|
Post by shiolle on Dec 30, 2016 8:50:15 GMT
I don't agree. You need to kill more than half the radiators on a decent design. I meant all the radiators, including the ones on the reactor. You can of course put double the required amount of radiators, which, combined with the sevenfold increase their weight from armor you were talking against previously will increase the weight of your radiators by a factor of 14, right? So, I would like to see your decent design of a laserstar with radiators like that. I assume he will be simulating capacitors or compulsators or some other form of energy accumulator. I don't argue it won't be fixed and I know QSwitched is working on it. We will see how it goes. For now though, it is one of the bugged designs you have to compete against and they are still a staple of kinetic weapons designs. Acceleration from weapon impacts should be negligible on large capships. A direct hit to the missile container tends to cause catastrophic failure (and detonation). Acceleration & stress from loading... okay, I'll give you that. It's not an issue on large drone launchers which have cycle times measured in tens of minutes, but rapid fire missile launchers could damage paper thin nozzles. My missile containers armored with 3 cm of boron can survive a non-trivial amount of shrapnel that passes through the main armor. There are also inevitable vibrations when the engine is on even outside of the atmosphere. Just watch launch streams by SpaceX or Nasa. The probability for a neutron to hit a nucleus within a unit of distance travelled is directly proportional to the density of the material. Nuclear criticality is inversely proportional to the square of the density. If density increases by 1% and the mass decreases by 2%, then volume has dropped by 3%; the diameter by 1%. As Amimai pointed out, decades ago, it was possible to build sub-50kg devices. And I thought you had some interesting information I haven't seen. Think of it like this: at certain mass, fissile material will start a chain reaction on it's own, triggered by natural radioactive decay. The more you reduce the amount of radioactive material, the more you need to compress it in order to achieve criticality. To compress it you need to apply a certain amount of pressure which is what explosive lenses are for. But as you scale down your nuclear device, the amount of explosives scales down too. When you reduce your the mass of fissile material by the factor of eight, you reduce its radius by the factor of two and area by the factor of four. If the mass of your explosives scales accordingly you now have a thinner layer of explosives around the core and your pressure is suddenly dropping dramatically. In other words, your ratio of explosives to fissile materials is going to shoot through the roof as you try to scale the amount of fissile materials down, and we are not really seeing this in the game. So I believe there are limitations that cannot be solved just by better arrangement of charges, plus as the amount of explosives is reduced the randomness of resulting yield will increase until finally the device will always fizzle or the amount of force of the conventional explosion overshadows any nuclear effects. It was fixed, IIRC? Do you need to beat a dead horse with still-active bugs to complain about? After checking it in the game, I can confirm that this bug seems to be fixed, so I apologize. I was confused by some recent designs that still had more MDP thrusters than their reactors could support, so I thought this bug is still active. I'm uncertain why you're taking such a hostile tone. I have no idea what you are talking about. I always try to lay out my arguments in a civil manner. By the way, I think this offtopic discussion has go on long enough in this thread, so if we are to continue it I suggest moving to somewhere more appropriate.
|
|
|
Post by The Astronomer on Dec 30, 2016 9:58:02 GMT
I kind of wanting to do something, so I turned Iapetus into a wormhole to Gargantua system in Interstellar. The shot And this is the texture, from a quick search 'Interstellar Wormhole Texture' and it will show up quickly as the first ones.
|
|
|
Post by inbrainsane on Dec 30, 2016 16:40:20 GMT
As a competitor to jasonvance flavoured death star drones, here my own. I did some testing and it performs better than all my previous death laser systems. For module specs see apophys reactors or my posts in lasers.
|
|
|
Post by The Astronomer on Dec 31, 2016 11:24:32 GMT
JC TechrescraftShown there is the low delta-v configuration. Higher delta-v is achieved by swapping the original four tanks for seven tanks config, then add four extra fuel tanks on top of it. After the technology-related disaster on Callisto resulting in millions of civilian deaths, the technoscientists of the Jovians has to fled out and became the outlaws of the Callisto society. With help from nearby Ganymede Technology Development Co., the leading company on the then just-colonized Ganymede, they built their own spacecrafts and left Jupiter-Ganymede L4 (AKA Technoscientist's Refuge Station, a grand meeting point of all) for either the outer minor moons, or just outside of Callisto's orbit. During the wars that affected Jupiter, some of them equipped low power guns (such as the gun mimicking the Stardust, a 1 MW railgun seen on low-mass NOF drones) for self-defense purposes. Others that are still in inner Jovian system burnt for outer minor moons that has secret bases on it, hoping that they will not be noticed. Even though, some of the scientists armored their high delta-v ships and converted it into full warships, hoping that they will regain their place in the once-home society again.
|
|
|
Post by newageofpower on Dec 31, 2016 20:26:47 GMT
JC TechrescraftShown there is the low delta-v configuration. Higher delta-v is achieved by swapping the original four tanks for seven tanks config, then add four extra fuel tanks on top of it. After the technology-related disaster on Callisto resulting in millions of civilian deaths, the technoscientists of the Jovians has to fled out and became the outlaws of the Callisto society. With help from nearby Ganymede Technology Development Co., the leading company on the then just-colonized Ganymede, they built their own spacecrafts and left Jupiter-Ganymede L4 (AKA Technoscientist's Refuge Station, a grand meeting point of all) for either the outer minor moons, or just outside of Callisto's orbit. During the wars that affected Jupiter, some of them equipped low power guns (such as the gun mimicking the Stardust, a 1 MW railgun seen on low-mass NOF drones) for self-defense purposes. Others that are still in inner Jovian system burnt for outer minor moons that has secret bases on it, hoping that they will not be noticed. Even though, some of the scientists armored their high delta-v ships and converted it into full warships, hoping that they will regain their place in the once-home society again. You figured out faction modding?! Do tell, please.
|
|
|
Post by David367th on Dec 31, 2016 20:59:57 GMT
JC TechrescraftShown there is the low delta-v configuration. Higher delta-v is achieved by swapping the original four tanks for seven tanks config, then add four extra fuel tanks on top of it. After the technology-related disaster on Callisto resulting in millions of civilian deaths, the technoscientists of the Jovians has to fled out and became the outlaws of the Callisto society. With help from nearby Ganymede Technology Development Co., the leading company on the then just-colonized Ganymede, they built their own spacecrafts and left Jupiter-Ganymede L4 (AKA Technoscientist's Refuge Station, a grand meeting point of all) for either the outer minor moons, or just outside of Callisto's orbit. During the wars that affected Jupiter, some of them equipped low power guns (such as the gun mimicking the Stardust, a 1 MW railgun seen on low-mass NOF drones) for self-defense purposes. Others that are still in inner Jovian system burnt for outer minor moons that has secret bases on it, hoping that they will not be noticed. Even though, some of the scientists armored their high delta-v ships and converted it into full warships, hoping that they will regain their place in the once-home society again. You figured out faction modding?! Do tell, please. You can modify some data about the factions in the text files. You can do the abbreviations, descriptions, and names. No insignias as of yet though.
|
|
hast5250
New Member
Location: Nuking you from orbit.
Posts: 26
|
Post by hast5250 on Jan 1, 2017 0:11:21 GMT
I have created a new ship, the shield! However, I am having trouble figuring out how to post pictures.
|
|
|
Post by caiaphas on Jan 1, 2017 0:15:21 GMT
May I present for your consideration: Packing twenty of these little guys: And for when you need to burn through some heavier armor: And for when you need even more firepower: And when you need to punch through several meters of osmium in less than twenty minutes and to hell with cost-effectiveness:
|
|
|
Post by dragonkid11 on Jan 1, 2017 1:23:44 GMT
Jesus Christ, dial down on those acceleration.
You won't be needing them and a laser drone that ran out of fuel is a useless drone.
But still, holy shit quotient on the size of them.
|
|
|
Post by newageofpower on Jan 1, 2017 1:25:09 GMT
Yeah. Consider using MPD on your bigger laser drones, cuts down on fuel requirements.
|
|
|
Post by The Astronomer on Jan 1, 2017 2:04:58 GMT
JC TechrescraftShown there is the low delta-v configuration. Higher delta-v is achieved by swapping the original four tanks for seven tanks config, then add four extra fuel tanks on top of it. After the technology-related disaster on Callisto resulting in millions of civilian deaths, the technoscientists of the Jovians has to fled out and became the outlaws of the Callisto society. With help from nearby Ganymede Technology Development Co., the leading company on the then just-colonized Ganymede, they built their own spacecrafts and left Jupiter-Ganymede L4 (AKA Technoscientist's Refuge Station, a grand meeting point of all) for either the outer minor moons, or just outside of Callisto's orbit. During the wars that affected Jupiter, some of them equipped low power guns (such as the gun mimicking the Stardust, a 1 MW railgun seen on low-mass NOF drones) for self-defense purposes. Others that are still in inner Jovian system burnt for outer minor moons that has secret bases on it, hoping that they will not be noticed. Even though, some of the scientists armored their high delta-v ships and converted it into full warships, hoping that they will regain their place in the once-home society again. You figured out faction modding?! Do tell, please. I didn't. It's a desc from my novel. I do, however, plan to add my factions if the future updates allow.
|
|
|
Post by The Astronomer on Jan 1, 2017 2:07:22 GMT
I have created a new ship, the shield! However, I am having trouble figuring out how to post pictures. Link it from external sources such as imgur.
|
|
|
Post by caiaphas on Jan 1, 2017 2:28:23 GMT
Yeah. Consider using MPD on your bigger laser drones, cuts down on fuel requirements. To be honest, the stupid amounts of acceleration is mostly just there as a holdover from when I was building them to dodge railgun fire and guided projectiles.
|
|
|
Post by The Astronomer on Jan 1, 2017 15:51:55 GMT
Are your faction on low funding mode, but still need to mass survey areas? You'll want some low-cost sensor station! INTRODUCING THE SMALL SENSOR STATION- Just 18 crews - 12.8% lighter than standard sensor station design - 13.8% less cross section than standard sensor station design - 76.1% less heat signature than standard sensor station design - 67.0% cheaper than standard sensor station design.
|
|
|
Post by David367th on Jan 1, 2017 16:32:43 GMT
That's easy, don't use a crew module that's 5cm thick of RCC. Then you won't be next to 4 Mc for just 20 people.
|
|