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Post by Enderminion on Apr 10, 2017 14:05:28 GMT
people thought the buddy drone was cute so this is the curret model Its like a puppy drone! I just want to shoot it with a very high velocity coilgun! no armour, so that would pass right through
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Post by mrsandman on Apr 10, 2017 14:07:26 GMT
Its like a puppy drone! I just want to shoot it with a very high velocity coilgun! no armour, so that would pass right through Flak round time!
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Post by Enderminion on Apr 10, 2017 14:12:24 GMT
also would pass through, 1/2mm of graphogel and UHMWPE tanks don't resist much
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Post by mrsandman on Apr 10, 2017 14:14:09 GMT
also would pass through, 1/2mm of graphogel and UHMWPE tanks don't resist much Enough holes/praying I hit the engines should do the trick.
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Post by Enderminion on Apr 10, 2017 14:49:59 GMT
its in the back but the radiators are in the middle
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Post by Zerraspace on Apr 10, 2017 15:38:56 GMT
I've been working on getting my ships up to snuff and further optimizing components, and as part of that, have been developing my own series of missiles (drones will come after as I miniaturize components). What's resulted is a series that I hope will be a viable workhorse for a variety of situations. I developed these at about the same time I displayed the new Virgils but decided to take them back to the drawing board in order to give them narrower cross-sections, as I'd originally given them thrusters with huge gimbal angles that led to very fat bottoms (the original Runnerman was nearly a right isosceles triangle). I quickly figured that this was adding a lot of armor mass and strikeable area without a sufficient return in turnabout time to justify it. This is one of the failures I decided not to go ahead with, but it still displays the general form and construction of this series. The general body is composed of several stacked tanks of various dimensions to ensure a slowly sloping profile, with a single very high TWR thruster (if anything, I'm wondering if it's too high given the acceleration of some of these), and a specially lightened payload (ie, using the solar system standards doc, though I got the 5.4 Megaton nuke to within a hair's breadth of the standard all on my own). To save mass, armor is pretty thin all throughout with the exception of the tip of the missile, which features a very thick layer of boron to defend the guidance module and payload; this also creates a space between the outer aerogel and inner shielding. Nuclear Gyrojet II The gyrojet was not hard to improve upon - just switching the nuke with a lighter version yielded a dramatic enough increase in performance to justify it, and some tweaks to the drive and switching from nitromethane to ethylene oxide improved delta-v by another two-thirds. I'm sure I could have further improved this by switching to bipropellant or using a nuclear drive to really make this go places, but decided to stick with this in order to keep the spirit of the original missile; cheap, simple, and easy to maintain. While definitely not a great missile by any span of the imagination, it's still a super-lightweight nuke that could be delivered in huge quantities. Bratman The Bratman is the main close engagement missile. Delta-v is not great, but it's very light and has good acceleration, enabling it to be fielded quickly and in large numbers which should make sure some hit the target. Dartman The Dartman is the lower threshold for doing serious damage (and for the record, the N is to distinguish its use of nuclear drives, as the original version was Methalox, before I figured that the nuclear drive did not actually add that much cost). It has a much stronger payload and better delta-v, while maintaining the great acceleration. In practice, I suspect the N2 will end up much more useful than the N1 - even accounting for exponential growth, I'm not sure how that much mass made so little difference. Fatman Absolutely no prizes for guessing how the naming convention popped up; this one was allowed to keep the referential title since it most closely resembled the real-world weapon (in size and yield, not mass). In role, it's an intermediary between the Bratman and Dartman - heavier and much more potent than the former, but much cheaper and smaller than the latter. Heavy Missiles This was supposed to be the Slenderman series (named because they were thin even initially - the others needed tweaking to look like this), but the Dartman ended up performing the same job with much less mass so only the best of that group was kept. These heavy missiles are meant to be capital ship killers, delivering a massive multi-megaton nuke to close range where destruction is inevitable. The Slenderman is a ranged platform that can strike from significantly farther, and uniquely amongst these missiles, has two gimballed thrusters for redundancy. Runnerman The Runnerman was meant solely as an experiment in whether solely kinetic missiles could be effective, doing damage through their own impact without a payload. What resulted was both extreme delta-v and acceleration, enough that these missiles could be used as interplanetary weapons without any form of delivery vessel - both versions could SSTO all by themselves, and the Runnerman Long would still have enough delta-v to reach Venus, Mars or the asteroid belt while still keeping candle to spare. They would also shine in close combat, seeing as their absurd acceleration would let them close the distance with little time to be shot down. There doesn't seem to be a whole breadth of missiles in this thread save for discussion of micro-missiles, so I'm wondering, how do these qualify?
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Post by Durandal on Apr 10, 2017 16:05:13 GMT
I've been working on getting my ships up to snuff and further optimizing components, and as part of that, have been developing my own series of missiles (drones will come after as I miniaturize components). What's resulted is a series that I hope will be a viable workhorse for a variety of situations. I developed these at about the same time I displayed the new Virgils but decided to take them back to the drawing board in order to give them narrower cross-sections, as I'd originally given them thrusters with huge gimbal angles that led to very fat bottoms (the original Runnerman was nearly a right isosceles triangle). I quickly figured that this was adding a lot of armor mass and strikeable area without a sufficient return in turnabout time to justify it. This is one of the failures I decided not to go ahead with, but it still displays the general form and construction of this series. The general body is composed of several stacked tanks of various dimensions to ensure a slowly sloping profile, with a single very high TWR thruster (if anything, I'm wondering if it's too high given the acceleration of some of these), and a specially lightened payload (ie, using the solar system standards doc, though I got the 5.4 Megaton nuke to within a hair's breadth of the standard all on my own). To save mass, armor is pretty thin all throughout with the exception of the tip of the missile, which features a very thick layer of boron to defend the guidance module and payload; this also creates a space between the outer aerogel and inner shielding. Nuclear Gyrojet II The gyrojet was not hard to improve upon - just switching the nuke with a lighter version yielded a dramatic enough increase in performance to justify it, and some tweaks to the drive and switching from nitromethane to ethylene oxide improved delta-v by another two-thirds. I'm sure I could have further improved this by switching to bipropellant or using a nuclear drive to really make this go places, but decided to stick with this in order to keep the spirit of the original missile; cheap, simple, and easy to maintain. While definitely not a great missile by any span of the imagination, it's still a super-lightweight nuke that could be delivered in huge quantities. Bratman The Bratman is the main close engagement missile. Delta-v is not great, but it's very light and has good acceleration, enabling it to be fielded quickly and in large numbers which should make sure some hit the target. Dartman The Dartman is the lower threshold for doing serious damage (and for the record, the N is to distinguish its use of nuclear drives, as the original version was Methalox, before I figured that the nuclear drive did not actually add that much cost). It has a much stronger payload and better delta-v, while maintaining the great acceleration. In practice, I suspect the N2 will end up much more useful than the N1 - even accounting for exponential growth, I'm not sure how that much mass made so little difference. Fatman Absolutely no prizes for guessing how the naming convention popped up; this one was allowed to keep the referential title since it most closely resembled the real-world weapon (in size and yield, not mass). In role, it's an intermediary between the Bratman and Dartman - heavier and much more potent than the former, but much cheaper and smaller than the latter. Heavy Missiles This was supposed to be the Slenderman series (named because they were thin even initially - the others needed tweaking to look like this), but the Dartman ended up performing the same job with much less mass so only the best of that group was kept. These heavy missiles are meant to be capital ship killers, delivering a massive multi-megaton nuke to close range where destruction is inevitable. The Slenderman is a ranged platform that can strike from significantly farther, and uniquely amongst these missiles, has two gimballed thrusters for redundancy. Runnerman The Runnerman was meant solely as an experiment in whether solely kinetic missiles could be effective, doing damage through their own impact without a payload. What resulted was both extreme delta-v and acceleration, enough that these missiles could be used as interplanetary weapons without any form of delivery vessel - both versions could SSTO all by themselves, and the Runnerman Long would still have enough delta-v to reach Venus, Mars or the asteroid belt while still keeping candle to spare. They would also shine in close combat, seeing as their absurd acceleration would let them close the distance with little time to be shot down. There doesn't seem to be a whole breadth of missiles in this thread save for discussion of micro-missiles, so I'm wondering, how do these qualify? I'm a suckered for standardized designs. These are great.
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Post by Enderminion on Apr 10, 2017 17:30:03 GMT
I've been working on getting my ships up to snuff and further optimizing components, and as part of that, have been developing my own series of missiles (drones will come after as I miniaturize components). What's resulted is a series that I hope will be a viable workhorse for a variety of situations. I developed these at about the same time I displayed the new Virgils but decided to take them back to the drawing board in order to give them narrower cross-sections, as I'd originally given them thrusters with huge gimbal angles that led to very fat bottoms (the original Runnerman was nearly a right isosceles triangle). I quickly figured that this was adding a lot of armor mass and strikeable area without a sufficient return in turnabout time to justify it. This is one of the failures I decided not to go ahead with, but it still displays the general form and construction of this series. The general body is composed of several stacked tanks of various dimensions to ensure a slowly sloping profile, with a single very high TWR thruster (if anything, I'm wondering if it's too high given the acceleration of some of these), and a specially lightened payload (ie, using the solar system standards doc, though I got the 5.4 Megaton nuke to within a hair's breadth of the standard all on my own). To save mass, armor is pretty thin all throughout with the exception of the tip of the missile, which features a very thick layer of boron to defend the guidance module and payload; this also creates a space between the outer aerogel and inner shielding. Nuclear Gyrojet II The gyrojet was not hard to improve upon - just switching the nuke with a lighter version yielded a dramatic enough increase in performance to justify it, and some tweaks to the drive and switching from nitromethane to ethylene oxide improved delta-v by another two-thirds. I'm sure I could have further improved this by switching to bipropellant or using a nuclear drive to really make this go places, but decided to stick with this in order to keep the spirit of the original missile; cheap, simple, and easy to maintain. While definitely not a great missile by any span of the imagination, it's still a super-lightweight nuke that could be delivered in huge quantities. Bratman The Bratman is the main close engagement missile. Delta-v is not great, but it's very light and has good acceleration, enabling it to be fielded quickly and in large numbers which should make sure some hit the target. Dartman The Dartman is the lower threshold for doing serious damage (and for the record, the N is to distinguish its use of nuclear drives, as the original version was Methalox, before I figured that the nuclear drive did not actually add that much cost). It has a much stronger payload and better delta-v, while maintaining the great acceleration. In practice, I suspect the N2 will end up much more useful than the N1 - even accounting for exponential growth, I'm not sure how that much mass made so little difference. Fatman Absolutely no prizes for guessing how the naming convention popped up; this one was allowed to keep the referential title since it most closely resembled the real-world weapon (in size and yield, not mass). In role, it's an intermediary between the Bratman and Dartman - heavier and much more potent than the former, but much cheaper and smaller than the latter. Heavy Missiles This was supposed to be the Slenderman series (named because they were thin even initially - the others needed tweaking to look like this), but the Dartman ended up performing the same job with much less mass so only the best of that group was kept. These heavy missiles are meant to be capital ship killers, delivering a massive multi-megaton nuke to close range where destruction is inevitable. The Slenderman is a ranged platform that can strike from significantly farther, and uniquely amongst these missiles, has two gimballed thrusters for redundancy. Runnerman The Runnerman was meant solely as an experiment in whether solely kinetic missiles could be effective, doing damage through their own impact without a payload. What resulted was both extreme delta-v and acceleration, enough that these missiles could be used as interplanetary weapons without any form of delivery vessel - both versions could SSTO all by themselves, and the Runnerman Long would still have enough delta-v to reach Venus, Mars or the asteroid belt while still keeping candle to spare. They would also shine in close combat, seeing as their absurd acceleration would let them close the distance with little time to be shot down. There doesn't seem to be a whole breadth of missiles in this thread save for discussion of micro-missiles, so I'm wondering, how do these qualify? could someone copy these off of imagur, its blocked
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Post by Zerraspace on Apr 10, 2017 17:42:06 GMT
Is it the site, or the images that are blocked? If you can access it, I put them all in one album: imgur.com/a/snC4O
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Post by AdmiralObvious on Apr 10, 2017 17:45:31 GMT
Is it the site, or the images that are blocked? If you can access it, I put them all in one album: imgur.com/a/snC4OIt's most likely the site, depends on where people are. Schools for example usually block Imigur. I tend to upload my screens to Steam, then copy the link from their seperate image hosting service.
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Post by Enderminion on Apr 10, 2017 18:18:24 GMT
yes it is the website, the school thinks all internet image sharing sites are for sharing... body parts... interacting with... other... body parts, steam works for some reason though
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Post by Zerraspace on Apr 10, 2017 18:44:08 GMT
Of course... Steam hosting isn't an option for me, any attempt to enter my online profile takes 10 minutes at least to get from one tab to another. I'd rather not use Deviant Art or Google Drive either. Do you have any other suggestions?
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Post by AdmiralObvious on Apr 10, 2017 18:57:57 GMT
Of course... Steam hosting isn't an option for me, any attempt to enter my online profile takes 10 minutes at least to get from one tab to another. I'd rather not use Deviant Art or Google Drive either. Do you have any other suggestions? Post the codes?
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Post by Zerraspace on Apr 10, 2017 19:31:21 GMT
Okay, but I really need a more permanent solution if I'm going to do this regularly:
NuclearPayloadModule 4.01 kt Pure Fission Nuke UsesCustomName false CoreComposition Pu-241 ReflectorComposition Amorphous Carbon SlowExplosive CombustionReaction Silicon Nanothermite DelayComposition UHMWPE DelayCompositionMassFraction 0 FastExplosive Octogen CoreMass_kg 0.41 Enrichment_Percent 0.97 HollowCoreRadius_m 0.06 InnerExplosiveWidth_m 0.02 FusionBoost null FusionFuelDensity_kg__m3 0 Detonator HardRange_km 0 ActivationRange_km 0.1 MinimumRange_km 0.05 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots true
NuclearPayloadModule 50.0 kt Pure Fission Nuke UsesCustomName false CoreComposition U-233 ReflectorComposition Amorphous Carbon SlowExplosive CombustionReaction Silicon Nanothermite DelayComposition UHMWPE DelayCompositionMassFraction 0 FastExplosive Nitrocellulose CoreMass_kg 5.3 Enrichment_Percent 0.97 HollowCoreRadius_m 0.22 InnerExplosiveWidth_m 0.001 FusionBoost null FusionFuelDensity_kg__m3 34 Detonator HardRange_km 0 ActivationRange_km 0.1 MinimumRange_km 0.05 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots true
NuclearPayloadModule 5.40 Mt Boosted Fission Nuke UsesCustomName false CoreComposition U-235 ReflectorComposition Vanadium Chromium Steel SlowExplosive CombustionReaction Iron Nanothermite DelayComposition Nitrile Rubber DelayCompositionMassFraction 0.175 FastExplosive Octogen CoreMass_kg 540 Enrichment_Percent 0.97 HollowCoreRadius_m 0.17 InnerExplosiveWidth_m 0.001 FusionBoost Deuterium Tritium FusionFuelDensity_kg__m3 1800 Detonator HardRange_km 0 ActivationRange_km 0.2 MinimumRange_km 1 OverrideTimer_s 0 DelayedTrigger false TargetsShips true TargetsShots false
ExplosiveModule 10.0 kg Octogen Flak Bomb UsesCustomName false Length_m 0.2 ExplosiveMass_kg 6 ExplosiveComposition Octogen ShrapnelMass_kg 4 ShrapnelComposition Tungsten Detonator HardRange_km 0 ActivationRange_km 3 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
ExplosiveModule 50.0 kg Octogen Flak Bomb UsesCustomName false Length_m 0.3 ExplosiveMass_kg 30 ExplosiveComposition Octogen ShrapnelMass_kg 20 ShrapnelComposition Tungsten Detonator HardRange_km 0 ActivationRange_km 3 MinimumRange_km 0 OverrideTimer_s 0 TargetsShips true TargetsShots true
PropellantTankModule 10.0 kg Ethylene Oxide Tank UsesCustomName false Propellant Ethylene Oxide StructureComposition UHMWPE ReactionMass_kg 10 HeightToRadiusRatio 10 AdditionalArmorThickness_m 0
PropellantTankModule 10.0 kg Oxygen Tank UsesCustomName false Propellant Oxygen StructureComposition UHMWPE ReactionMass_kg 10 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 10.0 kg Oxygen Tank 2 UsesCustomName false Propellant Oxygen StructureComposition UHMWPE ReactionMass_kg 10 HeightToRadiusRatio 5 AdditionalArmorThickness_m 0
PropellantTankModule 100 kg Oxygen Tank UsesCustomName false Propellant Oxygen StructureComposition UHMWPE ReactionMass_kg 100 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 100 kg Oxygen Tank 2 UsesCustomName false Propellant Oxygen StructureComposition UHMWPE ReactionMass_kg 100 HeightToRadiusRatio 5 AdditionalArmorThickness_m 0
PropellantTankModule 10.0 kg Methane Tank UsesCustomName false Propellant Methane StructureComposition UHMWPE ReactionMass_kg 10 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 10.0 kg Methane Tank 2 UsesCustomName false Propellant Methane StructureComposition UHMWPE ReactionMass_kg 10 HeightToRadiusRatio 5 AdditionalArmorThickness_m 0
PropellantTankModule 100 kg Methane Tank UsesCustomName false Propellant Methane StructureComposition UHMWPE ReactionMass_kg 100 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 100 kg Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 100 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 100 kg Decane Tank 2 UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 100 HeightToRadiusRatio 5 AdditionalArmorThickness_m 0
PropellantTankModule Armored 1.000 t Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 1000 HeightToRadiusRatio 20 AdditionalArmorThickness_m 0.001
PropellantTankModule 1.000 t Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 1000 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 2.50 t Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 2500 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 5.00 t Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 5000 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
PropellantTankModule 10.0 t Decane Tank UsesCustomName false Propellant Decane StructureComposition UHMWPE ReactionMass_kg 10000 HeightToRadiusRatio 2.5 AdditionalArmorThickness_m 0
CombustionRocketModule 2.08 km/s Ethylene Oxide Gimballed Combustion Rocket UsesCustomName false Reaction Ethylene Oxide StoichiometricMixtureRatio 0 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.01 ChamberWallThickness_m 0.0001 ChamberContractionRatio 5 NozzleExpansionRatio 25 NozzleExpansionAngle_degrees 15 RegenerativeCooling_Percent 0 Injector Composition UHMWPE PumpRadius_m 0.055 RotationalSpeed_RPM 180 Gimbal InnerRadius_m 0.08 ArmorComposition Diamond ArmorThickness_m 0.001 MomentumWheels Composition Polyethylene RotationalSpeed_RPM 15000 GimbalAngle_degrees 10
CombustionRocketModule 3.06 km/s LOX Methane Gimballed Combustion Rocket 5 UsesCustomName false Reaction LOX Methane StoichiometricMixtureRatio 1 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.035 ChamberWallThickness_m 0.0002 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 15 RegenerativeCooling_Percent 1 Injector Composition UHMWPE PumpRadius_m 0.07 RotationalSpeed_RPM 320 Gimbal InnerRadius_m 0.101 ArmorComposition Amorphous Carbon ArmorThickness_m 0.005 MomentumWheels Composition UHMWPE RotationalSpeed_RPM 1e+005 GimbalAngle_degrees 5
CombustionRocketModule 3.06 km/s LOX Methane Gimballed Combustion Rocket 6 UsesCustomName false Reaction LOX Methane StoichiometricMixtureRatio 1 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.075 ChamberWallThickness_m 0.00045 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 15 RegenerativeCooling_Percent 1 Injector Composition UHMWPE PumpRadius_m 0.13 RotationalSpeed_RPM 240 Gimbal InnerRadius_m 0.19 ArmorComposition Amorphous Carbon ArmorThickness_m 0.005 MomentumWheels Composition UHMWPE RotationalSpeed_RPM 1e+005 GimbalAngle_degrees 5
NuclearThermalRocketModule 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 2 UsesCustomName false ReactorCoreHeight_m 0.2 NuclearReactor Coolant Decane Moderator Graphite ModeratorMass_kg 0 Fuel U-235 Dioxide FuelMass_kg 1.5 FuelEnrichment_Percent 0.97 ControlRodComposition Boron Nitride ControlRodMass_kg 2 NeutronReflector Amorphous Carbon ReflectorThickness_m 0 AverageNeutronFlux__m2_s 1e+020 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.05 ChamberWallThickness_m 0.001 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 10 RegenerativeCooling_Percent 0 Injector Composition UHMWPE PumpRadius_m 0.15 RotationalSpeed_RPM 415 Gimbal InnerRadius_m 0.215 ArmorComposition Diamond ArmorThickness_m 0.01 MomentumWheels Composition Boron RotationalSpeed_RPM 90000 GimbalAngle_degrees 15
NuclearThermalRocketModule 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 4 UsesCustomName false ReactorCoreHeight_m 0.2 NuclearReactor Coolant Decane Moderator Graphite ModeratorMass_kg 0 Fuel U-235 Dioxide FuelMass_kg 1.5 FuelEnrichment_Percent 0.97 ControlRodComposition Boron Nitride ControlRodMass_kg 2 NeutronReflector Amorphous Carbon ReflectorThickness_m 0 AverageNeutronFlux__m2_s 1e+020 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.05 ChamberWallThickness_m 0.001 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 10 RegenerativeCooling_Percent 0 Injector Composition UHMWPE PumpRadius_m 0.15 RotationalSpeed_RPM 415 Gimbal InnerRadius_m 0.215 ArmorComposition Diamond ArmorThickness_m 0.01 MomentumWheels Composition Boron RotationalSpeed_RPM 90000 GimbalAngle_degrees 5
NuclearThermalRocketModule 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 5 UsesCustomName false ReactorCoreHeight_m 0.15 NuclearReactor Coolant Decane Moderator Graphite ModeratorMass_kg 0 Fuel U-235 Dioxide FuelMass_kg 1 FuelEnrichment_Percent 0.97 ControlRodComposition Boron Nitride ControlRodMass_kg 1 NeutronReflector Amorphous Carbon ReflectorThickness_m 0 AverageNeutronFlux__m2_s 1e+020 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.03 ChamberWallThickness_m 0.001 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 10 RegenerativeCooling_Percent 0 Injector Composition UHMWPE PumpRadius_m 0.14 RotationalSpeed_RPM 340 Gimbal InnerRadius_m 0.2 ArmorComposition Diamond ArmorThickness_m 0.01 MomentumWheels Composition Boron RotationalSpeed_RPM 90000 GimbalAngle_degrees 5
NuclearThermalRocketModule 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 6 UsesCustomName false ReactorCoreHeight_m 0.2 NuclearReactor Coolant Decane Moderator Graphite ModeratorMass_kg 0 Fuel U-235 Dioxide FuelMass_kg 4.8 FuelEnrichment_Percent 0.97 ControlRodComposition Boron Nitride ControlRodMass_kg 4 NeutronReflector Amorphous Carbon ReflectorThickness_m 0 AverageNeutronFlux__m2_s 1e+020 ThermalRocket ChamberComposition Diamond ThroatRadius_m 0.05 ChamberWallThickness_m 0.0017 ChamberContractionRatio 5 NozzleExpansionRatio 50 NozzleExpansionAngle_degrees 10 RegenerativeCooling_Percent 0 Injector Composition UHMWPE PumpRadius_m 0.2 RotationalSpeed_RPM 560 Gimbal InnerRadius_m 0.285 ArmorComposition Diamond ArmorThickness_m 0.01 MomentumWheels Composition Boron RotationalSpeed_RPM 65000 GimbalAngle_degrees 10
CraftBlueprint Nuclear Gyrojet II Modules Default Remote Control 1 1.1751 null 0 2.08 km/s Ethylene Oxide Gimballed Combustion Rocket 1 -0.21596 null 0 4.01 kt Pure Fission Nuke 1 2.7532 null 0 10.0 kg Ethylene Oxide Tank 1 -0.21596 null 0 Armor
CraftBlueprint Bratman F50k-Dv4.6-A25-M.13 Modules 3.06 km/s LOX Methane Gimballed Combustion Rocket 5 1 0 null 0 10.0 kg Oxygen Tank 4 1.1063 null 0 10.0 kg Oxygen Tank 4 2.1063 null 0 10.0 kg Methane Tank 1 2.6063 null 0 10.0 kg Methane Tank 1 3.6063 null 0 10.0 kg Octogen Flak Bomb 1 4.1063 null 0 Aggressive Remote Control 1 4.6063 null 0 Armor ArmorLayers Amorphous Carbon 0.001 0 0.3 1 1 Boron 0.05 0 0.9 1 1 Graphite Aerogel 0.05 0 0 1 1
CraftBlueprint Bratman Y4k-Dv4.5-A25-M.13 Modules 3.06 km/s LOX Methane Gimballed Combustion Rocket 5 1 0 null 0 10.0 kg Oxygen Tank 4 1.1063 null 0 10.0 kg Oxygen Tank 4 2.1063 null 0 10.0 kg Methane Tank 1 2.6063 null 0 10.0 kg Methane Tank 1 3.6063 null 0 4.01 kt Pure Fission Nuke 1 4.1063 null 0 Aggressive Remote Control 1 4.6063 null 0 Armor ArmorLayers Amorphous Carbon 0.001 0 0.3 1 1 Boron 0.05 0 0.875 1 1 Graphite Aerogel 0.05 0 0 1 1
CraftBlueprint Dartman N1 Y50k-Dv9.3-A25-M1.8 Modules 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 2 1 0 null 0 100 kg Decane Tank 2 7 1.9118 null 0 100 kg Decane Tank 3 2.8999 null 0 100 kg Decane Tank 1 3.9118 null 0 100 kg Decane Tank 1 3.9059 null 0 Aggressive Remote Control 1 4.4118 null 0 100 kg Decane Tank 2 3 3.8999 null 0 50.0 kt Pure Fission Nuke 1 4.1618 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.25 1 1 Boron 0.1 0 0.975 1 1 Graphite Aerogel 0.1 0 0 1 1
CraftBlueprint Dartman N2 Y50k-Dv8.2-A30-M1 Modules 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 5 1 0 null 0 100 kg Decane Tank 2 4 1.9118 null 0 Aggressive Remote Control 1 4.4118 null 0 100 kg Decane Tank 2 3 3.8999 null 0 50.0 kt Pure Fission Nuke 1 4.1537 null 0 100 kg Decane Tank 1 4.0268 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.25 1 1 Boron 0.1 0 0.975 1 1 Graphite Aerogel 0.1 0 0 1 1 CraftBlueprint Fatman Y50k-Dv4.45-A24-M.65 Modules 3.06 km/s LOX Methane Gimballed Combustion Rocket 6 1 0 null 0 100 kg Oxygen Tank 2 4 1.9157 null 0 100 kg Methane Tank 1 2.7726 null 0 50.0 kt Pure Fission Nuke 1 3.9657 null 0 Aggressive Remote Control 1 4.6181 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.4 1 1 Boron 0.1 0 0.8 1 1 Graphite Aerogel 0.1 0 0 1 1
CraftBlueprint Flakman F50k-Dv5.4-A26-M.6 Modules 3.06 km/s LOX Methane Gimballed Combustion Rocket 6 1 0 null 0 100 kg Oxygen Tank 2 4 1.9157 null 0 100 kg Methane Tank 1 2.7726 null 0 50.0 kg Octogen Flak Bomb 1 3.9657 null 0 Aggressive Remote Control 1 4.6181 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.4 1 1 Boron 0.1 0 0.875 1 1 Graphite Aerogel 0.1 0 0 1 1 CraftBlueprint Dartman NHv Y5.4M-Dv7.9-A25-M6 Modules 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 6 1 0 null 0 1.000 t Decane Tank 2 3 1.9118 null 0 100 kg Decane Tank 1 3.9118 null 0 100 kg Decane Tank 1 3.9138 null 0 Aggressive Remote Control 1 4.4118 null 0 100 kg Decane Tank 3 3.8999 null 0 5.40 Mt Boosted Fission Nuke 1 4.1618 null 0 1.000 t Decane Tank 1 2.4059 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.2 1 1 Boron 0.1 0 0.89 1 1 Graphite Aerogel 0.1 0 0 1 1
CraftBlueprint Slenderman Y5.4M-Dv11-A21-M21 Modules 5.40 Mt Boosted Fission Nuke 1 1.9118 null 0 5.00 t Decane Tank 1 0.46506 null 0 10.0 t Decane Tank 1 -0.26747 null 0 1.000 t Decane Tank 1 0.79794 null 0 2.50 t Decane Tank 1 0.64476 null 0 Aggressive Remote Control 1 12.462 null 0 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 6 3 0 null 0 100 kg Decane Tank 1 1.7979 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.15 1 1 Boron 0.25 0 0.95 1 1 Graphite Aerogel 0.25 0 0 1 1
CraftBlueprint Runnerman K-Dv11.7-A38-M1.2 Modules 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 4 1 0 null 0 100 kg Decane Tank 2 7 1.9118 null 0 100 kg Decane Tank 1 3.9118 null 0 Aggressive Remote Control 1 4.4118 null 0 100 kg Decane Tank 2 3 3.8999 null 0 Armor ArmorLayers Amorphous Carbon 0.0025 0 0.35 1 1 Boron 0.1 0 0.975 1 1 Graphite Aerogel 0.1 0 0 1 1
CraftBlueprint Runnerman Long K-Dv14.4-A21-M2 Modules 5.35 km/s Decane Gimballed Nuclear Thermal Rocket 4 1 0 null 0 Armored 1.000 t Decane Tank 1 1.9118 null 0 Armored 1.000 t Decane Tank 1 2.9118 null 0 Aggressive Remote Control 1 3.4118 null 0 Armor ArmorLayers Amorphous Carbon 0.05 0 0.992 1 1 Graphite Aerogel 0.1 0 0 1 1
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Post by Enderminion on Apr 10, 2017 19:43:09 GMT
my school computer does not have CDE (we are not allowed to install ANYTHING)
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