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Post by Enderminion on Jul 1, 2017 22:39:30 GMT
*cough* laser station *cough* I want to know what went through q's mind when he made that "god help anyone on the reciving end of this"
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Post by David367th on Jul 1, 2017 22:41:57 GMT
I want to know what went through q's mind when he made that "god help anyone on the reciving end of this" *comes flying from behind the laser*
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Post by Enderminion on Jul 2, 2017 2:44:32 GMT
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Post by RiftandRend on Jul 2, 2017 11:56:30 GMT
Your cruiser has some significant Issues. For example, its main railgun has 4% efficiency. I was able to increase this to 39.2% with some editing. This massive inefficiency is shared by many of the other components, namely the engines and missiles. You made sub-optimal choices for reaction wheels and used actuators leading to hugely inflated costs (amorphous zirconium steel, boron nitride). Because the ship has ~9 Gw of spare power you could easily switch to lighter and cheaper materials at higher RPM. The best optimised components were the missile's 6.56 kt nukes and the 10.5 Gw reactor. Everything else I was able to significantly improve. Here is the improved design. You can likely improve it further by removing the extremely vulnerable nose mounted weapon and using a cone armor profile. steamcommunity.com/sharedfiles/filedetails/?id=962024942
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Post by Durandal on Jul 2, 2017 14:25:25 GMT
I have been away for a while. 100 km/s railguns back? Daaang.
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Post by Enderminion on Jul 3, 2017 2:17:10 GMT
I have been away for a while. 100 km/s railguns back? Daaang. thats a reasonable railguns, also near the limit of reasonable for me, I have UNreasonable 252Km/s railguns
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Post by Durandal on Jul 3, 2017 2:24:08 GMT
I have been away for a while. 100 km/s railguns back? Daaang. thats a reasonable railguns, also near the limit of reasonable for me, I have UNreasonable 252Km/s railguns Does anyone have any posted designs? I've looked past back to last update and haven't seen any.
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Post by concretedonkey on Jul 3, 2017 5:56:03 GMT
thats a reasonable railguns, also near the limit of reasonable for me, I have UNreasonable 252Km/s railguns Does anyone have any posted designs? I've looked past back to last update and haven't seen any. I'll post one later today 140km/s without mods/editing, its a bit old now, before the patch. I'm shifting away from those guns now, they tend to evaporate under laser fire.
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Post by Enderminion on Jul 3, 2017 6:11:03 GMT
Your cruiser has some significant Issues. For example, its main railgun has 4% efficiency. I was able to increase this to 39.2% with some editing. This massive inefficiency is shared by many of the other components, namely the engines and missiles. You made sub-optimal choices for reaction wheels and used actuators leading to hugely inflated costs (amorphous zirconium steel, boron nitride). Because the ship has ~9 Gw of spare power you could easily switch to lighter and cheaper materials at higher RPM. The best optimised components were the missile's 6.56 kt nukes and the 10.5 Gw reactor. Everything else I was able to significantly improve. Here is the improved design. You can likely improve it further by removing the extremely vulnerable nose mounted weapon and using a cone armor profile. steamcommunity.com/sharedfiles/filedetails/?id=962024942I have see you're designs and like the thrusters, lasers, and railguns, but I like my missiles better
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Post by RiftandRend on Jul 3, 2017 8:55:35 GMT
Your cruiser has some significant Issues. For example, its main railgun has 4% efficiency. I was able to increase this to 39.2% with some editing. This massive inefficiency is shared by many of the other components, namely the engines and missiles. You made sub-optimal choices for reaction wheels and used actuators leading to hugely inflated costs (amorphous zirconium steel, boron nitride). Because the ship has ~9 Gw of spare power you could easily switch to lighter and cheaper materials at higher RPM. The best optimised components were the missile's 6.56 kt nukes and the 10.5 Gw reactor. Everything else I was able to significantly improve. Here is the improved design. You can likely improve it further by removing the extremely vulnerable nose mounted weapon and using a cone armor profile. steamcommunity.com/sharedfiles/filedetails/?id=962024942I have see you're designs and like the thrusters, lasers, and railguns, but I like my missiles better Your Light missile MK2 has a low efficiency engine. The RIM-01 has no armor whatsoever, and could be countered by a 1 Mw laser drone escorting missile waves.
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Post by Enderminion on Jul 3, 2017 14:26:48 GMT
hmm true, I will check that out
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Post by Enderminion on Jul 4, 2017 20:42:36 GMT
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Post by omnipotentvoid on Jul 5, 2017 7:30:43 GMT
I made two missile designs, which I personally designate as my first combat capable designs (be warned, these rely on warhead blaster timeings,so they will be less effective against targets with a large difference between hull and total diameter): NB-HKF M1 "Thor AP": The Nuclear Boosted High Kinetic Fragmentation missile Model 1 "Thor AP" is a fragmentation missiles, designed to punch throw heavy armor, devestating modules behind it. The principle of its function is this (note: this isn't how it works in game, it just makes a pretty pattern, but the principle behind the design): The missile accelerates to 5km/s and 5 small 150t nuclear warheads with fragmentation payloads attached to them are launched at 450m. Shortly after, the main 10kg osmium fragmentation payload in missile detonates, the nukes detonate just after (10ms after launch). (In theory) the deotonating nukes accelerate the main shrapnel wave further, while expelling their own lead fragments in circular disks. The lead fragments from the 5 nukes are faster than the main osmium fragments, carving a pentagram shape into the targets armor at least and hopefully the internal structure (in practice, slicing completely through the ship). Shortly after this the main shrapnel cloud hits, punching through the weakend pentagon of armor and structure, idealy spreading it evenely across the intirior of the target.
The missile itself (link):
The damage profile on a Gunship:
NB-HKF M2 "Atlas": The Nuclear Boosted High Kinetic Fragmentation missile Model 2 "Atlas" designed to tear asunder enemy ships. Its principle of function is akin to that of the M1 "Thor AP". The missile accelerates to roughly 4km/s, then releases 54 150t nuclear warheads with lead fragmentation payloads that detonate 10ms after launch. Just before the nuclear warheads detonate, the main 160kg osmium fragmentation payload detonates, in theory being boosted by the nuclear explosion. The detonating nuclear warheads themselves release their payload of a total of 54kg of lead. The lead fragments travel faster and hit first slicing a weaving pattern into the hull, if it doesn't dissever the ship in the process. The instant after, the main shrapnel wave hits, at the very least spliting the target in twain, if it hasen't been segmented already, and causing the fragments to spread a part rapidly.
The missile itself (link):
The damage profile on a Gunshio:
Some notes: - The missiles have very tight dV alotments, meaning that very little is left to make intercept ( ~500m/s dV max for the M1, no more than ~1.5km/s on the M2). This isn't an issue in in combat use or around astroids, but for longer ranges I use varients with drop tanks for the transit.
- The missiles are designed to start combat with low relative velocity to target and the blaster/warhead timings are based off of this. Similarily, the dV is designed so that it will be used up in the time to impact.
- High angles of incident can prevent proper penetration or stop fragments from penetrating entirely. For the M2 this isn't really an issue, since it will probably destroy all weapons systems in the impact area and take out all radiators that are in line of sight to its aproach.
- Since these missiles are based on timings between blaster launchers and warheads, targets with a large difference between hull diameter and total diameter as well as large ships in general will cause the warhead to detonate before the warheads are launched. This will reduce effectiveness significantly, but both weapons are still fairly devestating with only the primary fragmentation payload.
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Post by RiftandRend on Jul 5, 2017 12:55:44 GMT
Can you post the design files for those ? That kind of firepower might convince me to use missiles again.
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Post by omnipotentvoid on Jul 5, 2017 14:12:04 GMT
Can you post the design files for those ? That kind of firepower might convince me to use missiles again. Links to steam page are on the designs. I can't seem to export to text files, the game just tells me "unable to export design".
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