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Post by Hicks on Jun 13, 2017 0:58:09 GMT
It really isn't. dwwolf has 3.9+ days of accelleration @ 0.35g, that's combat speed. NTR/MPD dual drive can only barely keep up with you for a few MINUTES, and can never run you dry. A fusion drive decides the engagement, it goes anywhere, and any chemical/NTR/MPD will never escape it.
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Post by Hicks on Jun 12, 2017 16:55:05 GMT
So I'm currently running a destroyer/battleship combination navy; methane is my reaction mass of choice.
The DD-LCmn-001 Megawatt is the 31st iteration, armed with a ventral 100 MW near ultraviolet extruded turret that outputs 12.6 MW/m2 @ 1000 km and a dorsal mounted conventional 880 mm cannon that fires a 1.02Kt nuclear missile (1.02 Km/s dV) @ 2 Km/s every second; it has a dual NTR/MPD drive that either gets 39.7 km/s dV or an accelleration of 306mg. Everything is powered by a 107 Mw reactor so it can either use the laser or the MPD. It masses 1.89 kt and costs 19.4 Mc.
The BB-LCmn-001 Gigawatt is the 4th iteration of battleship, designed after the last update broke my cannon BB line. Although is masses 6.1 Kt and costs 41.1 Mc, it exceeds the destroyer in range and firepower due to it's 1.01 Gw reactor. It shares the same kind of dual drive, but supersized; getting either 72.6 Km/s dV or 1.39g accelleration. It shares the same armor scheme with the destroyer (500um of diamond,1cm amorphous carbon, 1m graphite aerogel, 2cm boron, and 8cm Boron under the first 40% of the vessel, plus a pointed bow. It has the same nuclear missile cannon, but carries a thousand missiles, and the largest difference is the 1 GW ventral extruded near ultraviolet laser turret, which hits for 105 MW at 1000 Km, which totally out classes the destroyer. Every turret is armored with 20 cm of amorphous carbon; the cannons are driven by neodymium electronic motors while the lasers use momentum wheels, bor on for the 100 Mw and polyethylene for the 1 Gw.
The 316 mm missile has, as previously stated, a 1.02 Kt boosted fission warhead. It's armor scheme is 500 um of diamond over 5 mm of amorphous carbon. Each has 4x800 g methane tanks, and are propelled by a miniature NTR that accellerate at 1.39g for just over a minute. Each masses 20.5kg and costs 485c. They get their initial boost from 50kg of TNT from the dorsal extruded cannon turret. The nuke is set to arm within 20 Km of an enemy vessel, drone, or missile, and will detonate at closest approach.
Standard doctrine is to coast into laser range surrounded by a cloud of 20-200 missiles, open up with the long range laser, and start shooting missiles from the cannon. Range really isn't an issue the destroyer can go anywhere in the solar system, and the battleship can come back after.
In a perfect world, the missile cannon would be used to boost a constellation of nukes accross orbits, but in practice they just fly off in a random direction unless it's set to NOT split the fleet, then it magically kills the 2 Km/s reletive velocity and somehow flies in formation with the destroyer/battleship.
So you basically get a choice with my fleet: have 2 ships for the price of 1, which allows you to be in 2 places at once, or just have 1 ship that is just way better because of it's much longer range and giant laser.
Oh, I almost forgot. Both the destroyer and battleship have 2 methane auto-refueled (one for each reaction mass tank cluster), and are serviced by the largest an most expensive ship in the fleet, the 211 Kt 299 Mc AC-001 Heavy Collier. The Collier has two 100kt methane tanks, 7 Kt of cargo, room for 197 passengers, and an absolutely terrible accelleration: 40.3 mg with the NTRs, and 13.3 ug under MPD, although it does get 201 km/s dV in MPD mode. Its two 100 Mw extruded laser turrets are mostly there to sweep debris away, because its boron - graphite aerogel - boron armor is more a glorified whipple shield, and won't stand up to harsh language in combat; dodging is right out.
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Post by Hicks on May 29, 2017 19:42:36 GMT
Nope. I don't even have the game yet. Wouldn't all that mass together infer greater armor and firepower? If I had a ten kilometer ship, that's ten kilometers you gotta chew up before I stop. I'm speaking entirely out of ignorance, mind you, I don't know these things. So I'm a little, very late, to this but the scale of KSP and CoaDE are so different. Like, a large orbital warship in KSP masses ~120 tons, while a small warship in CoaDE is more like 1,000~2,000 tons. And you want to keep them dimensionally small: larger cross sections mean you can be targeted at a greater distance, which is not good, but usually dosen't come with a penalty to maneuverability because you just design and implement a more powerful thruster array for your warship. And as others have said, you command a fleet of ships/drones/missiles that you can split to go to seperate orbits/objectives and link up and reform the fleets and another orbit/objective. The limiting factor isn't really how big you make your ships, but like coilguns firing 50 user designed guided nuclear munitions a second for the 7 minutes it takes cross the 10,000 kilometer void between you and the enemy. That's like 21,000 individually tracking missiles per coilgun, and you could ring your vessel in groups of 30 at a time. That would destroy your enemy, but not by first destroying your framerate. To be fair, you don't need 630,000 missiles in the void at the same time to win, more like 200~300.
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Post by Hicks on May 20, 2017 3:44:51 GMT
スーパーフォーラム談話バトルロボット Super forum discourse battle robot.
An episodic, anime styled game not unlike persona. Play is broken down into 2 sections: the first deals with flagging inappropriate content and uncivil discourse on an online forum, which generates the second phase of fighting trolls in your custom built battle mecha. The fall out of those battles would affect your standing in the forum, while tying into a hidden reputation matrix for not only how you moderare but also how you fared in the aftermath of giant mecha forum battle.
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Post by Hicks on May 14, 2017 15:27:04 GMT
Well to be honest, although I know that windows can put the task bar on any edge of your screen, and that you can have it so it's hidden unless mouse over, I haven't done it since windows Xp, and I haven't done it in windows 7, my current OS.
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Post by Hicks on May 13, 2017 21:21:28 GMT
So if you're playing in a window, move the window? Or make the window smaller? Or unpin your task bar; it shouldn't be active when the game is set to fullscreen unless you somehow set the bar's priority higher than normal.
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Post by Hicks on May 11, 2017 4:55:52 GMT
I wouldn't think so. Evaporation of ocean water takes all the salt out of it, and Cobalt-60 has a slightly higher mass than that. Now any Co-60 kicked into the atmosphere could pollute rain as it formed, but the water cycle inherently cleans up the atmosphere first and the ground second, eventually concentrating the death dust in lakes, ground water, and lastly oceans.
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Post by Hicks on May 10, 2017 22:28:54 GMT
I am the herald of Boron, she who pontificates, goddess of conventional gunships, the first demonstrator of Orion. My posts are few but their likes are legion. All who summon me fear my wrath, for it is filled with civil discourse, warm cookies, and nuclear pulse propulsion units! Plus, I made him pontificate; such is my power.
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Post by Hicks on Apr 30, 2017 18:05:29 GMT
I, J. Starmaker, want to make it clear that the crews' lives are more important than everything else. More important than victory? I bet you run your reactors 2K below meltdown for safety margins. Your bleeding heart will get them all killed.
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Post by Hicks on Apr 30, 2017 13:34:19 GMT
[n+1] big bangs, where n is however many of whatever you just said.
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Post by Hicks on Apr 30, 2017 13:07:14 GMT
But you see, that's the point of MSRs, they're not working unless they're in meltdown. Besides, U-233 dioxide's melting point is too low; if it were molten in a MSR then I can have smaller, hotter radiators for a smaller cross section in combat. Just make the reactor and radiators and pumps out of Tungsten Rhenium.
Don't know about the thermocouple... I guess that'll be the new limiting heat tolerance.
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Post by Hicks on Apr 15, 2017 22:18:37 GMT
Dude? What's with that broadside nonsense? Nose first, use your angled armor to deflect stuff. Turrets shouldn't go in a line bow to stern, but in a ring around the waist of the vessel, and the vessel needs a wider middle. You only need the heavy armor in front of the bulge, which is in front of the turret ring, and the back 2/3rds can just be something light to resist nuke flash.
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Post by Hicks on Mar 29, 2017 21:29:12 GMT
As far as I can tell, the lens caps close when the laser/turret is deactivated. And 10cm of Amorphous Carbon offers pretty decent laser protection.
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Post by Hicks on Mar 21, 2017 23:44:26 GMT
I tried to post a meme of Commissar Applejack saying, "heresy." But it wouldn't display. When I went to edit and fix it I accidently removed the entire Image Tag, and by the time I had to leave for a doctor's appointment I still couldn't find the post erase button.
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Post by Hicks on Mar 21, 2017 15:44:48 GMT
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