|
Post by bluuetechnic on Nov 6, 2016 22:34:41 GMT
If I ever had the time to sit down with some video editing software, I do think it would be amusing to make a series of "commercials" for some of my designs. Something along the lines of: "At Liberty Arsenal, we are committed to providing you with the cutting edge in uncompromising lethality. Our newest lineup of missiles utilizes the latest in nuclear EFP technology to neutralize any conceivable hostile armor, ensuring your dominance over the battlespace. Our efficient manufacturing and just-in-time delivery service work around the clock to ensure that your fleet is always well-equipped to inflict nuclear annihilation on the enemy. (Liberty Arsenal is not liable for any injury that may result from mishandling our products. Consult the MSDS included with the shipment and always wear appropriate PPE when handling nuclear material. Offer not valid where prohibited by law. Taxes and fees may apply. Nuclear missiles contain chemicals known by the state of California to cause cancer. Consult a doctor if you experience nausia, dizziness, headaches, vomiting, hair loss, or skin lesions, as these may be signs of radiation exposure.) Liberty Arsenal: Peace, through superior firepower. Would you like to know more?" Yes! This is exactly what I want to see, if at least in thread form. Or a similar style thread from the perspective of another type of corporation or maybe a state, or government. Aww this is exactly the kind of conversation I wanted to have in my cap ship viability thread I suppose that I kind of made the first post an absolute confusing mess so that didn't help, but in any case RIP Oh, sorry! I'll be sure to continue the conversation on your topic later. Well thanks for the concern, but it's fine; keep the conversation going wherever it's the easiest to do so, and makes the most sense - don't mind me, I'm just being a bit salty that the EXACT discussion I wanted isn't happening in the EXACT thread I wanted it to happen in
|
|
|
Post by randomletters on Nov 7, 2016 6:35:29 GMT
No idea if anyone else has stumbled upon this yet, but hydrogen deuteride is insanely broken in plasma thrusters.
|
|
|
Post by lawson on Nov 7, 2016 8:06:13 GMT
No idea if anyone else has stumbled upon this yet, but hydrogen deuteride is insanely broken in plasma thrusters. I've been able to get similar exhaust velocity with 1-5GW hydrogen MPD. It IS amazing you got 156Km/s with less than 100MW!
|
|
|
Post by ross128 on Nov 7, 2016 15:09:53 GMT
You might want to shrink that gimbal though, you'll need quite a lot of patience if you're only getting 12mg of acceleration before even adding the reactor and radiators.
|
|
|
Post by randomletters on Nov 7, 2016 20:37:44 GMT
You might want to shrink that gimbal though, you'll need quite a lot of patience if you're only getting 12mg of acceleration before even adding the reactor and radiators. The intent was to use them with these NTRs that I stole from goduranus over in the 100 mc fleet challenge. The larger gimbals seem to somehow help with placing them next to other thrusters.
|
|
|
Post by lawson on Nov 8, 2016 5:05:46 GMT
The Doom Balloon Mk2 is a Massive improvement in lethality over my Mk1 laser range test ship. 36 lasers, 1 ultra-range 110Km/s railgun, and enough drones and missiles to deal with anything you don't want to melt personally. Also comes equiped with dual thrusters. NTR for 1g0 dodging, and MPD for 40Km/s of delta-v. The aftermath of decommissioning the DB Mk1 from 2500-3000Km is also interesting. Apparently 36-lasers cuts through graphite aeorgel so quickly the lasers kill a turret and punch through the back armor before the laser can shut off and re-target.
|
|
|
Post by dragonkid11 on Nov 8, 2016 9:46:11 GMT
Just sharing my latest in micro drone. Weighing at around 460 tons, these drones pack 8 8kilometerps 1 gram coilgun and over 20000 micromissiles. They are cheap, hard to hit, and generally being a pain in the ass. The problem is that the carrier itself costs quit a lot of mass to build, though it's still way cheaper than comparable strength of full capital ship fleet.
|
|
|
Post by dwwolf on Nov 8, 2016 20:25:09 GMT
460 tons...."micro" drone.....thats 1/3 of a schooner lol.
|
|
|
Post by dwwolf on Nov 8, 2016 20:38:19 GMT
Preliminary testing : EFPs are behaving iffy. They might need an increased hard range on the detonators. Also testing EFP with terminal phase set to pure pursuit guidance(= old style guidance IIRC ).
Some description of the various pursuit modes would be nice.
|
|
|
Post by wafflestoo on Nov 8, 2016 21:00:37 GMT
460 tons...."micro" drone.....thats 1/3 of a schooner lol. These things are relative I guess
|
|
|
Post by dragonkid11 on Nov 8, 2016 22:51:15 GMT
460 tons...."micro" drone.....thats 1/3 of a schooner lol. Ermhem, pardon me. Sub-capital drones. I basically made a series of them based on the capital ship before them, making them super expendable, long range missile and drone carrier pods.
|
|
|
Post by randomletters on Nov 9, 2016 1:17:54 GMT
I'm not quite sure if the Black Box cheat weapon/engines were added in the latest patch or if you have to enable them in the infolinks, but I think they could be quite a bit of fun.
|
|
|
Post by dragonkid11 on Nov 9, 2016 4:10:39 GMT
I tried to make a black box weapon.
It immediately crashed the game before I could save it for some reasons.
EDIT:
Also holy crap I just noticed the delta-V, you can probably travel to Alpha Centauri with that.
I'm trying to make some super high exhaust speed thrusters too, mimicking some high tech fusion drive.
But the game still crashed before I could do anything with it.
|
|
|
Post by randomletters on Nov 9, 2016 4:15:16 GMT
Surprisingly enough physics breaking modules break a physics based game.
|
|
erik
New Member
Posts: 34
|
Post by erik on Nov 9, 2016 21:12:07 GMT
Hey everyone! All comments welcome, As it name tells, it is supposed to be a missile skirmisher frigate or destroyer with high dV for long distance operations or operating and surviving alone, if needed. I probably did not think things through too well, but I did not want to min max it too much! There is very little armor and no systems redundancy whatsoever except for some radiators. Multiple launchers are there just to save space within the nose cone - although I guess I could have used ammo containers instead to save a couple of tons. I figured this thing wouldn't stand a chance in a gunfight so it was not given guns at all. Armor is there to take a nuke near miss or too; it is probably only around 1/20 of mass and less of cost. Reactors are the stock 1 MW ones and their price and/or weight could probably be brought down a lot... The singular nuke engine is my own. I am of the opinion that at least for now, best counter to a missile seems to be another missile. Laser, guns and decoy are supplemental only. Even at this low heat levels I could not create a decoy launcher cheaper or lighter enough than just more nukes and a launcher, so at least for now I'll stick to missiles for defense too. Dart IV launcher with 100 rounds is 24 tons and 850 kc, decoy launcher with 100 shots 23 tons and 350 kc but I cant shoot an enemy with those decoys. All missiles have engine of my own, but for some reason the indicated dV in menus does not seem to be right. In actual game for example the Neede has 6.09 km/s instead of indicated 5.51 km/s. So remember, 10.5 % more for all. Mixture and fuel tank ratios have been double checked... Dart IV AMM: missile as lightweight and cheap I could make, using the smaller stock nuke. Blunt end to save a tiny bit in launcher mass. Lancer III MPM: "multipurpose" missile with 5 kt warhead of my own. Thinly armored, but cheap(twice the cost of Dart for twice the boom and more range). I had some good results mixing these first two missiles with the others to drag fire on themselves. Powerhead ASM: armored missile. In my tests it has performed well in resisting laser fire. The outer 3 layers cover just the nose! Needle KKV: very thin kinetic kill missile with an armored nose. Two 10 kg osmium penetrators, high survivability, no terminal homing to resist decoys and excellent penetration. Previous version had depleted uranium nose cone which actually often stayed partially intact together with the osmium penetrators after penetrating over 3 meters of layered armor including boron and silica aerogel gap, 3 fuel tanks, reactor and some radiators, all at a high angle of about 70-ish degrees.
|
|