan 2, 2017 8:13:48 GMT
...sidenote, has anyone come up with a decent Jericho-style missile that shoots missiles system yet?
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Post by David367th on Jan 2, 2017 15:12:34 GMT
I've seen someone make a gun that shoots guns that shoots guns that shoots guns.
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Post by bigbombr on Jan 2, 2017 15:25:25 GMT
I've seen someone make a gun that shoots guns that shoots guns that shoots guns. I thought it was a supercarrier that carried sub-capital drones that fired drones that fired missiles?
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Post by David367th on Jan 2, 2017 15:29:16 GMT
I've seen someone make a gun that shoots guns that shoots guns that shoots guns. I thought it was a supercarrier that carried sub-capital drones that fired drones that fired missiles? Could've been? I remember guns shooting guns but anything is possible. Don't think qswitched has a limit on how many layers of payload you could have.
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Post by bigbombr on Jan 2, 2017 15:50:24 GMT
I thought it was a supercarrier that carried sub-capital drones that fired drones that fired missiles? Could've been? I remember guns shooting guns but anything is possible. Don't think qswitched has a limit on how many layers of payload you could have. Now I remember: both were created. A truly crazy community, I suppose. It's a great deal of fun though, seeing all the crazy shenanigans people come up with.
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Post by dragonkid11 on Jan 2, 2017 16:30:38 GMT
Ohh, I see someone is talking about my creation, eh? :3
But anyway, I made my old sub-capital drone design like that to be able to travel long distances very effectively.
And with my recent upgrade to the pod drone that ivolved giving them bigger reactor and MPD, the effective ranges extended went to an absolutely ridiculous level.
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Post by David367th on Jan 2, 2017 16:45:24 GMT
Ohh, I see someone is talking about my creation, eh? :3 But anyway, I made my old sub-capital drone design like that to be able to travel long distances very effectively. And with my recent upgrade to the pod drone that ivolved giving them bigger reactor and MPD, the effective ranges extended went to an absolutely ridiculous level. Was that your video with the ship that had guns that shot guns that shot guns that shot guns? Or was it the ship that shot drones that shot more drones that shot missiles? Found the video www.youtube.com/watch?v=gGCIsY9ycrk
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Post by dragonkid11 on Jan 2, 2017 23:24:56 GMT
I'm the one that make drone launching drone launching missiles.
I also made a drone launching drone launching GUNS before.
Currently designjng a group of smaller but more combat efficient drone from the ground up for my fleet.
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Post by L5Resident on Jan 3, 2017 1:06:40 GMT
May I present for your consideration: Packing twenty of these little guys: And for when you need to burn through some heavier armor: And for when you need even more firepower: And when you need to punch through several meters of osmium in less than twenty minutes and to hell with cost-effectiveness: Could you put up the laser designs?
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Post by dragonkid11 on Jan 3, 2017 14:33:30 GMT
So, this was one of the main reason why I designed tank class drones. To be able to be able to shove in as many function as possible into one tiny vessel that weighs less than 2 kilotons and costs around 12 million c. The Passive Commandeer Mark 5 is capable of storing 25 light tank class drones of five different configurations. While it can barely move on its own, it's laser will be suffice for missile and drone protection. With each drone capable of handling a stock fleet on their own, the fleet of light tank drone will be more than suffice to deal with almost everything.
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Post by lieste on Jan 3, 2017 15:37:44 GMT
Drone Carrier and PD escort. 7mm railgun is 100MW with the 31.3/55.7/176km ranges against the standard target sizes (1,100,1000 m^2) - rates of fire and projectile energy (1g at 24.6km/s : 0.303 MJ) give a duty cycle of 6% The light coil gun is 100MW with 13/25.4/80.4km ranges - duty cycle 47% with a 75g projectile at 11.2km/s The escort's PD railgun is 100MW with a 16% duty cycle. Ranges 51.3//91.3/289km (1g @ 40.2km/s : 0.808 MJ). The drone carrier uses "mobile mine" style drones, either to hunt down opposing fleets by inching closer and forcing costly evasion or tactically by opening a crossing angle to the mobile element: The same 7mm railgun as the carrier and escort secondary battery, but on a small (armoured) platform that is left behind the evading capital ships - and a companion 100MW laser platform with a 151kg compact laser as fitted to the nose battery ring of the escort. Radiator and reactors are also common to the capital ships, but used in smaller numbers. The movement differential between fleet (broadside/NTR) and drones (nose mounted/resistojet) gives a high 'cut' angle when engaging enemy vessels, with a corresponding improvement in the penetration / targeting behaviour of the railguns - though they are capable of stripping weapons of huge fleets of (modified) stock vessels, plus all their drone/missile fleets by eliminating weapons/radiators even when the flat noses are improved by the addition of large spacers to give a sharp point... but with a 20-30 degree crossing angle between the two firing groups as the range drops clean penetrations of the hull are seen - and this is true even of the osmium/aerogel/boron/am carbon/diamond sandwiches. These drones are relatively large - and fitting both types to the hull was a pain and grew the size by 1000m^2, but the result is still a useful tool. Capital ships are the ultimate glass cannon though, with almost no resistance to penetration, and the drones are also not very resistant to damage if overwhelmed. Other related platforms include large, light coilguns (up to 46/81.7/258km, 100g @ 36km/s) with a 1-3 round per second fire rate (which looks much more awesome than the 'hose' style, and will hit with nearly every round), and huge (but slow and very expensive) nose mounted railguns with up to 115/205/647km range. The lighter coil gun ship is workable alone, but the ultra-long ranged ship requires an escorting vessel to protect it against leakers due to the slow traverse rate.
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Post by caiaphas on Jan 4, 2017 9:26:35 GMT
May I present for your consideration: Packing twenty of these little guys: And for when you need to burn through some heavier armor: And for when you need even more firepower: And when you need to punch through several meters of osmium in less than twenty minutes and to hell with cost-effectiveness: Could you put up the laser designs? Sure. They're old and I've since made improvements (I think), but how to improve them is easy enough to find with a quick search. All of the lower-powered versions are scaled down from this. An easy way to bump up the efficiency, by the way, is to switch to Krypton and Nd:YAG.
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Post by The Astronomer on Jan 4, 2017 10:24:01 GMT
-Low Powered-
"I have a proposal from a Children of a Dead Earth gamer back in 2016-" "WHAT? OUR FACTION CANNOT AFFORD TO USE HALF OF OUR URANIUM STOCKPILE TO DO THIS SHIP!"
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