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Post by Rocket Witch on May 12, 2017 4:15:17 GMT
The new regular stuff barely got cheaper since 1.1.1, while the fiber is astronomically expensive at over 1000c/kg. Turning them down to C2000 H4000 or lower normalises their costs.
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Post by RiftandRend on May 12, 2017 10:07:30 GMT
I suspect the incredible cost comes from the combined effects of the IsPorous and IsFibrous flags.
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Post by Rocket Witch on May 12, 2017 16:04:54 GMT
I suspect the incredible cost comes from the combined effects of the IsPorous and IsFibrous flags. You do realise there's a non-fibrous UHMWPE now, right? I'll run thought it. UHMWPE ( not fiber) currently costs 187c/kg due to nothing more than the element count being in hundreds of thousands. It doesn't have any IsSomething type flags, nor is it a complex material to produce nor does it have outstanding properties, it's literally just a type of polyethylene. Reducing the element counts to single thousands makes the cost about 31c/kg, comparable to the cost of other polymers. UHMWPE Fiber costs over 1000c/kg, because IsFibrous and IsPorous will both multiply the already high base cost by some amount. Plenty of other porous fibers in the game are more complex than C2H4-n, but even the basalt fiber doesn't cost half as much as UHMWPE fiber currently does. Nothing else costs over 1000c/kg except radionuclides and microlattice.
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Post by leerooooooy on May 12, 2017 16:40:57 GMT
I would love for cost calculations to be less nebulous and maybe even moddable
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Post by RiftandRend on May 12, 2017 17:33:38 GMT
I know that the nonporus version exists. I was trying to say that the material flags are probably why it is so much more expensive, which you seem to agree with.
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Post by Rocket Witch on May 12, 2017 17:48:31 GMT
I know that the nonporus version exists. I was trying to say that the material flags are probably why it is so much more expensive, which you seem to agree with. I think we're not understanding each other. What's so much more expensive than what? I agree that UHMWPE fiber would be much more expensive than UHMWPE, but that's beside the point of the thread.
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Post by RiftandRend on May 13, 2017 0:22:23 GMT
Seems like I need to work on my communication skills. I was saying that the material flags are why it was more expensive than standard UHMWPE. UHMWPE fiber is a good example of the flaws in the game's pricing system.
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Post by Rocket Witch on May 13, 2017 2:17:46 GMT
Seems like I need to work on my communication skills. I was saying that the material flags are why it was more expensive than standard UHMWPE. UHMWPE fiber is a good example of the flaws in the game's pricing system. Ah, right right, no worries. Q did respond to me about the idea of an 'extended datasheet' for materials and I suggested cost as one of the extras it could contain. Ideally for costs he could come out with something akin to limits.txt but for the game's economics.
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Post by Pttg on May 24, 2017 23:16:54 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space.
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Post by David367th on May 24, 2017 23:45:46 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space. Isn't that the idea of solar abundance?
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Post by AdmiralObvious on May 24, 2017 23:48:27 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space. Isn't there already a line under that for elements? If anything it should be a possible line for stuff like "ceramics" and other "mixed" type elements.
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Post by Enderminion on May 25, 2017 0:07:52 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space. Isn't that the idea of solar abundance? solar abundance is for elements not compounds like ice and/or alloys like Nickel-Iron
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Post by Pttg on May 25, 2017 16:13:58 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space. Isn't that the idea of solar abundance? Oh, yeah, but only for elements. That abundance is used to calculate the costs of everything else. For compounds like ice and basalt, that can make for alarmingly expensive yet common materials.
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Post by RiftandRend on May 26, 2017 5:26:22 GMT
It'd be nice if materials had a "Native Occurrence" flag that would let you say that ice or nickel-iron appear frequently in space. Isn't that the idea of solar abundance? Yes, but its not quite working as intended. Water costs 1.48 c/kg and ice costs 13.5 c/kg.
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Post by Rocket Witch on May 26, 2017 20:05:02 GMT
Yes, but its not quite working as intended. Water costs 1.48 c/kg and ice costs 13.5 c/kg. There appear to be two different cost standards for liquids and solids; ice may cost nine times as much as water yet for a solid compound it's relatively cheap.
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