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Post by captinjoehenry on Oct 11, 2016 15:25:09 GMT
Ok so I have done some fine tuning of my missiles and got the cost down quite a bit! The newest Micro Flack Mk3.3. A bit heavier much cheaper and slightly better all around performance: The newest Micro Nuke Mk4.2 Again a bit heavier far cheaper and better performance:
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Post by redparadize on Oct 11, 2016 15:35:11 GMT
So uh, i can explain, i, well you see, i wanted to make a light anti-drone laser-drone, right, well anyway after scrambling the right parts together i came up with this pretty little thing: And i was like, hey alright, that's not to shabby. But then i couldn't help but notice, man i got all these light reactors, they are a little hot sure, but they cool, and i got all these tiny lasers right, i mean heck this reactor is good enough to mount on half my ships! forget about drones! And this laser so light you could practically juggle it! so anyways after a little while i ended up with this monster. I have an alternate model, but FUCK! i mean these 20 mw lasers are light, tight and outa sight!(actually only around 10sh tons) and most importantly it looks cool! any one thing lead to another so basically... So this is laser power,...not bad... Can you post the info on these laser? I would like to test my saturation attack agaist something like this.
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Post by nivik on Oct 11, 2016 15:45:35 GMT
Your ordinance is awesome, but expensive. My navy would never kill one of your ships; they'd be trying to figure out how to board it and steal your missiles instead. Yeah the cost is an issue . I have made the nuke warhead a LOT cheaper so the micro nuke is now far more affordable and I could fiddle with the nuclear engine for both of the missiles in order to get them to be a bit cheaper as well. I just haven't gotten around to it. So be it the change of the nuke warhead to a 6.something megaton nuke saved a HUGE amount of money as it now uses a diffrent fissile material. So the newer higher yeild nuke now only cost 30ish kc! Admittedly, part of my "thing" is making cheap ships: my target is usually under 10 Mc/kiloton. One reason why I like KKVs and CEFPs so much is that they can cost under 1kc per missile. I think my drones are around 1/5 the cost of a stock Stinger drone: I switched to fission because it's cheaper than an RTG, not because I need the power! I really need to make a post here about my lineup of ships and my drones at some point.
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Post by dragonkid11 on Oct 11, 2016 15:47:30 GMT
Okay, finally got the screenshot to work... Anyway, here's some of my latest advancement in drone improvement. With the stat, we can clearly see some major improvement over the stock Stinger. First, tiny nuclear reactor of Pokington's design is used to powered up the ship and is actually way cheaper than damn radio isotope generator. Thruster is changed for decane fueled nuclear thermal thruster for more power and size reducing as decane is denser than methane and oxygen. Its weight is also nearly half of the stock Stinger after spending some credit on thicker and more effective armor. Radiator size is reduced to improve profile of the drone. Yes the radiators run hot but if anything hit the drone it won't be because of super hot radiators anyway. Also it only needs one radiator to work, the extra pair is used for balance and redundancy. And of course, the most important part, it has 6 33mm improved autocannon that has gimball so it can now rip ships apart in more direction than straight ahead! All at half the price of the original Stinger. Of course, sometimes it needs bigger guns which leads to... The bigger True Heavy Stinger drone (I needs proper names for these drones so badly) that has 50mm autocannon that fired bigger bullet with similar ballistic to 33mm autocannon. But it needs bigger guns, which leads to... Introducing coilgun version with further range and more firepower! At the same price! But there's always need to be bigger... Yes, that name is a joke. Yes, it's also utterly terrifying to warship unless they are armored in thick layer of depleted uranium. And of course, the nuclear reactor is good enough to power up laser weapon so... They use stock laser gun though, I will need to make my own one soon. And finally... It's pretty much a joke. It's range is abysmal and the projectile was so slow, anything can dodge it. Anyway, that's my current list of drone. Cheap, light, effective. Three key point that I really want to emphasis in my design. Maybe will get some more done tomorrow
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Post by captinjoehenry on Oct 11, 2016 17:08:35 GMT
Ok along the lines of really small and cheap missiles I present my latest creation! The Nano Flack Mk1.0: It's so light a person could pick it up and it cost less than 1,000c!
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Post by redparadize on Oct 11, 2016 17:22:18 GMT
Hi dragonkid11
They are realy heavy for drones. And not much DV too, at least to my standard. I would only apply Silica Aerogel for armor since laser is the only serious treat to drones. As for gun drone dogfight, a drone with 9k Dv could bleed out all your fuel without even fighting. And lighter and cheaper mean numeric superiority. The best tactic is saturation attack, at least at this point.
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Post by cuddlefish on Oct 11, 2016 17:36:12 GMT
I've been experimenting with little missiles powered by straight Hydrazine rockets made out of PTFE plastic. Mostly because it amazed me I could actually have plastic rockets that burn at north of a KM/s exhaust velocity. Current model clocks in just under 50kg / 400cr and a hair under 2km dV for a 7.5kg flak payload - but it's only got 2G thrust, so I've been having trouble getting the little rascals to actually hit the target.
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Post by argonbalt on Oct 11, 2016 17:48:03 GMT
PS, nice reference to the Ohm, it does look like that, haha
Two 30x20 Amorphous carbon for the reactors and two 20x10 silicone carbide for the lasers
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Post by someusername6 on Oct 11, 2016 19:40:44 GMT
I wanted to try to make an effective coil gun with the least amount of power consumption it let me -- in order to mount multiples in a single drone. Who knew that you could make those out of Calcium? And that the bullets could go that far? Idea here was to make a gun I could mount multiple of in a single drone. It seems very effective, mounting 6 coilguns with two nuclear minifridge reactors and 1.5t decane : 5t oxygen. It is so effective it kills my FPS though. Thoughts?
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Post by captinjoehenry on Oct 11, 2016 19:49:29 GMT
Well it fires over 1000 rounds a second. That's the framerate killer and the ship killer right there. it is also superbly cheap. And isn't the most broken coilgun out there!
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Post by someusername6 on Oct 11, 2016 20:54:45 GMT
Framerate is much better if I use it on a ship proper (with a turret), instead of drone. It also looks really pretty, as coilguns do.
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Post by dragonkid11 on Oct 12, 2016 0:35:56 GMT
Hi dragonkid11 They are realy heavy for drones. And not much DV too, at least to my standard. I would only apply Silica Aerogel for armor since laser is the only serious treat to drones. As for gun drone dogfight, a drone with 9k Dv could bleed out all your fuel without even fighting. And lighter and cheaper mean numeric superiority. The best tactic is saturation attack, at least at this point. How light is your drone design? I'm always trying to figure out how to lighten them but then the drone gets straight up unstable from firing weapons. I wanted to try to make an effective coil gun with the least amount of power consumption it let me -- in order to mount multiples in a single drone. Who knew that you could make those out of Calcium? And that the bullets could go that far? Idea here was to make a gun I could mount multiple of in a single drone. It seems very effective, mounting 6 coilguns with two nuclear minifridge reactors and 1.5t decane : 5t oxygen. It is so effective it kills my FPS though. Thoughts? I find it ironic that a coilgun could do the job of railgun with less weight and...kinda cheap price?
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Post by ross128 on Oct 12, 2016 0:51:34 GMT
One amusing thing I found out while playing with railguns is that apparently weapons can suffer from inter-reflection just like radiators.
I found this out when I packed a ship's gun decks too tightly, resulting in guns that normally wouldn't have any heat problems (their reload time was about 9 milliseconds and cooldown time was a couple hundred microseconds, so it should have been cooled off by the time it fired again) having to cease fire due to heat buildup. Those things sure glow bright when they're hot.
Deleting a couple rings and spacing them out more fixed the problem, mostly.
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Post by cuddlefish on Oct 12, 2016 11:08:15 GMT
I wanted to try to make an effective coil gun with the least amount of power consumption it let me -- in order to mount multiples in a single drone. Who knew that you could make those out of Calcium? And that the bullets could go that far? Idea here was to make a gun I could mount multiple of in a single drone. It seems very effective, mounting 6 coilguns with two nuclear minifridge reactors and 1.5t decane : 5t oxygen. It is so effective it kills my FPS though. Thoughts? (Just for the record - that's got 44kJ per round coming out the barrel. With 100kW in...)
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Post by Durandal on Oct 12, 2016 13:13:28 GMT
(Just for the record - that's got 44kJ per round coming out the barrel. With 100kW in...) Psht, looks like somebody didn't account for reversing the polarity of the Flux capacitor.
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