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Post by Durandal on Oct 28, 2016 13:16:11 GMT
When designing kinetic kill missile. Is it better to make the kinetic slug long and thin to penetrate or wide and thick to impact as much surface as possible? My main KKV doesn't use any sort of slug at all, just ~20 g's of a fuel tank and engine hitting the target. I've got one design I'm tinkering with that uses the smallest reactor I've got which allows me to mount radiators. I made the radiators tungston, 30-cm by 1 meter if I recall, and added 6 of them in a radial pattern. A hit from a few was enough to kill a gunship easily. A good hit tore a gunship in half. Don't have screens atm but it was inspired by pic related. I mounted the radiators closer to the engine however to avoid messing with the CoG too much. It did make almost double the cost of the missiles, and cut into their acceleration and Dv. I think wth a smaller reactor and better optimized radiators it might be more effective.
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Post by dragonkid11 on Oct 28, 2016 13:35:10 GMT
Why would you need engine for KKV missile? You don't need any engine for missile, just fuel and thrusters and warhead!
And...
Just...
Holy shit.
I'm sorry but DID YOU JUST INVENT FREAKING SPACE SWORD MISSILE!?
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Post by jonen on Oct 28, 2016 13:38:49 GMT
To paraphrase the meme: Superior Nippon Prime Radiators, many times folded tungsten rod, cut through Gaijin spacecraft like paper.
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Post by dwwolf on Oct 28, 2016 13:44:21 GMT
I wish we could place other modules as we can place weapons around a ship. I was trying to make a star streak like missile....but you cant place a trio of long rod penetrators around a common long rod explosive ( without a frag liner ) to disperse em b4 impact.... Experiments with a trio of plate shaped penetrators hovering partially over a smaller central explosive pie have come to naught Hmmm Maybe lighter pie plate penetrators...... I also wish we could place ammo modules like we can place weapons.
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Post by dragonkid11 on Oct 28, 2016 14:01:40 GMT
I quickly tested out with my NIPPON PRIME SPACE SWORD MISSILE kinetic kill dense radiator missile design of my own and holy shit what.
Well it CLEARLY make a really big damn hole in the target, I also notice one thing.
The force seems to be spread by the radiator over a larger area, as the whipple of the target seems to be completely torn to shred.
I'm talking about massive hole that is 10 to 20 times bigger than the inner layer armor hole, which is really huge already.
it's possible that it's only effective against lightly armored ship but considering everything in the game has pretty light armor...
KKDRM (need a way better name ASAP) seems to be the evolution of kinetic kill missile in space.
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Post by jonen on Oct 28, 2016 14:04:09 GMT
KKDRM sounds fine. Makes it sound like in space future, they take Intellectual property theft and copyright very seriously.
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Post by dragonkid11 on Oct 28, 2016 14:07:23 GMT
KKDRM, for when you hate pirating so much that you send a kinetic kill missile at their home.
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Post by bigbombr on Oct 28, 2016 14:21:01 GMT
When designing kinetic kill missile. Is it better to make the kinetic slug long and thin to penetrate or wide and thick to impact as much surface as possible? My main KKV doesn't use any sort of slug at all, just ~20 g's of a fuel tank and engine hitting the target. I've got one design I'm tinkering with that uses the smallest reactor I've got which allows me to mount radiators. I made the radiators tungston, 30-cm by 1 meter if I recall, and added 6 of them in a radial pattern. A hit from a few was enough to kill a gunship easily. A good hit tore a gunship in half. Don't have screens atm but it was inspired by pic related. I mounted the radiators closer to the engine however to avoid messing with the CoG too much. It did make almost double the cost of the missiles, and cut into their acceleration and Dv. I think wth a smaller reactor and better optimized radiators it might be more effective. What happens if you replace the tungsten with osmium?
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Post by dragonkid11 on Oct 28, 2016 14:27:36 GMT
My main KKV doesn't use any sort of slug at all, just ~20 g's of a fuel tank and engine hitting the target. I've got one design I'm tinkering with that uses the smallest reactor I've got which allows me to mount radiators. I made the radiators tungston, 30-cm by 1 meter if I recall, and added 6 of them in a radial pattern. A hit from a few was enough to kill a gunship easily. A good hit tore a gunship in half. Don't have screens atm but it was inspired by pic related. I mounted the radiators closer to the engine however to avoid messing with the CoG too much. It did make almost double the cost of the missiles, and cut into their acceleration and Dv. I think wth a smaller reactor and better optimized radiators it might be more effective. What happens if you replace the tungsten with osmium? That's exactly what I used because osmium is cheaper. It works pretty well for its cost.
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Post by lawson on Oct 28, 2016 14:31:10 GMT
My main KKV doesn't use any sort of slug at all, just ~20 g's of a fuel tank and engine hitting the target. I've got one design I'm tinkering with that uses the smallest reactor I've got which allows me to mount radiators. I made the radiators tungston, 30-cm by 1 meter if I recall, and added 6 of them in a radial pattern. A hit from a few was enough to kill a gunship easily. A good hit tore a gunship in half. Don't have screens atm but it was inspired by pic related. I mounted the radiators closer to the engine however to avoid messing with the CoG too much. It did make almost double the cost of the missiles, and cut into their acceleration and Dv. I think wth a smaller reactor and better optimized radiators it might be more effective. What happens if you replace the tungsten with osmium? Or platinum? It's nearly as dense but oddly about half the price of tungsten.
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Post by jakjakman on Oct 28, 2016 14:36:35 GMT
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Post by ross128 on Oct 28, 2016 14:46:29 GMT
Since the only purpose of the reactor is to allow you to mount radiators, it doesn't have to generate any appreciable power. A purpose-built reactor could probably be made by setting all sliders to their minimum value, and then nudging up until the game lets you install it on a ship.
An RTG might be a good option too, since it has fewer components in theory it should be possible to make it smaller at its minimum size.
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Post by Durandal on Oct 28, 2016 14:52:16 GMT
Since the only purpose of the reactor is to allow you to mount radiators, it doesn't have to generate any appreciable power. A purpose-built reactor could probably be made by setting all sliders to their minimum value, and then nudging up until the game lets you install it on a ship. An RTG might be a good option too, since it has fewer components in theory it should be possible to make it smaller at its minimum size. I haven't optimized a reactor yet, but that was my eventual intent. Don't RTGS have a hard cap cost of 3k though? As for the radiators, I for some reason was thinking osmium was more expensive than tungston. Have to go fix that. Also, KKDRM is a *nice* name folks.
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Post by dragonkid11 on Oct 28, 2016 15:27:04 GMT
Okay, so here's my current design of KKDRM. Instead of having numerous radiators, I only mounted two radiators so I could hopefully maximize the full force of impact onto the two osmium radiators and make them as long as possible to inflict as big of an area as possible. And apparently, that freaking work. This work so freaking well, it's just so hilarious. But I think that lengthening the radiators might not be that effective and actually increasing the surface area with more than 2 radiators might work better. Mostly because of this image. You can clearly see that the missile's radiator isn't aligned perpendicular to the spaceship. It still cut the spaceship in half through sheer impact onto its surface anyway.
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Post by nivik on Oct 28, 2016 15:47:11 GMT
Interesting. We need to start categorizing our penetrators, I think. :3 I'm wondering if there's something else we can use than a reactor or RTG in order to get radiators. I can't think of anything that doesn't require power of its own, though. Hmm. But if you're going to have a reactor on them anyway, you could use the power to launch sub-munitions or flares, in theory. I'm wondering what two single-use 50kW flares + launchers would cost you in terms of mass, and what they might do for you against counter-missiles and point defenses. I like the idea of penaids. :3 I might work on this concept when I get home. I'll be a bit bigger than my usual shipkillers, but the folding penetrators negate my anti-KKV solution of mounting my radiators over a void in the hull, which is cool.
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